Thanks for the discussions regarding the proposed changes. We hear your feedback and we want to make a few adjustments to the list of changes for the next balance update occurring on the week of December 18th.
After reviewing the recent feedback, we are reducing the number of changes for Protoss. We still think the current Chrono Boost does help Protoss players reach a unit or upgrade too quickly, so we are going to reduce the strength of Chrono Boost but increase the duration of the ability. At the same time, the Oracle’s build time will be reduced as well since the effects of Chrono Boost were reduced.
Next, the Stalker strength will remain the same for now. We’ve heard feedback that nerfing it, in addition to Chrono Boost, may be too many changes for Protoss currently. We will continue to evaluate high level games going forward. For the Disruptor we are going to keep the cooldown the same as currently, but will be introducing a delay before each Purification Nova fires. This should give players more time to try evading or counter attacking the Disruptor when fighting at close range, as the damage will not be quite so sudden.
Chrono Boost strength reduced from 100% to 50% and duration per cast increased from 10 seconds to 20 seconds.
Build time reduced from 43 to 37 seconds.
Purification Nova has a 1 second charge up time before launch.
We would still like to try increasing the Raven’s strength to make the unit more viable in matchups. Also, the Widow Mine’s build time will be reduced a bit to open up more opportunities for the unit.
Anti-Armor Missile lock time reduced from 2.14 to 1.43.
Anti-Armor Missile energy cost reduced from 125 to 100.
Interference Matrix range increased from 8 to 9.
Interference Matrix missile speed increased by 50%.
Build time reduced from 28.6 to 21.4 seconds.
Blackpink LE – Added a jumpable platform to provide Terran players with an additional entry or exit for scouting.
Catalyst LE – Decals and doodads were added to help highlight the Reaper jump location near the main base.
The game is constantly changing as high level players develop new strategies. Some areas we are keeping in mind are Stalker/Disruptor strength vs Terran, overall effectiveness of Terran Bio, diversity of Protoss openings, Zerg overall strength, and Overlord transport strength vs Protoss.
Again, thanks to everyone for all the continued feedback and please let us know your thoughts. Lastly, since the end of the year is approaching, we want to wish everyone Happy Holidays and a wonderful New Years!