INnoVation’s 3CC opening went unpunished in game one. Classic's situation worsened as he lost a warp prism full of adepts. A quad drop wreaked havoc in Classic’s main, while INnoVation zoned out Classic’s army with ranged liberators. Classic never got a chance to fight back and left the game.
Classic opened with a pair of stargates, using oracles to defend against mine drops. From there Classic massed oracles and phoenixes. He caught INnoVation's army in the middle of the map, chased it back and killed everything INnoVation had to tie the series.
INnoVation's proxy barracks delayed Classic's nexus, but Classic killed nine workers with an oracle. INnoVation fought back with cloaked banshees while Classic massed oracles. INnoVation defended before overpowering Classic's fragile fleet with bio/mine/tank.
INnoVation's 2/1/1 did minimal damage, but his mines fared better. They gave him a lead as he maxed out and got ranged liberators. Classic was left chasing drops and liberators and, losing bases and workers, he had no choice but to leave the game as his army finally died.
Dear began the series with three proxied gates. Rogue survived the zealots and adepts and carried a supply advantage as he teched into hydra/ling/bane. Dear held firm with storm despite owning a much smaller army, but was eventually overrun by lurkers and a horde of zerglings.
Dear managed to assemble a threatening skytoss army on Abyssal Reef. Rogue reset the carrier count with chain fungals and parasitic bomb, but Dear struck back with stalkers and more carriers. Out of minerals, Rogue was unable to take a profitable exchange and left the game.
Game three also went to the extreme late game as Rogue's roaches and swarm hosts failed to break Dear. Dear sculpted an army of carriers, immortals and high templars, but Rogue had a superior economy and was able to produce enough brood lords and corruptors to go up 2-1.
After an ineffective archon drop from Dear, both players macroed up to four bases in game four. Rogue went hydra/ling/bane, with a double digit lurker count. Dear's army ended up surrounded in the middle of the map. He tried to break out with immortals and storm, but failed, giving Rogue the 3-1 victory and keeping his hopes for BlizzCon alive.
Both players opened hatch first on Whirlwind. soO applied pressure with zerglings while getting earlier roaches, but Dark was droning and used his economic advantage to build a ling/ravager army that swamped soO's cornered roaches.
soO went for a 13/12 in game two, pooling his zerglings and catching Dark, who had gone hatch first, unaware. Dark tried to get up a spine and defend with queens, but couldn't muster enough of a defense to stay in the game.
Zerglings and banelings fought to a standstill as both players ramped up to three bases on Newkirk Precinct. soO stayed on roaches, but Dark went for mutalisks and then banelings. soO moved out, but took an awful fight. He lost his army then his third and conceded soon after.
It was Dark’s turn to 13/12 on Odyssey. Dark’s lings pounced on soO who had gone hatchery first. soO managed to block his ramp with queens, but didn’t have the zerglings to deny Dark a quick win and a spot in the semifinals.
herO's 3 gate pressure with a proxy gate and oracles bought him a worker lead as both player worked up to a mothership/immortal/archon armies. herO ventured onto sOs' side of the map, getting a better spread on his forces to take the engagement and the game.
herO's early stalker pressure cancelled warp gates and, while sOs defended with phoenix and a mothership core for a time, herO had strength in numbers and a forward warp in point, giving him the muscled required to go up 2-0.
Both players were able to reach two bases, but herO's adepts and phoenixes earned him a worker lead. sOs got a faster third before attacking with blink/glaives, but herO's immortal heavy army was too robust and he shut sOs’ aggression down.
The loss eliminates sOs from the tournament while firmly placing the ball in Rogues court. The Jin Air Zerg has a clear path ahead of him. Win the Super Tournament and he qualifies for BlizzCon. Lose and it will be his teammate, sOs, making the trip to Anaheim.