Let's discuss mass adepts, mass marines, banelings, chargelots, thorVSgoliath, widow mines, mass roach ZvZ, free units.pathing skill, splash skill, split skill.... We need to address the volatility of the game, so that we can say the best player wins more times.
StarCraft II Balance Update – December 18 - Page 9
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StarscreamG1
Portugal1652 Posts
Let's discuss mass adepts, mass marines, banelings, chargelots, thorVSgoliath, widow mines, mass roach ZvZ, free units.pathing skill, splash skill, split skill.... We need to address the volatility of the game, so that we can say the best player wins more times. | ||
ReachTheSky
United States3294 Posts
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seemsgood
5527 Posts
On January 11 2018 03:25 MrWayne wrote: honestly speaking, that would be a terrible change. the Cyclone would just destroy every ground comp Protoss can make, even a pure immortal army would get destroyed. TvT would be Cyclone vs Cyclone every game from start to end, both players would be unable to transition out of this BS because Tanks wouldn't do shit. Yes my point is making them become OP first. Because the goal here is buff ground mech to the point it could trash every ground army of protoss when in position. If non-armor tag cyclones a move against everything without supports then we can nerf it hp about 20-30 point but keeping it from being melted by immortals is a must. My only problem with protoss right now is thier ground army punch through terran'front line army way too fast. Tanks can't fire enough rounds to make a cost efficiency fight... Not considering protoss in sc2 can warp in chargelots in the middle of the battlefield. | ||
RoflStomped
Iceland21 Posts
On January 11 2018 13:17 ReachTheSky wrote: It's been a month and blizzard still has not fixed the green unit selection box, or lack there of. Their support is abysmal. I understand them dodging the player-base about multiplayer balance, but bug fixing should be a priority. It seems they don't really care anymore. | ||
Tao367
United Kingdom324 Posts
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Woosixion
112 Posts
And when you think about it, what does the roach even beat? adepts hellions zealots and marines right? marines will outscale roaches eventually with stim and shield even without medivacs. Adepts and hellions can just choose to run around them and kill drones. Zealots will beat roaches unless the roaches are kiting. Seems unfair that a unit that has so many hard counters has nothing that it hard counters. I love how the zvp meta exemplifies this; if you can force your opponent to make a roach warren, you're ahead because roaches are such a terrible investment. Lol. | ||
StarscreamG1
Portugal1652 Posts
On January 13 2018 02:12 Woosixion wrote: My question is: when the hell are they going to buff roaches? of all the units in starcraft that need help, its the roach. Seriously, in zvp/zvt, outside of allins, whats the purpose of making a roach other then making a ravager(which is mostly used for allins too) shouldn't roach be a part of the "core" army like hydra and banelings? They have by far the worse scaling in the game, they're easy as pie to defend even when you dont know their coming and their dps is terrible compared to the things their supposed to counter. And when you think about it, what does the roach even beat? adepts hellions zealots and marines right? marines will outscale roaches eventually with stim and shield even without medivacs. Adepts and hellions can just choose to run around them and kill drones. Zealots will beat roaches unless the roaches are kiting. Seems unfair that a unit that has so many hard counters has nothing that it hard counters. I love how the zvp meta exemplifies this; if you can force your opponent to make a roach warren, you're ahead because roaches are such a terrible investment. Lol. We saw a lot of roaches at gsl (most of zvz and a lot o zvp). The question is linga bane hydra is just too good and no one makes roaches. | ||
Justinian
United Kingdom158 Posts
On January 13 2018 02:12 Woosixion wrote: Roaches used to be perfectly strong, but since then everything else has been buffed. We need far more nerfing and less buffing. When everything is OP the game gets too snowbally.My question is: when the hell are they going to buff roaches? of all the units in starcraft that need help, its the roach. Seriously, in zvp/zvt, outside of allins, whats the purpose of making a roach other then making a ravager(which is mostly used for allins too) shouldn't roach be a part of the "core" army like hydra and banelings? They have by far the worse scaling in the game, they're easy as pie to defend even when you dont know their coming and their dps is terrible compared to the things their supposed to counter. And when you think about it, what does the roach even beat? adepts hellions zealots and marines right? marines will outscale roaches eventually with stim and shield even without medivacs. Adepts and hellions can just choose to run around them and kill drones. Zealots will beat roaches unless the roaches are kiting. Seems unfair that a unit that has so many hard counters has nothing that it hard counters. I love how the zvp meta exemplifies this; if you can force your opponent to make a roach warren, you're ahead because roaches are such a terrible investment. Lol. | ||
pvsnp
7676 Posts
On January 13 2018 01:25 Tao367 wrote: Hopefully we'll get a Community Update today, it's been a long time since we've got one and there are still some changes most of us would like to see. Ask and ye shall receive https://us.battle.net/forums/en/sc2/topic/20760956093 | ||
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