Team Liquid Map Contest 10 - Page 7
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themusic246
United States201 Posts
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themusic246
United States201 Posts
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Fatam
1986 Posts
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-NegativeZero-
United States2136 Posts
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ZigguratOfUr
Iraq16955 Posts
On February 08 2018 17:36 -NegativeZero- wrote: plus, not everyone who submitted has posted their maps publicly, i know at least 2 really good mapmakers who haven't... Sure, but based on past experience we'd expect 10-13 of the maps on that list being finalists. | ||
SidianTheBard
United States2474 Posts
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-NegativeZero-
United States2136 Posts
Macro Jade Thicket Ala'dor Angel Tower Treachery Solar Flare 16-bit Standard Snowfall Ordnance Quarantine Cerulean Falls Bloom Port Aleksander Lost and Found Rush Arashi Red Dragon Midnight Highlord's Peak New Eternium IV Brain Scan System Shock | ||
rushfast
3 Posts
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Antares777
United States1971 Posts
Standard Snowfall Cerulean Falls Blueshift Angel Tower Macro 16bit Ala'dor Treachery Solar Flare Parasite Rush Subsequence Arashi Red Dragon New Pharaoh Brain Scan Electric Sheep I am most excited for the new map category, and am very excited about some of the ideas we've seen so far. I think in the future, both mapmakers and the judges could work on distinguishing macro maps and standard maps, since a large portion of the submissions for these categories are interchangeable. Map sizes are very similar and lack identifiable features, whereas the rush maps and new maps have noticeable unique features that differentiate them immediately from the other categories. I hope that the judge's picks will be used intelligently to smooth over issues and ensure that good maps aren't penalized for being in a certain category. | ||
themusic246
United States201 Posts
Here are my favs in no order excluding self: Standard: Blueshift Snowfall Lost and found Solar flare Ordnance quarantine New: Eternium IV Labyrinth System shock Rush: Dreamcatcher Midnight Arashi Macro: Jade thicket Mayak Facility Treachery Kherrisan Rift | ||
Avexyli
United States688 Posts
I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals: 16-bit (macro) Omniscience (standard) Electric Sheep (new) battlenet:://starcraft/map/1/295777 System Shock (new, but i dont think its new enough, could be just an ok rush map) battlenet:://starcraft/map/1/295782 Mayak Facility (macro) battlenet:://starcraft/map/1/293318 Treachery (macro) Port Aleksander (standard / macro) Bloom (Standard) Dreamcatcher (Rush) Kherrisan Rift ( Macro, but might be a little too big) battlenet:://starcraft/map/1/292170 Ordnance Quarantine (Standard) battlenet:://starcraft/map/1/293913 Blackwood Timbers (Standard) battlenet:://starcraft/map/1/295682 Frozen Abyss (third is problematic though imo) battlenet:://starcraft/map/1/295032 Penumbra (Macro I assume) Ala'dor (Macro) Digital Frontier (Standard) battlenet:://starcraft/map/1/293219 Sovereign (Macro) battlenet:://starcraft/map/1/291511 Pandora (Standard) battlenet:://starcraft/map/1/289368 Fracture (Standard) battlenet:://starcraft/map/1/294623 I don't think the ones I did not list are strong enough. | ||
RQM
Korea (South)104 Posts
+ Show Spoiler + Automaton (Macro) Dragonblight (Macro) Tenochtitlan (Standard) Cyberspace (Rush) Gatekeeper (New) Infinity (New) | ||
ZigguratOfUr
Iraq16955 Posts
On February 10 2018 11:47 Avexyli wrote: you guys all liking jade thicket when i think its actually the worst of my 6. xd I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals: 16-bit (macro) Omniscience (standard) Electric Sheep (new) System Shock (new, but i dont think its new enough, could be just an ok rush map) Mayak Facility (macro) Treachery (macro) Port Aleksander (standard / macro) Bloom (Standard) Dreamcatcher (Rush) Kherrisan Rift ( Macro, but might be a little too big) Ordnance Quarantine (Standard) Blackwood Timbers (Standard) Frozen Abyss (third is problematic though imo) Penumbra (Macro I assume) Ala'dor (Macro) Digital Frontier (Standard) Sovereign (Macro) Pandora (Standard) Fracture (Standard) I don't think the ones I did not list are strong enough. Some of those you didn't list will most likely have to make it considering you only named one 'rush' map and two 'new' maps. But yeah, 'rush' especially is a troublesome category as usual. I'm not sure any of the 'rush' maps are especially good. | ||
themusic246
United States201 Posts
I do hope Mayak Facility gets up there, it looks pretty damn solid and that highground forward base looks like it could make some pretty fun games. | ||
Avexyli
United States688 Posts
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-NegativeZero-
United States2136 Posts
On February 10 2018 11:47 Avexyli wrote: you guys all liking jade thicket when i think its actually the worst of my 6. xd I'm not gunna do a top 16 but I'm gunna post the maps I think have a standing chance for finals: 16-bit (macro) Omniscience (standard) Electric Sheep (new) battlenet:://starcraft/map/1/295777 System Shock (new, but i dont think its new enough, could be just an ok rush map) battlenet:://starcraft/map/1/295782 Mayak Facility (macro) battlenet:://starcraft/map/1/293318 Treachery (macro) Port Aleksander (standard / macro) Bloom (Standard) Dreamcatcher (Rush) Kherrisan Rift ( Macro, but might be a little too big) battlenet:://starcraft/map/1/292170 Ordnance Quarantine (Standard) battlenet:://starcraft/map/1/293913 Blackwood Timbers (Standard) battlenet:://starcraft/map/1/295682 Frozen Abyss (third is problematic though imo) battlenet:://starcraft/map/1/295032 Penumbra (Macro I assume) Ala'dor (Macro) Digital Frontier (Standard) battlenet:://starcraft/map/1/293219 Sovereign (Macro) battlenet:://starcraft/map/1/291511 Pandora (Standard) battlenet:://starcraft/map/1/289368 Fracture (Standard) battlenet:://starcraft/map/1/294623 I don't think the ones I did not list are strong enough. seems like these are mostly just the maps that are super standard, open and/or have a ridiculous amount of connected paths | ||
Fatam
1986 Posts
On February 10 2018 15:45 -NegativeZero- wrote: seems like these are mostly just the maps that are super standard, open and/or have a ridiculous amount of connected paths Yep. One thing that isn't talked about much concerning these kinds of maps is engagement position matters a lot less. i.e. if you have 2 armies fight each other, the result will likely be the same wherever it's fought (we're talking anywhere outside the main/nat where simcity isn't an affecting factor, of course). And getting out of position isn't punished as hard because there is always a quick path back to wherever you need to be. So the outmaneuvering your opponent part of the strategy is less meaningful. Of course it still exists to some degree, but it is diminished. I tend to favor maps with a wide array of widths of paths/chokes, sometimes a very defensible base or two, where choosing where to engage/position matters a ton more, and it's less about build-order wars and finger-speed brute-force Starcraft. (i.e. the cleverer player is rewarded more, not the one who happens to have a bit more muscle memory) Also allows for comebacks more often, which is great for the game and something BW had a lot more of. | ||
themusic246
United States201 Posts
On February 10 2018 16:33 Fatam wrote: Yep. One thing that isn't talked about much concerning these kinds of maps is engagement position matters a lot less. i.e. if you have 2 armies fight each other, the result will likely be the same wherever it's fought (we're talking anywhere outside the main/nat where simcity isn't an affecting factor, of course). And getting out of position isn't punished as hard because there is always a quick path back to wherever you need to be. So the outmaneuvering your opponent part of the strategy is less meaningful. Of course it still exists to some degree, but it is diminished. I tend to favor maps with a wide array of widths of paths/chokes, sometimes a very defensible base or two, where choosing where to engage/position matters a ton more, and it's less about build-order wars and finger-speed brute-force Starcraft. (i.e. the cleverer player is rewarded more, not the one who happens to have a bit more muscle memory) Also allows for comebacks more often, which is great for the game and something BW had a lot more of. ^This is a good mindset, or at least goal to have in mind. Those maps listed are still all really good maps though, fo sho. | ||
-NegativeZero-
United States2136 Posts
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revolt777
1 Post
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