On July 07 2009 20:22 Klockan3 wrote:On July 07 2009 10:07 DeCoup wrote:On July 07 2009 09:57 404.Nitrogen wrote:On July 07 2009 09:40 Mobius wrote:
tl;dr
you're a shithead -_- seriously don't post like that in here, we already have enough of it
anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.
Just a hunch, but I believe the reason for the delay is that they want to allow the slider based time skip (rewind etc) to function and that is something that BW did not have to deal with. It is also quite possible that they want all those coaching and commentator tools to be usable too, so you could for example draw a circle or lines showing where units should be going, or make a ghost image of a bunker where it would have been better to position it. If my theory is correct, once we do have multiplayer replays, they are going to be epic.
But yeah, they should release SC1 style replays and do updates later for any extra functionality.
No, you are going too far. This is how the logic chain goes:
Blizzard stopped with online replays in wc3.
Thus there were some changes sc->wc3 that is the problem.
Thus most likely all the extras in sc2 do not have anything to do with this.
Now, what happened between sc and wc3? Well, the wc3 replays have a much better fog of war system, it knows what each player have seen so you can switch between them and see exactly what that player saw. For example if he scouted a structure you will see it and nothing else in the fog even if you moments before had vision on the whole map.
So, in starcraft you are an observer of two bots playing with instructions recorded in the rep. In wc3 the replay system is a lot different from the normal game to allow for these things making them very different. So you can't just turn of these things and it would work online, you would have to create it again from scratch. Or of course make it compatible with the online system so that it can send the correct information so that others can see what you see.
Also, this is not a standard feature. I think that starcraft is the only RTS in existence with replays being watchable online with friends.
On July 07 2009 11:53 VIB wrote:On July 07 2009 11:26 Daniri wrote:
It actually isn't. WoW was riddled with a massive amount of bugs at release,
List a few of these massive bugs. Not raid ones, as you already drew a distinction.
+ Show Spoiler +Are you for rela? You want us to remember specific bugs so you can prove a point over the internet? I reported over 50 bugs on the first few months of wow. Ranging from class abilities not working, quests not working, tradeskill items not working, mobs not working. It was hard to walk around minding your own business for a couple of minutes without finding a bug. Many of these were highly exploitable and a big bunch of the game's early content were trivializable if you knew how to exploit the right bugs. But I don't remember specific details 4 years later to tell you, stop being ridiculous.
Wow was released a highly bugged and incomplete game. And still had millions of loyal subscribers. So don't expect Blizzard to bother to releasing Starcraft 2 complete and well polished. Because from their own experience that doesn't matter too much for their sales. As long as it's filled with hype and eye candy people will buy it anyway.
Um, I played it right from release and the only really annoying bug was the loot bug, and the loot bug comes from the server being crowded so it is not technically a bug. BWL and such are not release content so they don't have anything to do with this. And I did raid early and did several server firsts before I got too bored and quit and I did all instances during my levelling period so there isn't much content that I missed.
Most likely you are just talking out of your ass.