Simple Questions Simple Answers - Page 450
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SoSexy
Italy3725 Posts
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felisconcolori
United States6168 Posts
This is less a question than a word of warning - using the AMD Cleanup Utility (to wipe out your display drivers or other AMD problems) will remove your USB 3.0 drivers - and possibly leave you in a pickle. Be warned and be ready. /PSA | ||
Thaniri
1264 Posts
What is a good quality microphone like this? | ||
Ropid
Germany3557 Posts
Search for "clip-on mic". | ||
Myrmidon
United States9452 Posts
There's the ultra-cheapie stuff all the way on up to actual professional gear used for P/A,stage, broadcasts, concerts, etc. that may be inteded for use with high phantom power or some specific wireless transmitters or some such: http://www.ebay.com/itm/3-5-mm-Clip-On-Mini-Lapel-Tie-Hands-Free-Microphone-Lavalier-Mic-For-Laptop-PC-/400551758585 http://www.ebay.com/itm/Sennheiser-EW-112-P-G3-A-Wireless-Lavaliere-Microphones-System-/310901175465 I don't think anything in the low end has that good of sound quality or durability, and of course I'm not suggesting most people buy some $100+ system either. | ||
Craton
United States17153 Posts
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WiseBagus
Canada452 Posts
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Craton
United States17153 Posts
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domane
Canada1606 Posts
I've started buying components for a new desktop pc and have two questions: (1) Can I wipe the SSD and install and use a fresh Windows 7 or 8.1 operating system on a new motherboard? (2) Same question for the HDD (pre-loaded with Windows 7-OEM). | ||
skyR
Canada13817 Posts
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domane
Canada1606 Posts
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Exoteric
Australia2330 Posts
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IMKR
United States378 Posts
I know that when someone is asking for a GPU upgrade, the first thing you should ask them is, "whats your monitor resolution?" and that for example, a 780 is a waste on a, say 1280 x 720 resolution. so whats the general guideline? and how much of an impact does GPU have regarding resolution choice? | ||
Cyro
United Kingdom20156 Posts
In terms of difficulty rendering, as a wild approximation you can scale pixel counts with performance (so you'd say 1440p would run at 1/4 of the FPS of 720p with a given card) but it depends on some other stuff such as VRAM bandwidth | ||
IMKR
United States378 Posts
On March 23 2014 14:22 Cyro wrote: In terms of games, you buy a CPU usually for an FPS target. You'd use the same CPU for 30fps at 720p or 4k, but you'll hit a lot of brick walls targeting a high % of frames faster than 120fps on many engines without the best overclocked cpu's (and even with) In terms of difficulty rendering, as a wild approximation you can scale pixel counts with performance (so you'd say 1440p would run at 1/4 of the FPS of 720p with a given card) but it depends on some other stuff such as VRAM bandwidth im confused lol reread it 3-4x and im not processing it well. so CPU and not the GPU is the determines FPS? doesnt make sense to me, i thought GPU was the factor in Frames also, what im getting at is that the CPU is whats important in resolution instead of the video card?? | ||
skyR
Canada13817 Posts
What GPU to get depends on what you are trying to accomplish. | ||
z0rz
United States350 Posts
Basically, your target is based on your monitor's refresh rate (and resolution, obviously). So if you have a 1080p 60 Hz monitor, you want to maintain at least 60 FPS on your game of choice at 1080p. Anything below 60 FPS can start to feel sluggish on a 60 Hz monitor and anything above 60 FPS will generally go unnoticed (but I think it still might reduce input lag? Not 100% sure) which is why you wouldn't want a GTX 780 on a 720p 60 Hz monitor -- you could spend hundreds of dollars less and never notice a difference in performance. Still, it's better to exceed your target than fall below it. It's important to note that different games have VERY different hardware requirements for a target framerate -- hitting 60 FPS in SC2 is a hell of a lot different than 60 FPS in something like Crysis or Battlefield 4. Then you have to consider possible monitor upgrades down the road, whether or not you plan on streaming (sounds like NVENC has some potential), personal budget (you might need to buy a better PSU for a significant GPU upgrade), etc. | ||
Ropid
Germany3557 Posts
On March 23 2014 14:37 IMKR wrote: im confused lol reread it 3-4x and im not processing it well. so CPU and not the GPU is the determines FPS? doesnt make sense to me, i thought GPU was the factor in Frames also, what im getting at is that the CPU is whats important in resolution instead of the video card?? Basically, there's a part of calculations that stays the same for a scene no matter the resolution. From the point of view of the CPU, there's no difference at all at different resolutions. Any change in the amount of work that needs to be done is only on the GPU side. + Show Spoiler + What to look out for in the GPU's specifications, I don't know. In the past this was super simple. The CPU sent a list of triangles to the graphics card. The graphics card looked at every triangle and drew the pixels of it. To do that, it accessed the textures in its memory to see what color each pixel of a triangle should be. If it works like that, it's very simple to say what happens at different resolutions. The work for sending the triangles stays the same for the CPU. On the graphics card side, there's a different amount of pixels to draw at different resolutions. What ends up determining the FPS is the memory bandwidth for accessing the textures and then writing the pixels. For drawing a pixel, the amount of reading and writing is fixed, so only the amount of pixels changes something. So let's say you found out you get 50 fps at 640x480 resolution in Unreal Tournament. That's 640*480 = 307200 pixels on the screen. A resolution of 1024*768 is 786432 pixels. The amount of pixels increases by 2.56. That would mean your crappy graphics card does 50 / 2.56 = 20 fps at 1024*768. You can then go and look through the specifications of various graphics cards and look for one that has 2.56 the memory bandwidth of your crappy one, and if you buy that one, you get back to your 50 fps at 1024x768. What you'd do today, I don't know. I guess you can still do an experiment with a very low resolution. That should mean the GPU will show less than 100% load. The FPS will be limited by the CPU. This will be the highest possible FPS you will ever see on that PC, no matter what graphics card you buy. You can then go and look at benchmarks for your screen's resolution to buy a GPU that can do those FPS numbers for your screen and you will waste zero money. I don't quite know if I'm right with that last paragraph. | ||
heythere
4 Posts
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cecek
Czech Republic18921 Posts
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