With that said, I hope you get some time to play Boardwalk because I'd love to get your initial thoughts on it, especially if you think PvZ and ZvZ early games would be too difficult/broken or if Late game would get too stale.
Teamliquid Map Contest #9 Finalists
Forum Index > SC2 General |
SidianTheBard
United States2474 Posts
With that said, I hope you get some time to play Boardwalk because I'd love to get your initial thoughts on it, especially if you think PvZ and ZvZ early games would be too difficult/broken or if Late game would get too stale. | ||
Fatam
1986 Posts
On September 19 2017 02:56 Liquid`Snute wrote: Grime This rating is incredibly zerg biased so take it with a grain of salt. I was positive to this one at first but securing a 4th exposes the main too hard. There's too much airspace and drop potential, so this map carries a lot of the gameplay issues you'd see on Catallena and Merry Go Round. Moving the main bases to the corner would make this map a lot better to play for Zerg. Aside from the droppable main, it's not so bad. But a centered and droppable main just does a lot of damage gameplay wise. The 1-2-3-4 is not zerg friendly enough despite the long rush distance to justify a centered main with this airspace. I might be overthinking the balance part, but the thing that comes to mind with this type of main-to-4th-layout is that playing it can be incredibly tedious and sometimes anti-fun. Thanks for the feedback (although I'm guessing you're going with past intuitions since your game vs inno didn't have any air/drop play on it at all. or have some of the pros been playing extra games on these maps offstream?) I thought this was my weakest map submission in some regards (best aesthetics probably, but layout-wise I thought the other 3 submissions were stronger) but it's the one that got in somehow so we have to make the best of it. (I really think we could have had some sick games on either of the other maps but what can you do ) I actually have a giant revamp of the map coming for the iteration phase (if anyone remembers Avex's Namaste changes a couple TLMCs ago.. it's maybe not a completely new map like that, but almost) that involves putting the main in the corner amongst other things so hopefully it will be a better layout then, maybe even a good map. We'll see though. | ||
TiberiusA
United States39 Posts
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Charoisaur
Germany15569 Posts
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Youngrustler
United States70 Posts
Defender's Resort [image loading][image loading][image loading][image loading][image loading] This map has a very unique 1-2-3-4 choice, definitely uncomfortably violent in the opening stages but definitely better than Paladino Terminal and Defender's Landing. 3rd base is a bit nasty to secure. Biggest drawback is too tight ramps on this map in general. Midfield is also kinda new and weird, so until more evidence comes along this one is a solid 3.5 with some fresh stuff. Thanks for the feedback, I too have noticed most games the struggle is around the third bases and I have yet to see a game go past securing the 3rd and going onto 4th base and more. I was suggested to give zerg an area where they can place an overlord to have an area so they can watch what comes out of the natural. That change will go through and I will continue to watch how the map is played. Thanks again for the feedback and glad you enjoy the map! | ||
DSK
England1106 Posts
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xTJx
Brazil419 Posts
Aside from some spots where terrans can abuse tanks, i like the macro and standard maps. I'm not a fan of rush and crazy maps tho. | ||
leublix
493 Posts
On September 19 2017 05:16 TiberiusA wrote: I actually think Blackwood Timbers may have been my favorite overall, but I'm usually a big fan of the Sidian maps, gotta say. Blackwood Timbers was (one of) my favorite(s) as well and I'm sad it didn't make it. Perfect map to replace Abyssal. Battle on the boardwalk looks amazing but the layout around the natural seems hell for PvZ (probably also ZvZ). | ||
DudeMan260
United States17 Posts
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Fatam
1986 Posts
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DudeMan260
United States17 Posts
On September 23 2017 09:23 Fatam wrote: https://www.twitch.tv/wardiii/videos/all they're there Thank you very much. I was only looking at YouTube and the only thing i could find is the Korean channel. | ||
Avexyli
United States688 Posts
Blackpink had a few more changes:
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terrafreako
28 Posts
When u build as terran in the lower buttom on the ramp 2 depots and a rax which is a so called wall the tanks wont be able to come out its to passable. PLS CHANGE THX FOR ATTENTION | ||
PolishHamma
1 Post
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Riivou
Finland20 Posts
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Twinkle Toes
United States3605 Posts
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The_Templar
your Country52793 Posts
On October 05 2017 19:09 Revotus wrote: Voted! :D Thanks for voting, but you need to post in this thread: http://www.teamliquid.net/forum/starcraft-2/527384-teamliquid-map-contest-9-voting | ||
Edpayasugo
United Kingdom2206 Posts
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gnuoy00
26 Posts
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Avexyli
United States688 Posts
http://www.teamliquid.net/forum/starcraft-2/527384-teamliquid-map-contest-9-voting | ||
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