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On February 22 2018 03:52 ZigguratOfUr wrote:Yeah they made this high pitched soft pinging sound which made them easy to spot. Though having them move a bit should have a similar effect (except visually). I guess Blizzard basically want there to be a slight cost associated with using surveillance mode in offensive positions. They were almost invisible in surveillance mode before, there has to be a downside or it's just free vision. I preferred the noise cause it was a very obvious cue an observer was somewhere and the movement blur is harder to spot, but I suppose this works too.
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A simple patch just shows that the game is in good shape and does not need to be modified much. Interesting that they chose to give more visual cues to specific upgrades, I like it though. It reduces the skill (or time) needed to determine whether or not specific units have been upgraded. This makes the game slightly easier for those at the bottom, and allows APM to be distributed elsewhere for those at the top.
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only part and parcel gets changes? I like to play coop but many maps need small changes. 25++mins maps are intended?
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i've been happy with the game from the majority of its 8 year history. this current patch is good. i continue to find the game hella fun.
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Where is Carrier nerf? 14 leach range combined with storm is just too strong.
Units that require almost no skill to use should not be this strong. It is simply not good for the game.
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On February 22 2018 04:23 Elentos wrote:Show nested quote +On February 22 2018 03:52 ZigguratOfUr wrote:On February 22 2018 03:41 Nakajin wrote: Observer made sound!?!? Yeah they made this high pitched soft pinging sound which made them easy to spot. Though having them move a bit should have a similar effect (except visually). I guess Blizzard basically want there to be a slight cost associated with using surveillance mode in offensive positions. They were almost invisible in surveillance mode before, there has to be a downside or it's just free vision. I preferred the noise cause it was a very obvious cue an observer was somewhere and the movement blur is harder to spot, but I suppose this works too. considering obs costs 75 gas and robo time i don't have a problem with toss getting "free" vision. i do think the movement is a more elegant approach because it forces visual attention rather than letting anyone with loud enough speakers find them automatically. plus i personally play with sound off, i don't think sound should be critical to playing (nukes annoy me too)
also: terrans seem to really hate playing against revelation and oracles, so if people want weaker oracles and more focus on positional ground play for toss then observer play needs to be strong
On February 22 2018 17:42 MockHamill wrote: Where is Carrier nerf? 14 leach range combined with storm is just too strong.
Units that require almost no skill to use should not be this strong. It is simply not good for the game. the only reason you'd think carriers need a nerf is if you're trying to mech in tvp. toss can't fight mech without carriers at all if terran gets 4 bases so if you nerf carriers then nerf mech too - as gumiho showed it's a perfectly viable style in tvp and you can win before carriers so i don't see a problem. not sure which mech ground units require a lot of "skill to use" either, tanks have to be intelligently positioned but that's about it. hellbats, cyclones and thors are just amove/kite backward to tanks/repeat
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I see Blizz is finally focused on what is important, co-op.
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No idea that the sound obs made was also for the ENEMY PLAYER that is retarded, good terrans pick obs pretty fast with no sound at all..... glad it is fixed.
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On February 22 2018 17:42 MockHamill wrote: Where is Carrier nerf? 14 leach range combined with storm is just too strong.
Units that require almost no skill to use should not be this strong. It is simply not good for the game.
Units that require a Stargate + Fleet beacon + 86 seconds build time and cost 350 minerals + 250 gas should require 0 skill to play imo.
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why is co-op balanced by a diamond player?
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8713 Posts
On February 23 2018 04:42 LuLuneth wrote: why is co-op balanced by a diamond player?
if he's diamond doesn't that make him the best co-op player?
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On February 23 2018 04:36 HorussTv wrote:Show nested quote +On February 22 2018 17:42 MockHamill wrote: Where is Carrier nerf? 14 leach range combined with storm is just too strong.
Units that require almost no skill to use should not be this strong. It is simply not good for the game. Units that require a Stargate + Fleet beacon + 86 seconds build time and cost 350 minerals + 250 gas should require 0 skill to play imo. That would be in line with everything else that comes out of the stargate
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Holy list of longness! Glad to see they're still at it, and in depth.
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That's a lot of co op heroes changes. Interesting
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dank patch 420 Orange adepts and green hydras? That sounds excellent.
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Can you please do something about the proxy shield battery - void ray rush in PvT? I can scout it perfectly, have been doing a blind counter to it, and still take critical damage. That's not right. My level is diamond 2.
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Is it just me, or are the Thors significantly larger now? Like the model seems huge now!
I read the patch notes and there didn't seem to be anything regarding this. Am I going crazy?
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On February 25 2018 07:09 Frudgey wrote: Is it just me, or are the Thors significantly larger now? Like the model seems huge now!
I read the patch notes and there didn't seem to be anything regarding this. Am I going crazy? It's presumably a bug. Yeah, they're humongous. Like nearly townhall-sized.
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Real happy about those changes. I always play with music on and that meant that spotting an upright observer was pretty much impossible without detection. The visual changes for the upgraded attacks are also really nice.
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