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Hi everyone, I wanted to alert the community that it seems there might be a new series of tools that players can use to gain an unfair advantage in SC2 LOTV. Although I personally don't play 1v1 matches, only team games, I have become rather suspicious of late where it seems in many games there is an alarming numbers of coincidences happening.
I have a replay that is from one of my clan members 1v1 matches where his opponent openly guesses my clan members start location, race (he plays random) and also production etc. Movement of forces also indicates the player can see my clan members units through the FOG.
Replay: https://drop.sc/replay/7499945
My clan member also made a post on the Blizzard forum.
See: https://us.battle.net/forums/en/sc2/topic/20762036615#post-16
I feel that the community and Blizzard both need to start discussing and develop a genuine process and strategy to deal with the problem. I see so many in the community just sticking their heads in the sand like its a taboo topic.
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That is unfortunate. That guy was as blatant as possible when it came to using both map and production hacks. The only thing is that Blizzard has actually been very much so on the ball about minimizing the ability to use hacks within StarCraft II. That (hopefully) means that guys like that won't become any kind of pandemic.
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"develop a genuine process and strategy to deal with the problem"
The thing is, it's not like you can just stop hacking 100%. It's impossible. The best they can do is do a ban wave, and figure out what exploit they are using for their hack, prevent that particular tool, and repeat when someone comes up with a new hack. They are already dealing with it the best that you can.
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The thing is, it's not like you can just stop hacking 100%. It's impossible. The best they can do is do a ban wave, and figure out what exploit they are using for their hack, prevent that particular tool, and repeat when someone comes up with a new hack. They are already dealing with it the best that you can.
I disagree, they have had the option for years to shift to an untrusted client model. It would reduce what can be done client side significantly. I'm sorry but Blizzard have not made a genuine effort to solve it.
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If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue.
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Each time this topic crops up people with no idea of the tradeoffs of deterministic lockstep, and server authoritative models start suggesting that Blizzard rewrite the entire engine from the ground up.
Blizzard has done some interesting stuff with how Overwatch is architected, so maybe if WC4 or SC3 comes out we'll get an RTS that doesn't rely on lockstep, but I wouldn't hold my breath before then.
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On May 27 2018 15:38 ZigguratOfUr wrote: Each time this topic crops up people with no idea of the tradeoffs of deterministic lockstep, and server authoritative models start suggesting that Blizzard rewrite the entire engine from the ground up.
Blizzard has done some interesting stuff with how Overwatch is architected, so maybe if WC4 or SC3 comes out we'll get an RTS that doesn't rely on lockstep, but I wouldn't hold my breath before then.
Shame on us for wanting a game without cheaters.....Screw us right? -.-
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On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue.
hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower.
as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater.
ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before.
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On May 27 2018 15:40 ReachTheSky wrote:Show nested quote +On May 27 2018 15:38 ZigguratOfUr wrote: Each time this topic crops up people with no idea of the tradeoffs of deterministic lockstep, and server authoritative models start suggesting that Blizzard rewrite the entire engine from the ground up.
Blizzard has done some interesting stuff with how Overwatch is architected, so maybe if WC4 or SC3 comes out we'll get an RTS that doesn't rely on lockstep, but I wouldn't hold my breath before then. Shame on us for wanting a game without cheaters.....Screw us right? -.-
Oh no, you're free to ask for the implausible all you want.
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On May 27 2018 15:41 -Kyo- wrote:Show nested quote +On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before.
I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever.
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On May 27 2018 15:46 ReachTheSky wrote:Show nested quote +On May 27 2018 15:41 -Kyo- wrote:On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before. I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever.
did u read my post? i said they have improved drastically; and for that, we should be happy.
this is directly noticeable on forums that circulate such hacks, and from playing the game itself.
More importantly, and what you didn't address, is what I said about you having no idea what you're talking about with the current hacks in circulation.
if, for example, there was tons of hacks in circulation, providing evidence to the number of hackers you claimed existed, then i would totally be there with you. however, that is not the case. i could literally directly link you to this counter evidence; however, that is not something that is allowed here. nonetheless, if you follow these types of threads, i am usually one of the people that consistently post to provide insight about this stuff. both here, and on reddit.
not sure what else to tell u :/
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On May 27 2018 15:55 -Kyo- wrote:Show nested quote +On May 27 2018 15:46 ReachTheSky wrote:On May 27 2018 15:41 -Kyo- wrote:On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before. I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever. did u read my post? i said they have improved drastically; and for that, we should be happy. this is directly noticeable on forums that circulate such hacks, and from playing the game itself. More importantly, and what you didn't address, is what I said about you having no idea what you're talking about with the current hacks in circulation. if, for example, there was tons of hacks in circulation, providing evidence to the number of hackers you claimed existed, then i would totally be there with you. however, that is not the case. i could literally directly link you to this counter evidence; however, that is not something that is allowed here. nonetheless, if you follow these types of threads, i am usually one of the people that consistently post to provide insight about this stuff. both here, and on reddit. not sure what else to tell u :/
We should be happy that hacks still exist? right..... (blizzards efforts are not good enough, we SHOULD NOT settle or be satisfied until they permanently fix the problem.)
I do have an idea about the hacks in circulation. I stopped playing ladder because of them. I noticed I kept getting blind countered several games in a row by different opponents, no scouting etc etc(completely blatant). I think it's great that you like to provide insight about this stuff, but the insight you are providing doesn't actually help, at all. The problem still persists. Also, stop speaking in hyperbole bud, I never suggested that everyone is a cheater. People really shouldn't be defending blizzard on this and by doing so they are lowering the bar for blizzard(that's a bad thing, stop it already).
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On May 27 2018 16:07 ReachTheSky wrote:Show nested quote +On May 27 2018 15:55 -Kyo- wrote:On May 27 2018 15:46 ReachTheSky wrote:On May 27 2018 15:41 -Kyo- wrote:On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before. I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever. did u read my post? i said they have improved drastically; and for that, we should be happy. this is directly noticeable on forums that circulate such hacks, and from playing the game itself. More importantly, and what you didn't address, is what I said about you having no idea what you're talking about with the current hacks in circulation. if, for example, there was tons of hacks in circulation, providing evidence to the number of hackers you claimed existed, then i would totally be there with you. however, that is not the case. i could literally directly link you to this counter evidence; however, that is not something that is allowed here. nonetheless, if you follow these types of threads, i am usually one of the people that consistently post to provide insight about this stuff. both here, and on reddit. not sure what else to tell u :/ We should be happy that hacks still exist? right..... (blizzards efforts are not good enough, we SHOULD NOT settle or be satisfied until they permanently fix the problem.) I do have an idea about the hacks in circulation. I stopped playing ladder because of them. I noticed I kept getting blind countered several games in a row by different opponents, no scouting etc etc(completely blatant). I think it's great that you like to provide insight about this stuff, but the insight you are providing doesn't actually help, at all. The problem still persists. Also, stop speaking in hyperbole bud, I never suggested that everyone is a cheater. People really shouldn't be defending blizzard on this and by doing so they are lowering the bar for blizzard(that's a bad thing, stop it already). You sound a lot like avilo - "he has the counter to my strategy, he must be maphacking" It's hard to accept it but hacks are really not the reason you're losing your games. Since LotV release the number of hackers is extremely small. Look at the hacker thread here on TL, it has barely any posts in the last few years. You're delusional if you think hackers are rampant in the game atm.
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Yeah, it's pretty obvious the game is full of hackers. How else would they always SCV scout my pool first?!
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On May 27 2018 16:53 Charoisaur wrote:Show nested quote +On May 27 2018 16:07 ReachTheSky wrote:On May 27 2018 15:55 -Kyo- wrote:On May 27 2018 15:46 ReachTheSky wrote:On May 27 2018 15:41 -Kyo- wrote:On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before. I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever. did u read my post? i said they have improved drastically; and for that, we should be happy. this is directly noticeable on forums that circulate such hacks, and from playing the game itself. More importantly, and what you didn't address, is what I said about you having no idea what you're talking about with the current hacks in circulation. if, for example, there was tons of hacks in circulation, providing evidence to the number of hackers you claimed existed, then i would totally be there with you. however, that is not the case. i could literally directly link you to this counter evidence; however, that is not something that is allowed here. nonetheless, if you follow these types of threads, i am usually one of the people that consistently post to provide insight about this stuff. both here, and on reddit. not sure what else to tell u :/ We should be happy that hacks still exist? right..... (blizzards efforts are not good enough, we SHOULD NOT settle or be satisfied until they permanently fix the problem.) I do have an idea about the hacks in circulation. I stopped playing ladder because of them. I noticed I kept getting blind countered several games in a row by different opponents, no scouting etc etc(completely blatant). I think it's great that you like to provide insight about this stuff, but the insight you are providing doesn't actually help, at all. The problem still persists. Also, stop speaking in hyperbole bud, I never suggested that everyone is a cheater. People really shouldn't be defending blizzard on this and by doing so they are lowering the bar for blizzard(that's a bad thing, stop it already). You sound a lot like avilo - "he has the counter to my strategy, he must be maphacking" It's hard to accept it but hacks are really not the reason you're losing your games. Since LotV release the number of hackers is extremely small. Look at the hacker thread here on TL, it has barely any posts in the last few years. You're delusional if you think hackers are rampant in the game atm.
Where is your data to support your claims? You have none so why even chime in?
Also, Never compare anyone to Avilo LOL-There can only be one and he certainly isn't a highlander. Getting your 2 rax blind countered on multiple accounts several games in a row as soon as they realize you aren't building your first barracks in base(without any vision at all) is substantially different from Avilo shouting "this guy is hacking/stream cheating" when everyone in the world knows exactly how Avilo plays.
Do you want to know why the hacker thread of TL.net has barely any posts in the last few years? It's because the players are tired of the burden being put on them by blizzard/tl. To add, most of them left the game and the traffic on tl.net is not quite what it used to be. Players should also not be forced to police their own game, it's ridiculous.
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On May 27 2018 17:05 ReachTheSky wrote:Show nested quote +On May 27 2018 16:53 Charoisaur wrote:On May 27 2018 16:07 ReachTheSky wrote:On May 27 2018 15:55 -Kyo- wrote:On May 27 2018 15:46 ReachTheSky wrote:On May 27 2018 15:41 -Kyo- wrote:On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before. I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever. did u read my post? i said they have improved drastically; and for that, we should be happy. this is directly noticeable on forums that circulate such hacks, and from playing the game itself. More importantly, and what you didn't address, is what I said about you having no idea what you're talking about with the current hacks in circulation. if, for example, there was tons of hacks in circulation, providing evidence to the number of hackers you claimed existed, then i would totally be there with you. however, that is not the case. i could literally directly link you to this counter evidence; however, that is not something that is allowed here. nonetheless, if you follow these types of threads, i am usually one of the people that consistently post to provide insight about this stuff. both here, and on reddit. not sure what else to tell u :/ We should be happy that hacks still exist? right..... (blizzards efforts are not good enough, we SHOULD NOT settle or be satisfied until they permanently fix the problem.) I do have an idea about the hacks in circulation. I stopped playing ladder because of them. I noticed I kept getting blind countered several games in a row by different opponents, no scouting etc etc(completely blatant). I think it's great that you like to provide insight about this stuff, but the insight you are providing doesn't actually help, at all. The problem still persists. Also, stop speaking in hyperbole bud, I never suggested that everyone is a cheater. People really shouldn't be defending blizzard on this and by doing so they are lowering the bar for blizzard(that's a bad thing, stop it already). You sound a lot like avilo - "he has the counter to my strategy, he must be maphacking" It's hard to accept it but hacks are really not the reason you're losing your games. Since LotV release the number of hackers is extremely small. Look at the hacker thread here on TL, it has barely any posts in the last few years. You're delusional if you think hackers are rampant in the game atm. Where is your data to support your claims? You have none so why even chime in? Also, Never compare anyone to Avilo LOL-There can only be one and he certainly isn't a highlander. Getting your 2 rax blind countered on multiple accounts several games in a row as soon as they realize you aren't building your first barracks in base(without any vision at all) is substantially different from Avilo shouting "this guy is hacking/stream cheating" when everyone in the world knows exactly how Avilo plays. Do you want to know why the hacker thread of TL.net has barely any posts in the last few years? It's because the players are tired of the burden being put on them by blizzard/tl. To add, most of them left the game and the traffic on tl.net is not quite what it used to be. Players should also not be forced to police their own game, it's ridiculous. I have played like 10k games in LotV and had 0 games where I thought my opponent is maphacking. A few times I thought the game was suspicious but when I checked the replay I always noticed he scouted me with something. If the hackers you face are so obvious - go on, post the replay! But I know you won't because people will call you out for your bullshit and force you out of your bubble that only maphackers are able to beat you.
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On May 27 2018 17:13 Charoisaur wrote:Show nested quote +On May 27 2018 17:05 ReachTheSky wrote:On May 27 2018 16:53 Charoisaur wrote:On May 27 2018 16:07 ReachTheSky wrote:On May 27 2018 15:55 -Kyo- wrote:On May 27 2018 15:46 ReachTheSky wrote:On May 27 2018 15:41 -Kyo- wrote:On May 27 2018 15:06 ReachTheSky wrote: If anyone hadn't noticed, once hacks started becoming mainstream back in 2012, the playerbase started dwindling. What incentive do players have to try and move up the ladder when hacks are rampant? It's weird how a company like blizzard that has been around for 20 years can't manage to get things right for their games but a newer company like riot games was able to develop a game that has zero possibility of hacks. It's a shame that Blizzard puts the burden on the playerbase to report people and post in the TL hack thread instead of making sure their product isn't faulty to begin with. "The Warden" is pretty much a joke and doesn't ban hackers immediately.
"The procedure is repeated at certain intervals several times a minute. If the server side detects that the hashes mismatch the reference values, it is considered that the illegal code modifications have occurred. In this case, no immediate actions are taken — the account is just marked as violating-the-rules, and only after a while, when your account is locked, you will discover that you have been “nailed”. When this happens, the entire Battle.net account (which may include multiple attached licenses) is not blocked — only the game account is."
To add, SC2 is free to play. Players can just make as many accounts as they want if they get the eventual ban hammer.
If you don't think production/map hacks are rampant, start 2 raxing or going cc first on different accounts vs every race(especially zergs) and see how often you get blind countered.
Something to think about here, hopefully blizzard actually solves the issue. hi, just so u and this poster are aware: the only current hack that is going around is being spread by PM and private sale. thus, it is highly restricted and expensive. the chances you run into people who have this are low. moreover, the chance that you play these people across many games is even lower. as i always post in these types of threads; fear mongering this stuff is stupid. if you don't actually know what is in circulation, but just think everyone you play is a hacker, then the chances are it probably has more to do with your own gameplay rather than everyone being a cheater. ps; if u remember the times a few years ago when hacks exploded into sc2 and essentially half of GM was hackers on NA; with people like patchtoss having rank 1-3 all being played with blatant map hacks and such then you'd be able to understand how far LotV has brought blizzard in terms of anti-hack. sure, there are still some hackers. but, the number of them is so low that it really has no impact comparative to how it was before. I'll keep it short and simple, NO, We should not be thankful that blizzard's game is still flawed. Hacks are an incredible detriment to competitive play. Subtly Insisting that players should be glad that "things are better than they were" does not solve the problem. "God i'm so thankful there are still cheaters in this game" - Said no one ever. did u read my post? i said they have improved drastically; and for that, we should be happy. this is directly noticeable on forums that circulate such hacks, and from playing the game itself. More importantly, and what you didn't address, is what I said about you having no idea what you're talking about with the current hacks in circulation. if, for example, there was tons of hacks in circulation, providing evidence to the number of hackers you claimed existed, then i would totally be there with you. however, that is not the case. i could literally directly link you to this counter evidence; however, that is not something that is allowed here. nonetheless, if you follow these types of threads, i am usually one of the people that consistently post to provide insight about this stuff. both here, and on reddit. not sure what else to tell u :/ We should be happy that hacks still exist? right..... (blizzards efforts are not good enough, we SHOULD NOT settle or be satisfied until they permanently fix the problem.) I do have an idea about the hacks in circulation. I stopped playing ladder because of them. I noticed I kept getting blind countered several games in a row by different opponents, no scouting etc etc(completely blatant). I think it's great that you like to provide insight about this stuff, but the insight you are providing doesn't actually help, at all. The problem still persists. Also, stop speaking in hyperbole bud, I never suggested that everyone is a cheater. People really shouldn't be defending blizzard on this and by doing so they are lowering the bar for blizzard(that's a bad thing, stop it already). You sound a lot like avilo - "he has the counter to my strategy, he must be maphacking" It's hard to accept it but hacks are really not the reason you're losing your games. Since LotV release the number of hackers is extremely small. Look at the hacker thread here on TL, it has barely any posts in the last few years. You're delusional if you think hackers are rampant in the game atm. Where is your data to support your claims? You have none so why even chime in? Also, Never compare anyone to Avilo LOL-There can only be one and he certainly isn't a highlander. Getting your 2 rax blind countered on multiple accounts several games in a row as soon as they realize you aren't building your first barracks in base(without any vision at all) is substantially different from Avilo shouting "this guy is hacking/stream cheating" when everyone in the world knows exactly how Avilo plays. Do you want to know why the hacker thread of TL.net has barely any posts in the last few years? It's because the players are tired of the burden being put on them by blizzard/tl. To add, most of them left the game and the traffic on tl.net is not quite what it used to be. Players should also not be forced to police their own game, it's ridiculous. I have played like 10k games in LotV and had 0 games where I thought my opponent is maphacking. A few times I thought the game was suspicious but when I checked the replay I always noticed he scouted me with something. If the hackers you face are so obvious - go on, post the replay! But I know you won't because people will call you out for your bullshit and force you out of your bubble that only maphackers are able to beat you.
I think you missed the part where I stated "I quit playing ladder" because of it. I don't even have sc2 installed anymore. I have no sc2 data on my computer. You really shouldn't make statements about claims that I never made, it just makes you look stupid. Silly me for thinking you'd be above that.
It's really a shame that the majority of posters in this thread are more quick to defend blizzard and attack fellow community members than want a game without hackers. Do any of you realize how it is a huge detriment to competitive play and growth? What incentive do people have to play a game when they know that cheats exist? Do you honestly believe that sc2 drifted away from popularity because of "a decline of interest in the rts genre"? People often claim it's because of how unforgiving the game is or how hard it is to learn or because of how mechanically demanding the game can be. Have we not thought about how other games that are currently popular have these same characteristics? Yet gamers will still play them. Maybe it's really because those games (fortnite/LoL/Dota2 etcetc) don't have hacks or at least have a system in place that IMMEDIATELY bans a player once a hack is detected thus isolating the amount of game experiences that are ruined for legitimate players(For example vac bans for CS:GO). Seriously, blizzard could be doing way better.
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It's really a shame that the majority of posters in this thread are more quick to defend blizzard and attack fellow community members than want a game without hackers. Do any of you realize how it is a huge detriment to competitive play and growth? What incentive do people have to play a game when they know that cheats exist?
Exactly, the Blizzard defenders are half the problem because unless the community puts pressure on Blizzard to change their strategy they won't.
If the hackers you face are so obvious - go on, post the replay!
First post, replay was provided mate. But this just shows how quick a Blizzard defender will jump.
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Do people still care to make hacks for SC2?
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On May 27 2018 17:45 Phirax wrote:Show nested quote +It's really a shame that the majority of posters in this thread are more quick to defend blizzard and attack fellow community members than want a game without hackers. Do any of you realize how it is a huge detriment to competitive play and growth? What incentive do people have to play a game when they know that cheats exist? Exactly, the Blizzard defenders are half the problem because unless the community puts pressure on Blizzard to change their strategy they won't. First post, replay was provided mate. But this just shows how quick a Blizzard defender will jump.
Agreed. Blizzard is a reactive company and not proactive(companies that operate this way save nickles and dimes but fail to realize how much more profitable they could be if they actually LEAD the market instead of just reacting to it-For example see apple). The only option here is for players is to put pressure on blizzard to take action.
On May 27 2018 17:53 sc-darkness wrote: Do people still care to make hacks for SC2?
Yes.
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