On August 01 2018 01:07 Tyrhanius wrote: Terran can just get 2 thors, shoot once with air explosive on stacked interceptors and they all die in a second and all the carriers become worthless. And they have a counter for high templars with ghosts...
Try zerg where HT have no counter, and you can't beat mass carriers without some vipers/infestors, than are hard countered by...HT.
2 magical thors, from happy-land, produced from a big gumdrop house on lollipop lane! not enough minerals? oh, you big silly... these are magical thors, remember? the kind that can kill interceptors in a pinch! the only currency these thors understand is love! bring them 300 sprinkles of fairy dust, and 200 tresses of downy fluff from a Bavarian maiden's arsecheeks, and you'll never lose a TvP again. what other fairy tales do you enjoy? Three Little Pigs, that's a good one. has a nice happy ending.
Yeah he has 10 carriers/HT/archons/ but two thors are too expensive for you. You know what ? it means you have lost the game, because you are behind and you deserve to lose.
On July 31 2018 06:33 hiroshOne wrote: Vikings can counter Carriers, when u combine this with few Anti Armour Missiles from Ravens for exampe and few ghosts.
I've never read a comment that screamed "i don't know anything about this game" more that this one.
On August 01 2018 01:07 Tyrhanius wrote: Terran can just get 2 thors, shoot once with air explosive on stacked interceptors and they all die in a second and all the carriers become worthless
Oh wait my bad.
I mean jesus you not only have to not play the game, but also never watch it to make such claims. Thors and vikings are absolutely horrible against carriers it's a well known fact (unless you've got twice the supply and that it's only 4-6 carriers)
On July 31 2018 06:33 hiroshOne wrote: Vikings can counter Carriers, when u combine this with few Anti Armour Missiles from Ravens for exampe and few ghosts.
I've never read a comment that screamed "i don't know anything about this game" more that this one.
On August 01 2018 01:07 Tyrhanius wrote: Terran can just get 2 thors, shoot once with air explosive on stacked interceptors and they all die in a second and all the carriers become worthless
Oh wait my bad.
I mean jesus you not only have to not play the game, but also never watch it to make such claims. Thors and vikings are absolutely horrible against carriers it's a well known fact (unless you've got twice the supply and that it's only 4-6 carriers)
This is what you get when you get the biggest zerg whiners in the TL together. They live in a land were HT don't counter ravens but they counter everything zerg and 2 thors can decimate carriers magically.
Also ghosts don't counter HT anymore than HT counters ghosts, specially because EMP can't kill HTs like old snipe used to, you may render a few unusable for half a minute but thats all but if you feedback a ghosts it has the same fate as any other caster.
On July 31 2018 06:33 hiroshOne wrote: Vikings can counter Carriers, when u combine this with few Anti Armour Missiles from Ravens for exampe and few ghosts.
I've never read a comment that screamed "i don't know anything about this game" more that this one.
On August 01 2018 01:07 Tyrhanius wrote: Terran can just get 2 thors, shoot once with air explosive on stacked interceptors and they all die in a second and all the carriers become worthless
Oh wait my bad.
I mean jesus you not only have to not play the game, but also never watch it to make such claims. Thors and vikings are absolutely horrible against carriers it's a well known fact (unless you've got twice the supply and that it's only 4-6 carriers)
don't you get it? our korean terran pros are hiding this genius mass thor strategy until blizzcon. maru will raise the trophy and thank his friends, family, and the mid-diamond tactical mastermind zerg on TL who brought these new "thor" and "viking" units to his attention.
On July 31 2018 06:33 hiroshOne wrote: Vikings can counter Carriers, when u combine this with few Anti Armour Missiles from Ravens for exampe and few ghosts.
I've never read a comment that screamed "i don't know anything about this game" more that this one.
On August 01 2018 01:07 Tyrhanius wrote: Terran can just get 2 thors, shoot once with air explosive on stacked interceptors and they all die in a second and all the carriers become worthless
Oh wait my bad.
I mean jesus you not only have to not play the game, but also never watch it to make such claims. Thors and vikings are absolutely horrible against carriers it's a well known fact (unless you've got twice the supply and that it's only 4-6 carriers)
don't you get it? our korean terran pros are hiding this genius mass thor strategy until blizzcon. maru will raise the trophy and thank his friends, family, and the mid-diamond tactical mastermind zerg on TL who brought these new "thor" and "viking" units to his attention.
Yeah i've been meching TvP for like 5 years while eagerly watching out for any pro using mech in TvP on the competitive landscape but i must'have missed the infamous "two thors in a medivac drop that kills instantly all my opponent's interceptors" Guess it might have been the same game where mass vikings defeated tempests/revelation/storm
Thors : 12 vs light, 4 attacks =48 x 2shots =96. Interceptors are light, HP =80. Sorry, there are facts.
Of course, if you a-move thors into carriers it won't gonna work because interceptors will spread around the target, you need something to tank the dmg and thors shoot from behind. That's why you build many static defencse vs skytoss.
And nobody says to build thors, you have to full mech.... Yeah it's not gonna work... Mixing with other units... not massing... of course you aslo have marines, WM, liberators, ghosts, and vikings.
Obviously until some kor Terrans doesn't show it, you're unable to think by yourself.
By the way, i don't unsderstand why you complaining about late game if you copy paste Maru's BO : he destroys all P way before lategame can happen.
It's like you don't understand that varying splash radius is a thing.
Two thors aren't going to one-shot all their interceptors unless you get the clump of a lifetime, maybe several lifetimes. Thor shots aren't storm or fungal.
On August 01 2018 06:21 Tyrhanius wrote: Thors : 12 vs light, 4 attacks =48 x 2shots =96. Interceptors are light, HP =80. Sorry, there are facts.
Of course, if you a-move thors into carriers it won't gonna work because interceptors will spread around the target, you need something to tank the dmg and thors shoot from behind. That's why you build many static defencse vs skytoss.
And nobody says to build thors, you have to full mech.... Yeah it's not gonna work... Mixing with other units... not massing... of course you aslo have marines, WM, liberators, ghosts, and vikings.
Obviously until some kor Terrans doesn't show it, you're unable to think by yourself.
By the way, i don't unsderstand why you complaining about late game if you copy paste Maru's BO : he destroys all P way before lategame can happen.
On August 01 2018 06:46 Athenau wrote: It's like you don't understand that varying splash radius is a thing.
Two thors aren't going to one-shot all their interceptors unless you get the clump of a lifetime, maybe several lifetimes. Thor shots aren't storm or fungal.
One shot is exagerated yeah, but if you combine the splash of WM, thors, liberators, the insane DPS of marines, the best static anti-air, the ability to lower your supply cap thx to mules : Terran has all the tools available to beat skytoss.
While zerg plays Lings/bane/ultras/hydras/lurkers/infestors/corruptors/broodlords +/- vipers with mass spores on regularly basic vs skytoss, Terran players start yelling when you suggest them to add thors to their composition while they doesn't require any micro.
On August 01 2018 06:21 Tyrhanius wrote: By the way, i don't unsderstand why you complaining about late game if you copy paste Maru's BO : he destroys all P way before lategame can happen.
Thats exactly because, the game is balanced, yeah, around terrans killing toss before late.
Its not fun for either side, either clash into the toss and pray you win, or try take the terran head on and pray you win.
On August 01 2018 06:46 Athenau wrote: It's like you don't understand that varying splash radius is a thing.
Two thors aren't going to one-shot all their interceptors unless you get the clump of a lifetime, maybe several lifetimes. Thor shots aren't storm or fungal.
One shot is exagerated yeah, but if you combine the splash of WM, thors, liberators, the insane DPS of marines, the best static anti-air, the ability to lower your supply cap thx to mules : Terran has all the tools available to beat skytoss.
While zerg plays Lings/bane/ultras/hydras/lurkers/infestors/corruptors/broodlords +/- vipers with mass spores on regularly basic vs skytoss, Terran players start yelling when you suggest them to add thors to their composition while they doesn't require any micro.
This is just getting better and better.
If you knew anything about the matchup you'd edit all your post out of shame. Thors are probably the worse unit you can build against protoss as terran.
Guys. Thw thing is that killing Protoss mass Carriers is almost impossible either for Terran and Zerg. There is no "magic composition" for both races to do that. Zerg has to go mass spores, vipers, infestors, hydras, corruptors and broodlords/ultras for HT/ARCHON that are below Carriers. It's hard for both of us. But it's not impossible. I still think that ghosts can EMP high templars, raven can AAM carriers and vikings with libs can finish them. The only difference after Raven nerf is that you don't mass them for pure damage (they wrecked Carriers hard as Maru showed) but mix some of them for AAM. I don't say it's easy, as lategame Terran and Zerg armies are incredibly hard to manage compared to mass air of Protoss. But it's possible.
You whine about ghosts being countered by HT, but ghosts can counter HT too. Infestors cannot. They just explode from feedback or storm. We have no EMP. Vipers too. Terran at least can do sth about them. I know that it would be better for u if could mass one unit and a-move them into victory. But it's not My Little Terran wet dream.
I have a couple non-balance things I'd like to see addressed.
The first is more straight-forward. The matchmaking system should try its best not to match you with people from across the planet. I've been getting a ton of games matched with people in South East Asia or Australia despite being in Canada and it's a horrible experience. You can't play anything even close to resembling well in 300+ ping. I play mostly in evening time on the NA server so there certainly won't be a lack of matches from NA at that time.
And now for a more serious issue.
Something should be done about troll/smurf accounts. I've been running into quite a few lately. Yesterday I faced someone three times in four games who was clearly much better than the MMR level they were at and they spent a good chunk of each game being BM and were doing troll strategies. I went into their match history and it appeared that they would throw 10-20 games at the start of each session to tank their MMR and then just troll people the whole time they played. I reported them and specifically said that they were being rude and were deliberately throwing matches to tank MMR. I also faced a GM who was tanking their MMR by worker rushing every game or leaving games instantly. Last week I ran into someone who was master ranked but dropped their MMR to 0 and was then playing unranked to troll people. Same idea.
Whether or not it is "fair" or not doesn't matter, it ruins the experience of the person they're against. If you can't have fun playing the game because the person you are playing against is deliberately being a jerk then you are much less likely to want to play more. I run into someone like this at least once per day now, and I never used to the first 3-4 years I played. It's probably related to the free-to-play stuff. As a result of that, they should be policing this type of behaviour much more strictly.
I was kind of surprised this didn't have its own forum on TL, but I also think this falls under community feedback. Beastyqt uploaded a video recently on why he quit playing Terran. I think his points are reasonable.
i don't think both Mech and Bio need to be both viable in all 4 matchups. Namely TvT, TvP, TvZ, TvR. My biggest personal subjective complaint with Terran is that it is too air-centric. That complaint aside, I'm happy with Terran over all.
On August 13 2018 23:48 Ransomstarcraft wrote: I was kind of surprised this didn't have its own forum on TL, but I also think this falls under community feedback. Beastyqt uploaded a video recently on why he quit playing Terran. I think his points are reasonable. https://www.youtube.com/watch?v=l3ObhIbugn8
The thing is that the points he makes can be made for every race, in a different situation, it's a problem with starcraft 2, not so much terran. It's the same for players from all races. If you can't babysit your army, then you just arent' good enough. You will lose games because of this no matter what race you play. for example terran snipe from ghosts can easily kill 10+ broodlords in a 5 second window where player might be defending a drop or something.
BeastyQT is still just a terran player whos whining a lot and fails to see things from the broader perspective. Just cause he's played random at casual 6k mmr for a while doesn't make him qualified. He won't start understanding the problems protoss and zerg face unless he reaches a skill level with them where he feels he should beat most people he faces as with terran, but still loses! Why? because SC2 is hard and each race can very easily lose at any given moment if there concentration isn't there.
On August 13 2018 23:48 Ransomstarcraft wrote: I was kind of surprised this didn't have its own forum on TL, but I also think this falls under community feedback. Beastyqt uploaded a video recently on why he quit playing Terran. I think his points are reasonable. https://www.youtube.com/watch?v=l3ObhIbugn8
It feels more : "Playing another race after playing one for years is fun, and refreshing".
But all what he said is the same with other races. Like zerg openers are 99% the same. And it hasn't much changed since Wol.
You take 3 bases, drones, because 1 base or 2 bases strat doesn't work, no way to harass the other.
The only new things zerg had like overlord drop are gone. No one goes for speed ovie anymore, except for scouting but you put yourself behind. No one goes for burrow, nor ravager because it doesn't do anything but cost you much, so drone hard is the only thing you can do.
You keep defending vs thousands different openers photon rush, dt/archons, blink, oracle, phoenix, adepts, HT drops, immortal/chargelots push, stalker, bunker rush, 2/1/1, banshee,hellions/banshee, hellions drops, hellbat push, cyclon/hellbats, WM drops, liberator harass, tank/marine push, and you should adjust your army if it's bio or mech, and you can't choose what you want to play, the other decide for you.
And pretty sure protoss players will complain they need to go stargate every game, can't walk freely on the map, should care about not being out of position, else their base will get destroyed in 5s, that they need to protect preciously their high tech units, because else their gateways units are crushed by the T1-T2 of the other races, that if they walk on WM or lurkers they lose the game too.
On August 13 2018 23:48 Ransomstarcraft wrote: I was kind of surprised this didn't have its own forum on TL, but I also think this falls under community feedback. Beastyqt uploaded a video recently on why he quit playing Terran. I think his points are reasonable. https://www.youtube.com/watch?v=l3ObhIbugn8
The thing is that the points he makes can be made for every race, in a different situation, it's a problem with starcraft 2, not so much terran. It's the same for players from all races. If you can't babysit your army, then you just arent' good enough. You will lose games because of this no matter what race you play. for example terran snipe from ghosts can easily kill 10+ broodlords in a 5 second window where player might be defending a drop or something.
BeastyQT is still just a terran player whos whining a lot and fails to see things from the broader perspective. Just cause he's played random at casual 6k mmr for a while doesn't make him qualified. He won't start understanding the problems protoss and zerg face unless he reaches a skill level with them where he feels he should beat most people he faces as with terran, but still loses! Why? because SC2 is hard and each race can very easily lose at any given moment if there concentration isn't there.
He isn't talking about balance. He is talking about how fun the race is to play. And I feel you only skipped through the video. The possibility of losing the game instantly due to miscontrol was only a minor issue he had. What he dislikes most is being so limited in terms of openers and playstyles and playing every game on a timer.