Nice report!
LastRomantic vs. Blizzard Dev - Page 2
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Fontong
United States6454 Posts
Nice report! | ||
starflash
190 Posts
On July 21 2009 12:25 pieisamazing wrote: I'm pretty sure the tilde is used for emphasis and drawn out pronunciation of the last syllable of the word in question. See: Korean commentator's GG~ to me ~ replaces ~.~ or ~_~ and indicates cute, confused, an acknowledgement of an awkward or silly situation eg GG~.~ or GG~ might follow a rush, or be used when a player has obviously choked or done something silly hi~ would be a greeting used following a silly or awkward game it's similar to -_- or -.- or even T_t and visually represents a narrowing and rolling of eyes, or a slightly dazed expression hth (yes i made all this up) | ||
Boonbag
France3318 Posts
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ParasitJonte
Sweden1768 Posts
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NeonFlare
Finland1307 Posts
Also regarding ~ I always thought it was just prolonging the last letter or partially the word. (ex. storm~ as in stormmm or stooormm) could be just me though. | ||
dcttr66
United States555 Posts
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ggnet)mOnion
United States72 Posts
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EximoSua
171 Posts
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iMate
Canada263 Posts
On July 21 2009 20:50 ParasitJonte wrote: Regarding pylon-jumping; there's just no reason for why it should work so I hope too many weren't expecting that. I at least never saw it as a feature in SC. watched the first battlereport.. and say someone builds a expo on a high ground with no entrance, early game u have to way to get up and take it out.. with pylon jumping from low to high ground.. u could easily just get up there and do some harassing. | ||
emikochan
United Kingdom232 Posts
Also I think most people just accidentally ~ when holding shift to make punctuation, and it's right next to enter, too easy to hit ;~) lol at the cheese definition. Too true with the newbies, having trouble getting half my friends to play for fear for zerglings... Thanks again for the nice reports, even though it described a pretty straightforward game it felt almost as if we are there :3 I'll chime in with... gief beta. | ||
meathook
1289 Posts
On July 21 2009 20:50 ParasitJonte wrote: Regarding pylon-jumping; there's just no reason for why it should work so I hope too many weren't expecting that. I at least never saw it as a feature in SC. It is not a feature, it is an accidental finding as a result of many games played throughout the years.. like muta stacking, patrol micro and all the other small tricks that have been discovered. It is a part of the game now, for better or worse. No reason to not have it in SC2. If there is a trick that is completely imbalanced and ruins the game, it will be banned in league and tournament play and most likely be fixed eventually (see ground unit stacking in SCBW) | ||
iMate
Canada263 Posts
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ParasitJonte
Sweden1768 Posts
On July 22 2009 10:43 meathook wrote: It is not a feature, it is an accidental finding as a result of many games played throughout the years.. like muta stacking, patrol micro and all the other small tricks that have been discovered. It is a part of the game now, for better or worse. No reason to not have it in SC2. If there is a trick that is completely imbalanced and ruins the game, it will be banned in league and tournament play and most likely be fixed eventually (see ground unit stacking in SCBW) That's not really a good motivation: "It's in the first game so it should be included in the second game". Looking from the developers perspective, there's no reason why they should try to make a flawed physics engine just to incorporate a glitch that was present in the first game. It would probably be pretty hard and time consuming (relatively speaking) to get the desired effect as well. And that's why I suspect they haven't and they won't include it. | ||
Last Romantic
United States20661 Posts
However, in terms of game balance, some form of worker scouting - pylon/depot/minjumping in SC1 - needs to be duplicated in SC2. On island maps, to not have that would be to give Zerg an absurd scouting advantage. See Monty Hall, Plasma, Arkanoid, etc. So in view of that, some form of worker glitching is necessary for us to have viable islands. Regarding other bugs, such as muta-stacking, to not have it saddens me. What with marines being ever-so-strong, not requiring a range upgrade and adding a health upgrade to boot, weakened muta approach uselessness. But I digress. | ||
Phayze
Canada2029 Posts
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See.Blue
United States2673 Posts
On July 25 2009 05:53 Phayze wrote: Every "bug" "Exploit" or whatever you want to call it in starcraft 1 should be incorporated into starcraft two. Excluding drone/templar float, drone stack attacking, and a few other extreme game changing glitches. Pylon jump is required on maps like outsider, and also mineral mining to get units throw things add an extra gameplay element that adds so much to the spectator sport of starcraft. Crowds love it. Or. You know. We could just wait for new maps for a new game that will probably require use of the new glitches that will be just as popular. | ||
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