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On June 19 2018 10:51 geokilla wrote:Show nested quote +On June 19 2018 04:29 JimmyJRaynor wrote:On June 19 2018 04:00 Lysergic1 wrote: Average ticket price of $150? For an E-sport event? You're serious? That's headlining pop star ticket prices... for several NHL and NBA teams their playoff tickets start at a minimum of $150 and go up. On June 19 2018 04:09 Elentos wrote:On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Where would they find 1500 idiots willing to pay that much money? i wonder what kind of "Gate Receipts" would make the tournament financially viable. in this case the gate would be $225,000 Even CS:GO tickets for a MAJOR don't cost that much unless you're looking at VIP tickets. ah ok.
do you know how much the tickets were in South Korea for that 2010 event where Flash entered teh arena in a 767 and they lowered his opponent from the ceiling?
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On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'?
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On June 19 2018 14:42 Ej_ wrote:Show nested quote +On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'? To be fair, the prize pool of blizzcon is already crazy compared to the other events. They could easily downsize it to $500K and use the money to up prize pools in the lower ends of other tournaments
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I agree with Fango, Code A + decent money instead of Blizzcon with top heavy prizepool increase would be better
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On June 19 2018 14:42 Ej_ wrote:Show nested quote +On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'? All I'm saying is that the Blizzcon prize money is too large. Blizzard can easily put the excess money into some kind of "grant fund" where other tournaments (e.g. such as Code A) can access. If there is the will, there's a way for it. This addresses some people comments of "where will the money come from?"
It is also pointless to nitpick on what "grassroots" mean - the bigger point is that there needs to be more equal distribution of prize money if you want to help the scene grow.
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Here my suggestion I made i the last GSL qualifier Thread (slightly modified):
Perhaps next year GSL vs the World (96k $ prizemoney) could be cancelled. 32k $ prizemoney per season would be enough. Format: - 32 players in 8-player round robin groups, top 3 of each group (or top 12 of all players if another format) advances to code S. - 25th-32nd of code S goes down to code A - 17th-24th of Code S has to fight in relegation matches, in which top 4 stays in code S and the last 4 go to code A. - This way we'd have 12 players who are seeded into next code A (3 in each group) - the other 20 spots have to be filled via qualifiers - total amount of player in codeA+codeS would be 52
Even the costs of the event shouldn't be much higher for such a code A than for GSL vs World, because no flights or accommodation have to be paid.
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I would love more Korean StarCraft 2. Sadly it won't happen .
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sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state.
User was warned for this post
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Just release a new battlechest for 3 code a seasons a year and you are set. I would buy it.
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On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Nice RLM reference :D
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I miss Code A. It deserves its own spot, especially the old classical format in Wings of Liberty when some cool players like Puzzle, Ganzi and the young Losira won some Code A titles. This will add opportunities for more koreans and foreigners of course to get attention. Of course back then with Code A on schedule, teams were active and this included sponsors too. Code A is needed especially because SCII scene needs new faces and they need more time spend in official offline TV and streaming matches. It is quite understandable why Code S is secured to the same pro-s we use to watch for the last 5-6 years.
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Korea has already half(ish) the tournaments of the whole world. Why dedicate even more money to that 1% of the world's population? It is WCS challenger that needs more attention.
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South Korea2103 Posts
Imho the biggest issue with the GSL atm is the fact the competition's become bland in a way. Back when we had sponsorship leagues + a differentiation between code A and code S it was arguably easier to follow the competition, whereas it does tend to get a bit confusing nowadays from my standpoint.
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On June 19 2018 18:18 gingerfluffmuff wrote:Show nested quote +On June 19 2018 03:49 JimmyJRaynor wrote: If they could get ~1,500 people to attend every event with an average ticket price of $150 I wonder if it would be sustainable? Nice RLM reference :D But then you'd lose all the perverts
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Do people here ignore the fact that koreans are not interested in starcraft2 at all? Why should Blizzard invest more into the Korean scene and not charge more into circuits like wcs challenger?
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On June 19 2018 17:46 Shinokuki wrote: sc2 scene is basically non existent.
I'm korean and let me shine in on this.
Most koreans do not know who are playing in GSL or who was the winner or whos the best sc2 player. SC2 is so far removed from korean culture, community, and talks that it is a completely dead game in Korea. With Remastered rising again (KSL, ACS, MPL, ASL, KCM), sc2 is falling even more, struggling to find a decent spot. It's truly in a horrible state. I appreciate you adding into the conversation I don't get much wiser from your comment though. I have no idea even what tournaments exists for traditional sports like tennis, soccer or pingpong. Even less of an idea which players exists or who is good. I would argue "most" people in my country don't knows the above things either, that doesn't mean those sports aren't healthy, they just aren't super huge. Maybe not the best example of how bad it looks for the scene at the moment.
Edit: How bad are the viewer numbers for sc2 in korea atm?
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On June 19 2018 15:48 Azzur wrote:Show nested quote +On June 19 2018 14:42 Ej_ wrote:On June 19 2018 12:18 Azzur wrote: I think it's a decent idea as long as people don't expect the same format as Code S. They could have games simultaneously played with couple of "headline matches" casted.
As for funding, I'm sure the first 2 places in Blizzon doesn't need to be $280,000 and $142,000 respectively. If we make it $200,000 and $100,000, that's $122,000 that could be spent on Code A.
So, if there's a will for it, I'm sure it can be done - you all just need to put some thinking into it. Having more "grassroots" Starcraft would certainly help the scene. Did you just say Blizzard should pay for Code A off Blizzcon prize money and then call it 'grassroots'? All I'm saying is that the Blizzcon prize money is too large. Blizzard can easily put the excess money into some kind of "grant fund" where other tournaments (e.g. such as Code A) can access. If there is the will, there's a way for it. This addresses some people comments of "where will the money come from?" It is also pointless to nitpick on what "grassroots" mean - the bigger point is that there needs to be more equal distribution of prize money if you want to help the scene grow. But then we can't circlejerk about how close our prizepool is to that of Lol/Dota/CS GO anymore Probably the main reason why they raised the Blizzcon prizepool instead of putting the money into grassroot tournaments
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On June 19 2018 22:26 Xamo wrote: Korea has already half(ish) the tournaments of the whole world. Why dedicate even more money to that 1% of the world's population? It is WCS challenger that needs more attention. 0,00003% of people play Starcraft. Why invest money into that 0,00003% of the world's population?
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On June 20 2018 04:15 Charoisaur wrote:Show nested quote +On June 19 2018 22:26 Xamo wrote: Korea has already half(ish) the tournaments of the whole world. Why dedicate even more money to that 1% of the world's population? It is WCS challenger that needs more attention. 0,00003% of people play Starcraft. Why invest money into that 0,00003% of the world's population? (Horrible math, only the ranked players are aprox 150,000 per month, and that's 0.002% of the world's population... more than 60x your figure ) But to your point, even 0.002% of world's income is a lot of money and (surprise surprise) Blizzard wants that money and develops its IP for that target. I do not see how a Code A would help them promote Starcraft 2 right now, in a country where not even Proleague made SC2 a success.
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huh my math is bad
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