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On May 21 2007 23:07 Smurg wrote: Wait...can a Phase Prism drop units...convert to pylon and then the Protoss can use the 'prism matrix' to use Warp Gates?
So if you drop 1 'shuttle' you can essentially fuck someone up hardcore?
I think that is the general idea.
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updated a little bit... just some visual aids...
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And he wrestled it down with his bare hands!
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The warp in animation looks way too fast and there is a minimap ping when the unit finishes warping, while resources are taken when warping is started, also units at the start of a warp in have low hp/shield and build it up as a building does in sc1, so it's pretty sure that the warp in is not gonna be so fast as in the demo.
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On May 21 2007 20:32 LastRomantic wrote: The hell? no carriers? That's like... no 4pool!
mass carr = insta win is one of the tenets of SC play.
not really, I remember my brother once locked down an entire fleet of carriers and nuked them vs this one player.... did it twice actually lol
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I agree with what lamarine has posted in the beginning of the thread.
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On May 21 2007 14:17 dudel wrote:Show nested quote +On May 21 2007 14:15 Excalibur_Z wrote:On May 21 2007 14:04 dudel wrote:On May 21 2007 14:01 lamarine wrote:On May 21 2007 13:57 Jyvblamo wrote: I don't see the Colossus as very slow, since it can outrune banelings. In fact, it seems rather mobile, given its ability to scale cliffs. agree but something tells me that colossus is reaver analog is some way all i wanted to say is that there won't be reavers, vultures, corsairs etc. but may be i'm wrong :D Can't wait for the Colossus drop Something tells me the Colossus is too large to fit in a Shuttle. Those things are huge and very tall. They might be unloadable. But a shuttle could maybe fit into a Colossus.
remember that on the site, they said something about imprinting a psionic signature of something into the lattice core of some crystal..? i think size wont matter anymore in terms of transportation... however, do you still need to transport them..? they're really mobile already...
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i hope they dont get rid of the vulture. Such a fun unit, would be a shame if it was actually replaced by the reaper. Reapers are alright, but vultures are just too cool and fun to use.
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Well mothership is pretty powerful. It's not right to say something is instant win though. Even mass carriers got owned by well micro'ed goliaths and lockdown.
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i wish that they would give reapers flamethrowers to replace the old firebats... i think it would be the best compromise if they do indeed take out firebats...
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I think Terran can roll their turrets around like grocery carts.
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After reading this thread I have two things to say:
1) Reavers, the Colossus, and the concept art.
Do not put hope in the concept art. It could be saying that the Reaver will be back, yes, but you must remember that the Colossus is in the same piece of artwork. The concept it is displaying may not be that the Reaver is back, but that the Colossus has replaced it.
2) The Dark Templar -> Stalker
You're taking what Blizzard says out of context. You must remember that the Dark Templar is not just one unit, but an entire faction in StarCraft. When Blizzard says the Dark Templar (faction) created the Stalker, they don't mean that the Stalker replaces the Dark Templar (unit).
The Templar (faction) have many units (Zealot, Immortal, High Templar), so why can't the Dark Templar (faction)?
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infested terrans > banelings.
I think that's actually very logical: no one uses infested terrans mainly b/c by the time you get them, you've pretty much won the game. Now in SC2 building placement and strat will change
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On June 03 2007 01:11 Axsynthe wrote:infested terrans > banelings. I think that's actually very logical: no one uses infested terrans mainly b/c by the time you get them, you've pretty much won the game. Now in SC2 building placement and strat will change actually u seems to be right....
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On June 03 2007 01:11 Axsynthe wrote:infested terrans > banelings. I think that's actually very logical: no one uses infested terrans mainly b/c by the time you get them, you've pretty much won the game. Now in SC2 building placement and strat will change
I agree but to get infested terrans more widely used, you should be able to infest more than one building. Even taking a barracks or something should do. But I wouldnt be surprised if Infest DID get replaced by banelings.
1) Reavers, the Colossus, and the concept art.
Do not put hope in the concept art. It could be saying that the Reaver will be back, yes, but you must remember that the Colossus is in the same piece of artwork. The concept it is displaying may not be that the Reaver is back, but that the Colossus has replaced it.
2) The Dark Templar -> Stalker
You're taking what Blizzard says out of context. You must remember that the Dark Templar is not just one unit, but an entire faction in StarCraft. When Blizzard says the Dark Templar (faction) created the Stalker, they don't mean that the Stalker replaces the Dark Templar (unit).
The Templar (faction) have many units (Zealot, Immortal, High Templar), so why can't the Dark Templar (faction)?
yea I dunno why so many ppl get it confused. I highly doubt they would remove DT's, especially since the Protoss are now on their homeworld. As for the concept art, in that same picture, there were dragoons, so I agree, getting your hopes up for reavers wouldnt be good. Collosus' might replace them as well.
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On May 27 2007 17:09 ShaLLoW[baY] wrote: Just a random thought, what if, in SC2 PvP, both Tosses get a mothership. Is the mothership vulnerable to black hole, just like any other air unit?
That depends on wether there's a delay or not when casting and spell effect, and wether thy're vulnerable to it in the first place.
They may not be, if it's a "effect all units" kind of thing instead of "effect enemy units".
Also, it looked like as soon as the unit was caught it was already gone. It doesn't fire or do anything more in the game as it begins to be drawn in. Well, maybe you can still fire against a unit that's caught, but that would be rather wasteful.
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On June 05 2007 09:04 Luhh wrote:Show nested quote +On May 27 2007 17:09 ShaLLoW[baY] wrote: Just a random thought, what if, in SC2 PvP, both Tosses get a mothership. Is the mothership vulnerable to black hole, just like any other air unit? That depends on wether there's a delay or not when casting and spell effect, and wether thy're vulnerable to it in the first place. They may not be, if it's a "effect all units" kind of thing instead of "effect enemy units". Also, it looked like as soon as the unit was caught it was already gone. It doesn't fire or do anything more in the game as it begins to be drawn in. Well, maybe you can still fire against a unit that's caught, but that would be rather wasteful.
Have you watched the video at all? It can be seen very clearly that 2 of the Battlecruisers use Yamato Gun and it hits the mothership just fine, while they are under the effect of the black hole.
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On June 05 2007 09:33 lololol wrote:Show nested quote +On June 05 2007 09:04 Luhh wrote:On May 27 2007 17:09 ShaLLoW[baY] wrote: Just a random thought, what if, in SC2 PvP, both Tosses get a mothership. Is the mothership vulnerable to black hole, just like any other air unit? That depends on wether there's a delay or not when casting and spell effect, and wether thy're vulnerable to it in the first place. They may not be, if it's a "effect all units" kind of thing instead of "effect enemy units". Also, it looked like as soon as the unit was caught it was already gone. It doesn't fire or do anything more in the game as it begins to be drawn in. Well, maybe you can still fire against a unit that's caught, but that would be rather wasteful. Have you watched the video at all? It can be seen very clearly that 2 of the Battlecruisers use Yamato Gun and it hits the mothership just fine, while they are under the effect of the black hole.
Huk, my bad if that's true. I didn't take note of that.
...took a look at it, they didn't continue to fire, but they cast yamato. Either spell is different, or they were just moved out of range, or angle of attack was different or it hasn't been decided upon yet.
But you're right. It seems like they may still be able to do something, though I only remembered that they immediately stopped firing.
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