Patch 4.3.0 and Premium Arcade Maps
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LongShot27
United States2084 Posts
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Jj_82
Swaziland419 Posts
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207aicila
1236 Posts
On April 25 2018 04:52 LongShot27 wrote: 5 dollars is too much for something like this When's the last time you looked at the video game industry? Do you see the absolute reprehensible garbage that people buy for $60 these days? Oh wait, more like $80 with season pass and who knows how much more in microtransactions. I'd take something fun and interesting with at least one shred of artistic integrity over those any day, especially at 1/10th the price. | ||
Caelum93
62 Posts
On April 25 2018 05:48 207aicila wrote: When's the last time you looked at the video game industry? Do you see the absolute reprehensible garbage that people buy for $60 these days? Oh wait, more like $80 with season pass and who knows how much more in microtransactions. I'd take something fun and interesting with at least one shred of artistic integrity over those any day, especially at 1/10th the price. Well I bought WoL,Hots and LotV lets say 130-150€.So I would not expect to pay for mods which are introduced by Blizz itself.The game itself looks pretty fun and I would play it. | ||
Wrath
3174 Posts
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I wasbanned fromthis
113 Posts
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Clbull
United Kingdom1436 Posts
Desert Strike HotS easily has one of the most one-dimensional metagames I have ever seen and I'm dumbstruck that it's the most popular map on the StarCraft II arcade, despite how crap it actually is. The only viable strategy on DSHotS is to mass tier 1 units and destroy your enemy's bunker, then snowball your opponent from the 10% income boost your team gets from controlling mid and the 250 Minerals your team gets from destroying the cannon. Taking a gas on the other hand is a losing strategy that is considered so bad that it'll make your teammates wish cancer upon you or tell you to kill yourself in real life, then ragequit the match. This is because it costs 150 minerals to build an Extractor, Refinery or Assimilator, stalls your income for 20 to 80 seconds depending on how many income buildings you already have, and takes an increasing amount of time for you to recuperate the income you've lost. Meanwhile, you've basically ceded control of the map centre and for what? A 10% increase to your own individual mineral income which is entirely negated by your opponents controlling mid? Oh and if they destroy your bunker, they'll also be 250 Minerals further ahead than you too. The amount of income you sacrifice by taking a gas is so significant that even in the DSHotS meta, it is considered unviable to take more than 2 gases in the mid or late game after the bunker rush phase has ended. Losing 60 or 80 seconds of mineral income just for another 10% boost to your income simply isn't worth it. Unlike other tug-of-war maps which have defensive nukes, there are also no comeback mechanics at all in DSHotS either. This means that it is very rare to see a losing team swing a game back - and usually this will only be in the case of one composition hard-countering another. Also, having a | ||
JimmyJRaynor
Canada15499 Posts
On April 25 2018 05:48 207aicila wrote: When's the last time you looked at the video game industry? Do you see the absolute reprehensible garbage that people buy for $60 these days? Oh wait, more like $80 with season pass and who knows how much more in microtransactions. I'd take something fun and interesting with at least one shred of artistic integrity over those any day, especially at 1/10th the price. to add to your point... Atari 2600 Space Invaders sold for $70 USD. Taking inflation into account that is $240 in today's dollars. a video game is not a necessity like oxygen or water. it is worth what the free market says its worth. in 1980 that was the equivalent of $240. Space Invaders quickly got superseded by stuff like Demon Attack and Galaga. | ||
gingerfluffmuff
Austria4570 Posts
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blunderfulguy
United States1412 Posts
On April 24 2018 23:21 Tya wrote: Heya, just to clarify, your melee skins have always worked in Desert Strike, and will continue to work in Direct Strike (it's literally just a name change). It's something I've always supported, because I know a lot of ladder players enjoy my map. The skins here are for your worker unit and staging area. Things like a tal'darim staging area to place your units in, or giving your worker a holographic effect. They overlay ontop of your chosen worker model. Here's a few examples; https://i.imgur.com/UHS8G42.jpg Also, becoming a supported part of the base game would be a dream come true. Gotcha. Thanks for the clarity! | ||
fluidrone
France1478 Posts
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fluidrone
France1478 Posts
funny how this arcade is a "behind the scenes" happenstance and not a communal event... Obviously the term "funny" is meant as an abstract of course, because as a concrete "happening" then it is far from funny, lets call it a fail why don't we? Seeing the map pool strategy fail being done in the arcade is sad for us mapmakers !? It is for me | ||
fluidrone
France1478 Posts
# mapmaking for ever | ||
NonY
8713 Posts
On April 25 2018 07:47 Clbull wrote: I'm sorry but - unless Tya rebalances Direct Strike so that taking an early gas or teching up doesn't instantly throw the match - that mod won't be getting my money. Desert Strike HotS easily has one of the most one-dimensional metagames I have ever seen and I'm dumbstruck that it's the most popular map on the StarCraft II arcade, despite how crap it actually is. The only viable strategy on DSHotS is to mass tier 1 units and destroy your enemy's bunker, then snowball your opponent from the 10% income boost your team gets from controlling mid and the 250 Minerals your team gets from destroying the cannon. Taking a gas on the other hand is a losing strategy that is considered so bad that it'll make your teammates wish cancer upon you or tell you to kill yourself in real life, then ragequit the match. This is because it costs 150 minerals to build an Extractor, Refinery or Assimilator, stalls your income for 20 to 80 seconds depending on how many income buildings you already have, and takes an increasing amount of time for you to recuperate the income you've lost. Meanwhile, you've basically ceded control of the map centre and for what? A 10% increase to your own individual mineral income which is entirely negated by your opponents controlling mid? Oh and if they destroy your bunker, they'll also be 250 Minerals further ahead than you too. The amount of income you sacrifice by taking a gas is so significant that even in the DSHotS meta, it is considered unviable to take more than 2 gases in the mid or late game after the bunker rush phase has ended. Losing 60 or 80 seconds of mineral income just for another 10% boost to your income simply isn't worth it. Unlike other tug-of-war maps which have defensive nukes, there are also no comeback mechanics at all in DSHotS either. This means that it is very rare to see a losing team swing a game back - and usually this will only be in the case of one composition hard-countering another. Also, having a Yeah I gotta agree with this. The game should be changed so that it's not possible to rush assimilator or tech immediately. Those are newb traps and public 3v3's are being decided based on how many players on each team fall for those newb traps. They either need to be time-gated so that players have no choice but to build tier 1 units for a while (or some other mechanic to remove the traps) or the options need to be balanced. I wouldn't be surprised at all if the game is more fun with all advanced players in private lobbies but the public 3v3, which is what most people are gonna be playing, is a total mess. | ||
Creager
Germany1821 Posts
On April 25 2018 01:08 207aicila wrote: Remember how paying for high quality custom maps and Blizzard reaching out to community creators and allowing them to make money off their work is a feature they advertised and promised even before Wings of Liberty came out? In the year twenty ten, if not earlier? Sadly their handling of the custom game scene during WoL was extremely poor and left many people with sour tastes in their mouths, but having seen what you can make in that engine I'm more than happy that they've finally remembered and decided to implement this. Back then we still paid a lot of money for the game plus two expansions, so charging extra for arcade content probably hasn't been justified up until now that the f2p switch has happened. For me, personally, this comes way too late - ARK Star sure looks nice, but I just don't see myself spending any more money on the game. | ||
Tya
44 Posts
On April 27 2018 05:11 NonY wrote:Yeah I gotta agree with this. The game should be changed so that it's not possible to rush assimilator or tech immediately. Those are newb traps and public 3v3's are being decided based on how many players on each team fall for those newb traps. Just wanted to drop in and say that this is something that is often requested, and it's probably time I take a good, long look at it. I usually do gameplay/balance updates every 3 months (last one was in Feb), and for the next update, I'll spend some time on what I can do to resolve this. | ||
gtbex
Poland39 Posts
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3FFA
United States3931 Posts
On April 27 2018 21:00 Tya wrote: Just wanted to drop in and say that this is something that is often requested, and it's probably time I take a good, long look at it. I usually do gameplay/balance updates every 3 months (last one was in Feb), and for the next update, I'll spend some time on what I can do to resolve this. Huge props to you for that Tya! Good luck with Direct Strike! | ||
Clbull
United Kingdom1436 Posts
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Palemaus
1 Post
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