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Blizzard did almost an exeptional job in establishing a decent matchmaking system, implementing Unranked mode, introducing MMR per race option etc.
But what i was always wishing for though, was an option to select a specific MU (or to exclude one) in, lets say, Unranked mode. Noone cares if your MMR in unranked will be messed up a bit, but having that option will help A LOT to improve w/o having to be disturbed by playing MUs you dont want to play.
Sure, having an active clan, searching through practice partner thread etc is good, but in reality you depend too much on certain people (their mood/spare time, etc etc). Plus playing with a limited amount of players can't be compared to ladder expereince in terms of playstyle variety. I'm 100% sure there are tons of people who want to practice an MU but don't have friends/partners/clan members online or w/e.
Sorry if that topic was brought up before.
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Just quit when you get a matchup you don't want to play.
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MMR per race was a step in the right direction
MMR per matchup is the future
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The problem is that you lose MMR. If you quit 2/3 of games you will end up 2 leagues behind by the end of the session.
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Yes I agree. My TvP is at 35% and I would love to practice more against Protoss. But I have to play so many Zergs until I get some Protoss that normal ladder is useless for practice.
Having this implemented for unranked would be awsome. Better to wait a few minutes and get to practice the matchup you want to play then wait for 30 seconds and forced to play a matchup you do not want to practice.
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I think the solution isn't to mess the unranked ladder but rather to have a new mode, a practice mode where you select what race you want to play against and maybe even what level, or hell, you can even add a playstyle request, and then it matches you to other people who are looking for similar.
So, you go in, pick zerg, pick practice zvt, indicate you want to practice holding all-ins or long macro games, and the system matches you with a corresponding terran player.
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On March 20 2018 20:33 IcemanAsi wrote: I think the solution isn't to mess the unranked ladder but rather to have a new mode, a practice mode where you select what race you want to play against and maybe even what level, or hell, you can even add a playstyle request, and then it matches you to other people who are looking for similar.
So, you go in, pick zerg, pick practice zvt, indicate you want to practice holding all-ins or long macro games, and the system matches you with a corresponding terran player.
Ye, that would be even better. But that will require another layer of MMR, having so many conditions would certainly be hell for managing matchmaking. So implementing it in already functional game mode seems easier.
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Austria24413 Posts
That'd be a veeeeeeery much appreciated change. My PvP was terrible for a long time in LotV because I never met a Protoss on ladder and had no way to practice the matchup.
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On March 20 2018 20:42 insitelol wrote:Show nested quote +On March 20 2018 20:33 IcemanAsi wrote: I think the solution isn't to mess the unranked ladder but rather to have a new mode, a practice mode where you select what race you want to play against and maybe even what level, or hell, you can even add a playstyle request, and then it matches you to other people who are looking for similar.
So, you go in, pick zerg, pick practice zvt, indicate you want to practice holding all-ins or long macro games, and the system matches you with a corresponding terran player.
Ye, that would be even better. But that will require another layer of MMR, having so many conditions would certainly be hell for managing matchmaking. So implementing it in already functional game mode seems easier.
I'm guessing it would just take your rank from ladder or unranked, picking difficulty would be too open to abuse on both sides.
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Did a very quick mock up, assume it takes your level from ranked, and if you have not ranked data from unranked, if none then from whatever you get the initial mmr for league placement. I present 'SPAR' mode.
I would fucking love it if this was in game, plenty of days when I'm not feeling focused enough to ladder and I want to improve a specific matchup and you have to slog through unranked matched you don't even feel like playing.
If you pick a protoss opponent the playstyle options are:
Standard / Carriers / Two base all-in / Cannon
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I would be glad if its implemented in any form, but adding some artificial "playstyles" stuff may result in systems inconsistency. What i mean is, playstyles may vary depending on balance changes. More than that, there is no defined SET of playstyles, they are infinite in numbers. Why do you include "cannon rush" but exlude "proxy tempests"? How do devs decide what they add? These conditions are way too specific and comlicated to be implemented to Matchmaking System, imo.
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On March 20 2018 21:46 insitelol wrote: I would be glad if its implemented in any form, but adding some artificial "playstyles" stuff may result in systems inconsistency. What i mean is, playstyles may vary depending on balance changes. More than that, there is no defined SET of playstyles, they are infinite in numbers. Why do you include "cannon rush" but exlude "proxy tempests"? How do devs decide what they add? These conditions are way too specific and comlicated to be implemented to Matchmaking System, imo.
That last line is a joke if it wasn't clear. it's a way for you to indicate what you 'want' the system has to rely on you actually playing what you picked.
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you can't have a separate ladder. well you can, but that splits the players too much. Just have different MMR gain/loss values for those who want to play a specific match-up. Make it so that it is extremely hard for someone to reach grandmaster by playing their strongest MU. Wins only give a few points, while a loss means a greater loss of points than usual. That's what I thought up in a minute, I am sure there are better solutions that do not require splitting the ladder even more.
If blizz can do this, it will be historical. I don't think there's ever been anything like this. a matchmaking system that lets you pick your MU.
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I don't think there is enough active players to have a "spar" mode. But match up preference in unranked seems pretty easy to implement.
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No this wasnt discussed last week. And there is no need to be offensive, especially if the linked thread is just moderately relative to this.
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Pandemona
Charlie Sheens House51342 Posts
Think im on the fence as to how fast this should be implemented. I mean it has a place, people wanting to queue TvT only because they want to practice it is great, however there is ways as discussed already in the thread to do so. You have the Terran chat channels on battle net, bunch of practice partner threads around battlenet/tl.net forums, there is plenty of ways to do it. However it Blizzard have the time implementing this as an automated way on the live server would be very useful, just think it shouldn't be put to the front of the queue over balancing the game or giving us groundbreaking new ways to play.
TL/DR - Good idea, just maybe not needed right this very second if resources are not available. Sometime in the future would be great though!
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Canada8785 Posts
Playstyle would not work there are way to much troll. I would only lead to someone explaining to me that their proxy rax into speed banshee was in fact a defensive mech build. Having matchup selection in unranked would be great
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This sounds terribly difficult from an implementation point of view. I'm not even sure it is feasible.
Requested races won't necessarily match the actual population in ratio, which means the system might end up with a shortage of Protosses and an excess of Zerg for example. And that's something the system can't possibly resolve. The queue times for Zergs would continuously increase until people start quiting out of frustration about queue times (I guess queue times would probably stabilize around the ratio of the population times the game length, but that's unacceptable since it could realistically be on the order of twenty or thirty minutes, and theoretically forever).
With three races and six match-ups ( by 6 match-ups I mean ZvP ZvT PvZ PvT TvZ TvP since this is from the system's perspective. Mirrors don't matter much) and dozens of MMR levels, these pathological scenarios that the system just can't solve are probably very common. The more I think about it the more I think this isn't something that can be done.
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One way to do this is to pick the spar mode and use the ranked or unranked match making system, only pairing up vs your preferred race. Wins and losses award no MMR for you, but your opponent - who was just looking for an un-/ranked game - will get their MMR adjusted as if it was a normal game.
Your opponent doesn't need to know that you were using the spar mode at all.
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