TIME hindered INnoVation’s development with a small siege on Abyssal Reef, but INnoVation caught two full medivacs mid map to seize control. Up four bases to three, he forced TIME to attack into sieged tanks with grisly results. INnoVation reinforced with liberators to go ahead 1-0.
TIME contained INnoVation on two bases while taking a third and, while he eventually lost his tanks, he repulsed INnoVation’s counterattack. He pushed back with liberators while holding air control, taking a 50 supply lead before sieging INnoVation's third, evening the series.
TIME proxied a starport on Odyssey, but INnoVation caught the SCV with a reaper. The liberator eventually got out, but INnoVation defended and killed the starport. Having taken a lead, INnoVation sieged TIME's natural, segmenting the Chinese Terran's army to take a 2-1 lead.
INnoVation gained a slight advantage in game four with auto turrets and kept it with a strong defensive posture. TIME moved out, but INnoVation charged into TIME’s third with marines at that very moment. TIME lost his army soon after, seeing INnoVation through to the next round.
Classic took a quick third base while going adept/phoenix in game one. He and aLive traded worker kills, but Classic steadily built a supply lead while researching blink. He won the first big fight against bio/mine/lib before wrapping things up as he added on colossus.
Classic killed fourteen SCVs with dark templar on Ascension to Aiur before shutting down aLive's counter aggression. The game seesawed back and forth, with both players donating their armies, but Classic's colossus and high templar eventually put him over the top.
aLive and Classic skipped straight to the late game on Acolyte. When aLive’s ranged liberators and vikings finally got around to fighting Classic’s tempests, colossus and high templar, aLive won out. He quickly countered, further crippling Classic and earning a concession.
aLive opened game four with a proxy factory. He pumped out cyclones two by two, forcing Classic into a desperate situation. Classic defended with stalkers, probes and zealots, but aLive's production overwhelmed him.
Classic’s oracles killed 13 workers early in game five. aLive applied constant pressure, but Classic refused to give up the lead. In the end, it was a stasis ward on the meat of aLive’s army that saw him suffer fatal losses and leave the game soon after. The result removed aLive from the BlizzCon picture, while keeping Classic in contention going into his Round of 8 match against INnoVation.
Dear's dark templar opening fell flat on its face, setting up a lethal counterattack from GuMiho, whose two medivacs full of marines put him ahead 1-0.
Dear’s oracle killed six SCVs in game two, but he lost his third base in exchange. Things swung in Dear's favor, though, as his adepts and phoenixes routed GuMiho's bio before catching a pair of banshees. GuMiho hung around, but he was always behind and eventually left the game.
Dear's early oracle pressure bought him space for his phoenixes to scout GuMiho's strange mech transition. Dear slapped back GuMiho's initial forays onto the map with charge zealots, immortals and storm, before wrapping things up with an attack on GuMiho's third to go up 2-1.
GuMiho opened game four with a proxy factory and a cyclone/marine push, but all it did was leave him wide open to an oracle which killed sixteen workers. GuMiho shoved into Dear's natural, but his push fizzled, sending Dear to the quarterfinals.
Rogue lost 12 drones to hellions in game one, but macroed up from there to combat Maru’s mech. Rogue’s choice of swarm hosts and hydra/bane kept Maru on the back foot while limiting his economy and eventually forced an ill fated attack that put Rogue ahead in the series.
Maru's early marine/tank pressure did little to impede Rogue on Odyssey. Rogue went into ling/bane/hydra, controlling the game with frontal attacks and run bys as he added in vipers and ultralisks. Maru fought back with ghosts, but to no avail, as Rogue took a 2-0 lead.
Maru and Rogue nearly mined out Acolyte in game three, with Maru’s mech fighting to an impasse against the Zerg swarm. Maru won the air war with ravens and vikings, but was overrun by hydralisks as Rogue completed the 3-0 sweep. The win keeps his BlizzCon hopes alive, while simultaneously eliminating Maru from contention.