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On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money?
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Code A would work if Blizzard wasn't so intent on killing the Korean scene...
Btw Taeja is playing tonight in the qualifiers.
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On June 19 2018 04:00 Lysergic1 wrote: Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices... for several NHL and NBA teams their playoff tickets start at a minimum of $150 and go up.
On June 19 2018 04:09 Elentos wrote:Show nested quote +On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money? i wonder what kind of "Gate Receipts" would make the tournament financially viable. in this case the gate would be $225,000
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On June 19 2018 04:27 geokilla wrote: Code A would work if Blizzard wasn't so intent on killing the Korean scene...
Killing the Korean scene by financing all its big tournaments (which are more than the WCS stops)? I've heard of better stratagems.
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United States330 Posts
On June 19 2018 03:15 Silvana wrote: Are there enough Korean players to fill Code A?
This is the main reason that made Mr. Chae suggest removing Code A back then. At the time I was shocked at the idea of losing Code A, but I understood his reasoning for it later.
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We still do not know WCS rules for 2019. It seems that both, the amount of viewers and players have been increasing recently. Perhaps there would be enough players to fill both leagues. If it is a question of money, I'm quite confident that crowdfunding would raise enough. Remember how much HSC has raised? GSL would likely raise much more.
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Assuming Code A worked how it used to and the Top 8 from the previous Code S were seeded into the next season, that gives us 48 Code A slots that would need to be filled. That means 56 total people in GSL, or 24 more than there are currently. Based on the last GSL qualifiers, that would mean not only would players who finished 3rd or 4th in their qualifying group would advance, but also 10 players who lost in the Ro8 and failed to win a single match. Due to the amount of walkovers in the first round, that would mean that pretty much anyone who signed up would advance to Code A. There just aren't enough players left in Korea to justify bringing back Code A, at least in the form it had before.
For reference, there were about 60 people who participated in the last GSL qualifiers, and 4 were already seeded into Code S, so only 8 people wouldn't qualify for GSL, and those people are mostly retired pros who decided to give it a shot or amateur players who tried for the fun of it.
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On June 19 2018 04:48 afreecaTV.Char wrote:Show nested quote +On June 19 2018 03:15 Silvana wrote: Are there enough Korean players to fill Code A? This is the main reason that made Mr. Chae suggest removing Code A back then. At the time I was shocked at the idea of losing Code A, but I understood his reasoning for it later.
What about RO16 Code S + Code A ? With warchest money (?) and all
Because nowadays Ro32 cant compete with ro16 honestly, except if a player is on a big slump.
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On June 19 2018 02:18 Elentos wrote: I'm okay with it if you pay for it.
You should fund it just so we can see Maka in Code A.
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Ive had the idea to make Code S only 16 players and make a 24 player Code A. I think that would be the best sizes to accommodate the current scene in Korea. It wouldn't add that many slots or days that have to be cast, the prize money wouldn't have to increase much either.
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Would be nice to have Code A but don't see how that is gonna happen without any serious sponsorship. The players pool in KR becomes too small to sustain too many tournaments. SPOTV (SSL) has abandoned SC2 already. Even GSL has been run without sponsorship this year (except for a company named plain-vanilla, not sure how serious/big that sponsorship is though). Without being too pessimistic, we are lucky to have GSL Code S around given the current SC2 climate in Korea.
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i'd rather have GSTL back
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Code S with only 16 players + Code A looks interesting, but it means you have to make somekind of round-robin system for Code A players, where everyone plays everyone in bo2 matches (so draw is possible) and in theory every game matters at this point. Plus relagation matches between S and A divisions? It is possible to play most of Code A season online with deciders on LAN, and Code S goes always on LAN. Tons of options, but also dozens of questions.
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Starcraft 2 League i want the red decoration back.
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Let's get back all the cool stuff! It will be awesome!
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They have 6 months to think about the best answer, hope it's enough.
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On June 19 2018 06:54 SetGuitarsToKill wrote: Ive had the idea to make Code S only 16 players and make a 24 player Code A. I think that would be the best sizes to accommodate the current scene in Korea. It wouldn't add that many slots or days that have to be cast, the prize money wouldn't have to increase much either.
These numbers sound like they could be plausible in terms of player numbers and levels recently.
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On June 19 2018 04:29 JimmyJRaynor wrote:Show nested quote +On June 19 2018 04:00 Lysergic1 wrote: Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices... for several NHL and NBA teams their playoff tickets start at a minimum of $150 and go up. Show nested quote +On June 19 2018 04:09 Elentos wrote:On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money? i wonder what kind of "Gate Receipts" would make the tournament financially viable. in this case the gate would be $225,000
Even CS:GO tickets for a MAJOR don't cost that much unless you're looking at VIP tickets.
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The financial feasability of this idea aside, Code A would probably also screw with the way WCS points are distributed.
Code A is important for the long-term development of the progamer base, but seeing as it's not realistic I'd like to see more stuff like Olimoleague to fill the gaps.
Online cups are where most new blood gets to cut their teeth in this era, and if the community was really serious about it they could even make rules stating that no current Code S qualified players can participate in the cup. However they won't want to do that because having Maru in your online cup final is the difference between 500 viewers and 3000
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I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene.
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