On January 09 2018 07:47 ZigguratOfUr wrote:
Groups E and F are the crucial TvP whine groups.
Groups E and F are the crucial TvP whine groups.
Groups H has herO's usual bullshit as well. If ByuN loses in group F that will take the cake
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Fango
United Kingdom8797 Posts
On January 09 2018 07:47 ZigguratOfUr wrote: Show nested quote + On January 09 2018 02:29 Fango wrote: On January 09 2018 02:13 JimmyJRaynor wrote: entertaining group play! i thought SC2 was garbage the way people were whining. turns out the games were good. The real whining will start when the rest of the protosses come out Groups E and F are the crucial TvP whine groups. Groups H has herO's usual bullshit as well. If ByuN loses in group F that will take the cake | ||
pvsnp
7676 Posts
On January 09 2018 08:52 Fango wrote: Show nested quote + On January 09 2018 07:47 ZigguratOfUr wrote: On January 09 2018 02:29 Fango wrote: On January 09 2018 02:13 JimmyJRaynor wrote: entertaining group play! i thought SC2 was garbage the way people were whining. turns out the games were good. The real whining will start when the rest of the protosses come out Groups E and F are the crucial TvP whine groups. Groups H has herO's usual bullshit as well. If ByuN loses in group F that will take the cake If sOs elevates bullshit to an art form, herO devolves it to a dumpster fire. | ||
ZigguratOfUr
Iraq16955 Posts
On January 09 2018 08:52 Fango wrote: Show nested quote + On January 09 2018 07:47 ZigguratOfUr wrote: On January 09 2018 02:29 Fango wrote: On January 09 2018 02:13 JimmyJRaynor wrote: entertaining group play! i thought SC2 was garbage the way people were whining. turns out the games were good. The real whining will start when the rest of the protosses come out Groups E and F are the crucial TvP whine groups. Groups H has herO's usual bullshit as well. If ByuN loses in group F that will take the cake herO is pretty good and more importantly people think herO is pretty good, so whining due to Group H won't be too good especially if Maru gets though in second place anyways which is likely. But if Trap (whose form is quite good recently) beats ByuN (who's persistently overrated) that would make for some crisp whine with a nice finish. There's also an outside chance that Hurricane beats TY since TY's TvP is quite bad even compared to the other terrans, but I don't have much faith in Hurricane. | ||
Fango
United Kingdom8797 Posts
On January 09 2018 09:06 ZigguratOfUr wrote: Show nested quote + On January 09 2018 08:52 Fango wrote: On January 09 2018 07:47 ZigguratOfUr wrote: On January 09 2018 02:29 Fango wrote: On January 09 2018 02:13 JimmyJRaynor wrote: entertaining group play! i thought SC2 was garbage the way people were whining. turns out the games were good. The real whining will start when the rest of the protosses come out Groups E and F are the crucial TvP whine groups. Groups H has herO's usual bullshit as well. If ByuN loses in group F that will take the cake herO is pretty good and more importantly people think herO is pretty good, so whining due to Group H won't be too good especially if Maru gets though in second place anyways which is likely. But if Trap (whose form is quite good recently) beats ByuN (who's persistently overrated) that would make for some crisp whine with a nice finish. There's also an outside chance that Hurricane beats TY since TY's TvP is quite bad even compared to the other terrans, but I don't have much faith in Hurricane. TY lost to DnS in GSL quals. Hurricane was seriously good pre-patch as well (barely missed out on GSL ro8 iirc), and it hasn't exactly been the kind of patch that causes protoss to start slumping. I wouldn't be shocked in the slightest if Hurricane wins the group | ||
OkStyX
Canada1199 Posts
On January 08 2018 08:17 pvsnp wrote: Interesting that you mention bio needing faster stim, I was having a related discussion in the 'Keepers of the Faith' thread and suggested reducing stim research time from 121 to 100. I posted some stats and whatnot about the current state of PvT as well. a 20 second reduction seems like it would brutalize zvt | ||
Fango
United Kingdom8797 Posts
On January 09 2018 19:53 Shakattak wrote: Show nested quote + On January 08 2018 08:17 pvsnp wrote: Interesting that you mention bio needing faster stim, I was having a related discussion in the 'Keepers of the Faith' thread and suggested reducing stim research time from 121 to 100. I posted some stats and whatnot about the current state of PvT as well. a 20 second reduction seems like it would brutalize zvt I thought bio was dead in TvZ right now | ||
ZigguratOfUr
Iraq16955 Posts
On January 10 2018 01:24 Fango wrote: Show nested quote + On January 09 2018 19:53 Shakattak wrote: On January 08 2018 08:17 pvsnp wrote: Interesting that you mention bio needing faster stim, I was having a related discussion in the 'Keepers of the Faith' thread and suggested reducing stim research time from 121 to 100. I posted some stats and whatnot about the current state of PvT as well. a 20 second reduction seems like it would brutalize zvt I thought bio was dead in TvZ right now Twenty seconds on stim would make for some terrifying all-ins and timings especially in TvZ. Bio being dead mainly due to ling/bane/hydra being too efficient in the midgame (though bio isn't as dead as people call it) doesn't even matter when you just smash the zerg with these early game timings. Even if these timings get figured out eventually you still end up with these stim timing attacks taking over the meta for a while which isn't ideal with all the tournaments started, and you're still hoping that the stronger early game gives you momentum when going into a midgame of lbh still being more efficient. | ||
Fango
United Kingdom8797 Posts
On January 10 2018 01:38 ZigguratOfUr wrote: Show nested quote + On January 10 2018 01:24 Fango wrote: On January 09 2018 19:53 Shakattak wrote: On January 08 2018 08:17 pvsnp wrote: Interesting that you mention bio needing faster stim, I was having a related discussion in the 'Keepers of the Faith' thread and suggested reducing stim research time from 121 to 100. I posted some stats and whatnot about the current state of PvT as well. a 20 second reduction seems like it would brutalize zvt I thought bio was dead in TvZ right now Twenty seconds on stim would make for some terrifying all-ins and timings especially in TvZ. Bio being dead mainly due to ling/bane/hydra being too efficient in the midgame (though bio isn't as dead as people call it) doesn't even matter when you just smash the zerg with these early game timings. Even if these timings get figured out eventually you still end up with these stim timing attacks taking over the meta for a while which isn't ideal with all the tournaments started, and you're still hoping that the stronger early game gives you momentum when going into a midgame of lbh still being more efficient. Honestly I wouldn't have thought a shorter stim time would make much difference. As it stands you can get stim out when you have around 2 medivacs worth of bio. Most stim timings seem to be limited by the number of marines that the terran can get out before stim completes, not the length of time taken to upgrade | ||
ZigguratOfUr
Iraq16955 Posts
On January 10 2018 04:54 Fango wrote: Show nested quote + On January 10 2018 01:38 ZigguratOfUr wrote: On January 10 2018 01:24 Fango wrote: On January 09 2018 19:53 Shakattak wrote: On January 08 2018 08:17 pvsnp wrote: Interesting that you mention bio needing faster stim, I was having a related discussion in the 'Keepers of the Faith' thread and suggested reducing stim research time from 121 to 100. I posted some stats and whatnot about the current state of PvT as well. a 20 second reduction seems like it would brutalize zvt I thought bio was dead in TvZ right now Twenty seconds on stim would make for some terrifying all-ins and timings especially in TvZ. Bio being dead mainly due to ling/bane/hydra being too efficient in the midgame (though bio isn't as dead as people call it) doesn't even matter when you just smash the zerg with these early game timings. Even if these timings get figured out eventually you still end up with these stim timing attacks taking over the meta for a while which isn't ideal with all the tournaments started, and you're still hoping that the stronger early game gives you momentum when going into a midgame of lbh still being more efficient. Honestly I wouldn't have thought a shorter stim time would make much difference. As it stands you can get stim out when you have around 2 medivacs worth of bio. Most stim timings seem to be limited by the number of marines that the terran can get out before stim completes, not the length of time taken to upgrade Most stim timings need to transition into a normal macro build--reducing stim research time could result in some all-in timings with more marines becoming viable. Either way I don't see reducing stim helping TvZ in a healthy way. Either it powers out some new all-ins, or it doesn't do much to help normal macro play against ling-bane-hydra, or even possibly both at once. Reducing stim would help TvZ if the problem was that zerg bullied terran too hard in the early game exploiting the lack of stim, but that really isn't the case. It could help TvP I guess, though I'm not convinced it's a good solution there either. | ||
pvsnp
7676 Posts
https://www.reddit.com/r/starcraft/comments/7p3ds6/stim_research_time/ | ||
OkStyX
Canada1199 Posts
On January 10 2018 05:30 ZigguratOfUr wrote: Show nested quote + On January 10 2018 04:54 Fango wrote: On January 10 2018 01:38 ZigguratOfUr wrote: On January 10 2018 01:24 Fango wrote: On January 09 2018 19:53 Shakattak wrote: On January 08 2018 08:17 pvsnp wrote: Interesting that you mention bio needing faster stim, I was having a related discussion in the 'Keepers of the Faith' thread and suggested reducing stim research time from 121 to 100. I posted some stats and whatnot about the current state of PvT as well. a 20 second reduction seems like it would brutalize zvt I thought bio was dead in TvZ right now Twenty seconds on stim would make for some terrifying all-ins and timings especially in TvZ. Bio being dead mainly due to ling/bane/hydra being too efficient in the midgame (though bio isn't as dead as people call it) doesn't even matter when you just smash the zerg with these early game timings. Even if these timings get figured out eventually you still end up with these stim timing attacks taking over the meta for a while which isn't ideal with all the tournaments started, and you're still hoping that the stronger early game gives you momentum when going into a midgame of lbh still being more efficient. Honestly I wouldn't have thought a shorter stim time would make much difference. As it stands you can get stim out when you have around 2 medivacs worth of bio. Most stim timings seem to be limited by the number of marines that the terran can get out before stim completes, not the length of time taken to upgrade Most stim timings need to transition into a normal macro build--reducing stim research time could result in some all-in timings with more marines becoming viable. Either way I don't see reducing stim helping TvZ in a healthy way. Either it powers out some new all-ins, or it doesn't do much to help normal macro play against ling-bane-hydra, or even possibly both at once. Reducing stim would help TvZ if the problem was that zerg bullied terran too hard in the early game exploiting the lack of stim, but that really isn't the case. It could help TvP I guess, though I'm not convinced it's a good solution there either. Agreed, most of the zerg early game is defending early from terran harass and not really attacking the terran outside of roach or ravager timings. | ||
xongnox
540 Posts
The point of reducing stim time is to help in TvP, in TvT bio vs mech (mech openings are like 2 times better than bio ones in TvT ). In TvZ it would be mostly helpful to defend all-ins ( nydus, ravagers lings all-ins, etc.) and to have a better shield timing. Defending zergs all-ins while openings bio is notoriously more hard to do than when opening mech (either fast tanks or hellbats or banshee plus continuous prod.. vs classic hellion/viking into switching add-ons for bio play) and would be very welcoming for ladder play. (i think some zergs here don't get the amount of all-in there are from Z in this MU in ladder ) Stim requiring a tech lab, except multi-rax opening without factory (witch are ok vP but sucks hard vT or vZ), the count of bio units is kinda low when one get a fast stim... so it's not an issue for stim timings per se. (the 2x medivacs stim timing would be the same, coz medivacs) The interesting offensive point would be a faster stim_then_shield timing when playing with one early techlab. It's not super early timing at all. By this point gateways-heavy toss have already blink+charge/speedepts, and zergs hydras and speedbanes. | ||
OkStyX
Canada1199 Posts
On February 03 2018 07:34 xongnox wrote: That's an up!.. The point of reducing stim time is to help in TvP, in TvT bio vs mech (mech openings are like 2 times better than bio ones in TvT ). In TvZ it would be mostly helpful to defend all-ins ( nydus, ravagers lings all-ins, etc.) and to have a better shield timing. Defending zergs all-ins while openings bio is notoriously more hard to do than when opening mech (either fast tanks or hellbats or banshee plus continuous prod.. vs classic hellion/viking into switching add-ons for bio play) and would be very welcoming for ladder play. (i think some zergs here don't get the amount of all-in there are from Z in this MU in ladder ) Stim requiring a tech lab, except multi-rax opening without factory (witch are ok vP but sucks hard vT or vZ), the count of bio units is kinda low when one get a fast stim... so it's not an issue for stim timings per se. (the 2x medivacs stim timing would be the same, coz medivacs) The interesting offensive point would be a faster stim_then_shield timing when playing with one early techlab. It's not super early timing at all. By this point gateways-heavy toss have already blink+charge/speedepts, and zergs hydras and speedbanes. You don't need medievacs for an early stim timing to be useful which is what people are missing. You could do some sick marine hellion stim timings that could mangle zerg early especially with micro. | ||
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