Creator’s oracles failed to do any economic damage in both games, allowing INnoVation space to hit a bio/mine and marauder heavy timing in games one and two respectively. Stasis wards delayed his attacks, but they did nothing to prevent him from rolling over Creator 2-0.
Leenock’s mutalisks closed out game one after Solar took a faster third, only to fall behind in the ling/bane skirmish. Solar appeared to have held Leenock’s 13/12 in game two, but Solar’s queens left the main base ramp, allowing Leenock to run into the main and take the game.
With his ravager/ling all in falling flat in game one, Leenock opted to play a more straightforward hydra/bane style on Abyssal Reef. INnoVation's constant waves of bio/tank off four bases eventually whittled down Leenock's defenses, however, earning him a spot in the Round of 16.
Creator took a 1-0 lead in the face of Solar’s brood lords, but dropped the series. His archon drops failed to prevent Solar from spilling over him with roaches on Odyssey, while colossi and blink stalkers did him little good against a seemingly infinite number of banelings on Blackpink.
Leenock opened three hatch before pool in both games against Solar. He made a few mutalisks in game one, but it was superior roach production that put up 1-0. Game two was far quicker, with Leenock overwhelming Solar with zerglings and banelings en route to a Round of 16 berth