1)What is the role of heroes in StarCraft II? Will they be the same as in StarCraft?
StarCraft II campaign heroes will fulfill roles similar to what appeared in the original StarCraft single player experience, but they will have even more unique abilities from standard units, and will be more innovatively integrated into the story campaign. Heroes will not be buildable in multiplayer.
2)What is the max unit count population for each faction?
Unit population count for each faction will be very similar to the original StarCraft.
3)Will there be an in-game option to change hotkeys around?
Currently it is planned to have this feature, though much testing has yet to be done on it. We are looking into several innovative ways to make the UI customizable to players, to allow flexibility in their style of game play.
4)Is Karunes Battle.net Forum Avatar a Protoss High Templar?
Yes it is.
5)Will the Robotics Facility have a similar upgrade to the Warp Gate allowing it to warp units in?
There are no plans for this at the moment. Currently Warping technology is limited to the Warp Gate. Of course, we are still testing and balancing this, and nothing is set in stone.
Will building placement still be grid based or will it be freeform like most other RTSes out there.
Someone asked that in the thread, can someone explain this to me ;o? I mean I think I sort of get what it means but what kind of effects on gameplay does this have?
I'm constantly surprised at how much Blizz reps are willing to say about game specifics. Feels like they care about the reactions and brainstorming of SC fans.
2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?
Of course.
of course? of course??
wth he said it like it meant to be
it was and IS meant to be. starcraft 2 is STARCRAFT 2 NOT STARCRAFT 1 WITH BETTER GRAPHICS. GET OVER IT! probably the only reason why auto-gather was not in starcraft 1 was because it was too old and they didnt have the technology to do it. blah blah blah "zomg it make the game n00b" GTFO.
On June 25 2007 11:17 FoBBish wrote: on the second batch of Q&A:
2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?
Of course.
of course? of course??
wth he said it like it meant to be
it was and IS meant to be. starcraft 2 is STARCRAFT 2 NOT STARCRAFT 1 WITH BETTER GRAPHICS. GET OVER IT! probably the only reason why auto-gather was not in starcraft 1 was because it was too old and they didnt have the technology to do it. blah blah blah "zomg it make the game n00b" GTFO.
er, they probably just weren't thinking about it. It probably should be in sc2 since it seems more micro intensive. It is definitely a good thing brood war doesn't have it though:D
I seriously hope buildings are like SC and WC3 and not "freeform" like C&C3. its just utterly annoying if you misclick and have a twisted building that you then have to spin around to its the normal angle. that would mess up walling in etc.