|
To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game.
|
On November 15 2017 05:00 LTCM wrote: To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game. and oracles?
|
On November 15 2017 05:09 Charoisaur wrote:Show nested quote +On November 15 2017 05:00 LTCM wrote: To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game. and oracles?
Are getting triple nerfed in one patch.
|
"I have noticed that Terran will on occasion erroneously lose games. I have proposed some changes to make sure that never happens again."
|
i'm reading this after i quit sc2 a few years ago and all the gimmic changes they are making proves how fked this game is lmao
User was warned for this post
|
Siege Tank needs to deal so much damage that it makes zerg/protoss shit their pants.
|
On November 15 2017 08:48 usopsama wrote: Siege Tank needs to deal so much damage that it makes zerg/protoss shit their pants.
Agreed. I think the fact that they can't hit air or move while in siege mode is a massive problem that Blizzard needs to address.
|
On November 15 2017 05:13 LTCM wrote:Show nested quote +On November 15 2017 05:09 Charoisaur wrote:On November 15 2017 05:00 LTCM wrote: To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game. and oracles? Are getting triple nerfed in one patch.
Ah yes getting an oracle in a base by 2:55, the biggest of nerfs.
|
On November 15 2017 09:22 penguinseatsocks wrote:Show nested quote +On November 15 2017 08:48 usopsama wrote: Siege Tank needs to deal so much damage that it makes zerg/protoss shit their pants. Agreed. I think the fact that they can't hit air or move while in siege mode is a massive problem that Blizzard needs to address. There are far more urgent matters to address than that: When a Terran building is landing, it should kill every unit that is underneath.
|
On November 15 2017 15:26 usopsama wrote:Show nested quote +On November 15 2017 09:22 penguinseatsocks wrote:On November 15 2017 08:48 usopsama wrote: Siege Tank needs to deal so much damage that it makes zerg/protoss shit their pants. Agreed. I think the fact that they can't hit air or move while in siege mode is a massive problem that Blizzard needs to address. There are far more urgent matters to address than that: When a Terran building is landing, it should kill every unit that is underneath.
Not only that, when it lands it needs to send out a shockwave that damages all enemy units and structures...by 50% at least.
|
Czech Republic12116 Posts
On November 15 2017 16:24 AxiomBlurr wrote:Show nested quote +On November 15 2017 15:26 usopsama wrote:On November 15 2017 09:22 penguinseatsocks wrote:On November 15 2017 08:48 usopsama wrote: Siege Tank needs to deal so much damage that it makes zerg/protoss shit their pants. Agreed. I think the fact that they can't hit air or move while in siege mode is a massive problem that Blizzard needs to address. There are far more urgent matters to address than that: When a Terran building is landing, it should kill every unit that is underneath. Not only that, when it lands it needs to send out a shockwave that damages all enemy units and structures...by 50% at least. And by 25 % in the games played by other players!
|
On November 15 2017 09:49 Lexender wrote:Show nested quote +On November 15 2017 05:13 LTCM wrote:On November 15 2017 05:09 Charoisaur wrote:On November 15 2017 05:00 LTCM wrote: To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game. and oracles? Are getting triple nerfed in one patch. Ah yes getting an oracle in a base by 2:55, the biggest of nerfs.
Loving the sass from this one! :D
|
Can we get old marauders back..? :D and possibly have shield batteries healing only 2x faster than medivacs and not 4x.........
|
Todays BTSL looks great and well balanced.
Time to adept and pull a Neeb.
|
On November 15 2017 09:49 Lexender wrote:Show nested quote +On November 15 2017 05:13 LTCM wrote:On November 15 2017 05:09 Charoisaur wrote:On November 15 2017 05:00 LTCM wrote: To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game. and oracles? Are getting triple nerfed in one patch. Ah yes getting an oracle in a base by 2:55, the biggest of nerfs.
haha this so true +1
|
The combinaison of : shield batteries being really good at early game defense for 75 mineral insead of a 100/100 unit + stalker's insane buff (3 shots marines and scvs instead of 5 shotting them before) + chronoboost's insane ability to pump out early agression (proxy stargate is now basically always worth it) and saturate bases very fast + zealot charge cost buff now synergizing heavily with stalker buff + the disruptor's change actually being somewhat of a buff + the colossus buff + the idiotic F2 use buffs that allow protoss to F2 amove their whole army with templars, while retaining vision with stationary oracles
Compared to : an extreme mine nerf + a tiny liberator nerf + a semi-pointless cyclone buff(stalker now massacre cyclones) + a costly viking/hellion/thor transform upgrade + a big raven nerf overall + a disputable ghost change
I don't get how the devs suppose that meta is "going to settle" around that. The only thing terrans should wish for is for TvP to be playable.
|
On November 16 2017 00:20 JackONeill wrote: The combinaison of : shield batteries being really good at early game defense for 75 mineral insead of a 100/100 unit + stalker's insane buff (3 shots marines and scvs instead of 5 shotting them before) + chronoboost's insane ability to pump out early agression (proxy stargate is now basically always worth it) and saturate bases very fast + zealot charge cost buff now synergizing heavily with stalker buff + the disruptor's change actually being somewhat of a buff + the colossus buff + the idiotic F2 use buffs that allow protoss to F2 amove their whole army with templars, while retaining vision with stationary oracles
Compared to : an extreme mine nerf + a tiny liberator nerf + a semi-pointless cyclone buff(stalker now massacre cyclones) + a costly viking/hellion/thor transform upgrade + a big raven nerf overall + a disputable ghost change
I don't get how the devs suppose that meta is "going to settle" around that. The only thing terrans should wish for is for TvP to be playable.
Wow. A lot of what you just said was wrong..
Also its stationary observers, not oracles, shield batteries are 100 minerals if I am not mistaken, The colossus buff was more for TvZ against LBH and makes them worse vs marauders and better vs marines (Which in this meta you want more marauders than you would marines I feel) Also the zealot charge buff only made them viable. Its rather Stalkers being in sync with zealots due to how well both of the units scale. The raven change is fine, id say the only thing that should be changed is shredder missiles damage. Also the cyclone buff was not pointless. It helps a bit when going vs Oracles or air units like voids. It isn't a huge difference but if its a few marines and a cyclone you'll be able to take down an oracle or voidray down faster than you would before. And my final point protoss yes can F2 amove a bit better but they will still need to set aside hotkeys for their casters. (Sentry, Hightemplar)
I personally think the issue at the moment is the level of scaling between Terran Zerg and Protoss. At the moment Protoss and Zerg can scale really quickly into a stronger high tech game while having the eco lead and controlling the early(protoss) and mid (Zerg) game. Zerg was typically 1 base ahead of T and P but now Toss is also way ahead a base in TvP also. (4:00 third bases with Terrans getting it at 6:00-7:30) Granted Terrans use to get their CC's at 2:25 and 3:45 etc but if you do that now you will just die. Terran right now cannot scale into anything that is useful. Because our stuff all kicks in too slowly or isn't strong enough.
|
On November 16 2017 00:52 Ryu3600 wrote: shield batteries are 100 minerals if I am not mistaken.
Its 75
|
On November 15 2017 05:00 LTCM wrote: To revert mine change, pick one.
Mines cannot target workers. Mine splash doesnt kill workers. Protoss gets to build observers from nexus.
None of those would be game breaking. If blizzard wants to end frustrating moments, something HAS to be done with mine drops. There is no way they can stay in the game.
Observers from nexus would be very powerfull, the production time cost on the TiVo for obs is one of the things that limits there numbers early, having them on nexus would give Protoss as much vision as Zerg has with overlords....
|
I wish they revert back mine changes and ghost changes. And also that the turret can be constructed withou an e-bay (like Zerg) and maybe that shield battery is nerfed a little.
Also viking would be good with a passive ability like ''if a viking moove in a direction for 2 second, his speed will double" so they can moove faster while still being slow in microgestion-fights
|
|
|
|