very questionable imo.
Also, "it's a much larger map than Odyssey or Abyssal"
..no it's not. It's smaller in overall area.
Odyssey uses most of it's space and has a total area of 23,712 units. Ascension has dead air space and is still only at 21,120 units.
Also, "limited expansion pattern'? What? Abyssal is the first map we've ever seen where we have 3 third base options. Though Terran and Protoss had little/no reason to use the horizontal third, there were many players who utilized (and still use) that base for specific builds and it would show with their playstyles. Having this option also is a subtle nerf to certain cheeses. For example, proxy gating at the bridge inbetween the triangular third and natural would normally shut down any attempt at taking a close-by third for reinforcements, however, taking that horizontal base would actually give you ample time to defend at least one of the bases from the proxy (I've seen ViBe utilize this on stream quite a number of times to great success).
Ascension to Aiurs middle is really uninspired, it's a highground pod with lowground chokes surrounding it. Despite being forced to, players aren't very comfortable engaging there, they would prefer to take position in the wildly open area outside of it. That pod also has two xel'naga watch towers that are extremely powerful, as they cover any reasonable attack paths for the two players, which honestly is just lazy design, you should always take those towers past the early game or you're hurting yourself, the information it gives is so vital. Aesthetically the map is just silver and green, it's honestly just really boring to look at unless you decide to take a walk around the border.
Sorry but that whole 'best map' section just reads so wrong to me.