On November 16 2017 00:52 Ryu3600 wrote:
Wow. A lot of what you just said was wrong..
Also its stationary observers, not oracles, shield batteries are 100 minerals if I am not mistaken, The colossus buff was more for TvZ against LBH and makes them worse vs marauders and better vs marines (Which in this meta you want more marauders than you would marines I feel) Also the zealot charge buff only made them viable. Its rather Stalkers being in sync with zealots due to how well both of the units scale. The raven change is fine, id say the only thing that should be changed is shredder missiles damage. Also the cyclone buff was not pointless. It helps a bit when going vs Oracles or air units like voids. It isn't a huge difference but if its a few marines and a cyclone you'll be able to take down an oracle or voidray down faster than you would before. And my final point protoss yes can F2 amove a bit better but they will still need to set aside hotkeys for their casters. (Sentry, Hightemplar)
Wow. A lot of what you just said was wrong..
Also its stationary observers, not oracles, shield batteries are 100 minerals if I am not mistaken, The colossus buff was more for TvZ against LBH and makes them worse vs marauders and better vs marines (Which in this meta you want more marauders than you would marines I feel) Also the zealot charge buff only made them viable. Its rather Stalkers being in sync with zealots due to how well both of the units scale. The raven change is fine, id say the only thing that should be changed is shredder missiles damage. Also the cyclone buff was not pointless. It helps a bit when going vs Oracles or air units like voids. It isn't a huge difference but if its a few marines and a cyclone you'll be able to take down an oracle or voidray down faster than you would before. And my final point protoss yes can F2 amove a bit better but they will still need to set aside hotkeys for their casters. (Sentry, Hightemplar)
Well played, starting a responce post by "you're saying wrong stuff" and then immediatly begin ... saying wrong stuff.
- the battery is 75 minerals, not 100
- the colossus buff being targetted at PvZ won't make it inefficient in PvT (more efficient collossi means less marines which means more efficient zealots for instance)
- "Also the zealot charge buff only made them viable. Its rather Stalkers being in sync with zealots due to how well both of the units scale" : so... the zealot charge buff synergizes well with the new stalker. Which is what i'm stating. Way to make a counterpoint buddy
- "The raven change is fine, id say the only thing that should be changed is shredder missiles damage" this statement is completely void of argumentation, so once again, that's not a counter point. The med drone is underwhelming and the removal of the PDD makes mech extremely weak against tempests, and the shredder missile is a massive nerf over the LOTV seeker : those changes are a raven nerf.
- the cyclone change only helps against air stuff, but gets destroyed against stalkers. So you can't open cyclone-based mech against protoss anymore, and they get extremely useless later in the game (chargelots and immortals make them basically dead weight). So once again, you're not invalidating my point about the fact that this buff is "semi-useless"
- nope, most protosses don't set hotkeys for their sentries and i don't expect them to hotkey their amovable templars. Getting the power of the storm without the mechanical downside of needing to micromanage your casters so they don't run to their deaths is a massive buff to deathbally F2 amoves.
My bad for responding in length to such an uninformed post, but dumbing down the matters at hand and being dishonnest about very obvious buffs isn't helping the discussion.