I recently changed my PC and every time I alt tab out of DotA, the stream freezes (0 fps for the time I'm tabbed out).
Previously, I ran DotA 2 fullscreen and it worked fine (as in, even if I tabbed out of the game, the stream would show the DotA screen running).
I did a quick google search and one of the results I found suggested that I disable steam in-game overlay and it seemed to work at first but only for borderless window mode. But since I can't toy with the brightness settings, I'd prefer playing full screen mode like I used to.
I only have DotA 2 on scenes/sources (game capture) and am using OBS v0.622b 64 bit.
Well apparently, when you run a game in true full screen, and you alt tab out, it inherently stops rendering new frames. So I dunno how it was working when you ran fullscreen before
Yeah, Game Capture will not capture any frames if the game is completely minimized, which is what will happen if you alt-tab out of a fullscreen game. If you run windowed borderless, the game window will no longer be the active window but it should still be up and visible, which gives OBS something to capture.
Unless something has changed, Game Capture is the only way to capture a fullscreen game, so you're out of luck there. I don't think there's a way around it -- the only "fix" is to run windowed borderless. Or you could try to minimize less frequently :D
I want to use OBS for recording purposes (not streaming). I set up a game capture to record my game, but it also picks up my background sounds (music, etc), and it also picks up ambient noise from my mic. How do I stop it from doing this? I want it to only pick up game sounds from my game capture, but I also want to be able to set it to record my teamspeak (when I'm using it). How do I do this? Thank you in advance and thank you for this awesome guide!
On May 11 2014 07:58 Hellfury wrote: I want to use OBS for recording purposes (not streaming). I set up a game capture to record my game, but it also picks up my background sounds (music, etc), and it also picks up ambient noise from my mic. How do I stop it from doing this? I want it to only pick up game sounds from my game capture, but I also want to be able to set it to record my teamspeak (when I'm using it). How do I do this? Thank you in advance and thank you for this awesome guide!
You can disable the mic channel by clicking here:
(oops, cursor didn't get screenshotted, but you can see the disabled mic thing there)
Everything else on your system is merged together into the other audio channel AFAIK and you can't selectively choose what you want or don't want to record unless you use something complicated like Virtual Audio Cable. If you can hear it, it'll get captured by default, so you can mute stuff etc and they won't be recorded
In OBS, you can setup a push-to-talk button or a noise gate so your mic only activates when you talk, and just match it to your TeamSpeak settings.
As far as isolating sounds, you would need to use something like VAC (Virtual Audio Cable) [side question: are there any reasonable alternatives to VAC yet?] or use different output devices (e.g. set your music program to play through your speakers by default, set your game and TeamSpeak to play through your headphones, and set your 'Desktop Audio Device' in OBS to your headphones' audio stream). This way, OBS won't capture the music coming from your speakers (unless your mic is really sensitive and picks it up, of course). This obviously requires that you have both headphones and speakers, and that nobody else in the house will hate you for using speakers.
Basic settings = 720p60 or 1080p30 with veryfast preset, hit the twitch optimize button (includes 3500 video bitrate limit) - or using NVENC, depending on the game
Recently i've been having weird audio sync issues with OBS, i thought it was just with NVENC at first, but it's not. The audio on some of my videos is really off (consistently) by a really big amount (as much as ~ -100ms to fix it?)
I'm mostly recording osu where stuff is timed, visual to audio, within less than 5ms (it's a competitive rhythm game) so this happening seemingly at random sometimes is a little confusing/infuriating, any idea how to fix?
On May 11 2014 10:57 z0rz wrote: In OBS, you can setup a push-to-talk button or a noise gate so your mic only activates when you talk, and just match it to your TeamSpeak settings.
As far as isolating sounds, you would need to use something like VAC (Virtual Audio Cable) [side question: are there any reasonable alternatives to VAC yet?] or use different output devices (e.g. set your music program to play through your speakers by default, set your game and TeamSpeak to play through your headphones, and set your 'Desktop Audio Device' in OBS to your headphones' audio stream). This way, OBS won't capture the music coming from your speakers (unless your mic is really sensitive and picks it up, of course). This obviously requires that you have both headphones and speakers, and that nobody else in the house will hate you for using speakers.
I've been using VB-Cable/Voicemeeter although sometimes it has random stability issues and the documentation is not great.
I've got into an issue after several months of streaming. If I want to stream League of Legends my stream doesn't show the Loading screen / LoL-Client after champion selects.It stays in the champion select screen. It was working fine until last week. The only way to fix this , is by re-enabling the game-capture source in my scene. Is there any other way around this issue? The game-captures is at the 2nd position in my scene (right after the webcam).
So i was testing stream downscale on 720p but i thing its look like a crap (using OBS). May be i was doing something on wrong way. What setting do you think i can use for this "high" end pc. Thanks in advace.
I am having the hardest time trying to get even passable recording/stream quality from OBS. I play MW3, and for some reason, I cannot even achieve smooth 30fps @1280x720 on OBS, despite being able to achieve 30fps @ 1920x1080 recording while simultaneously live rendering at 120fps on MSI Afterburner. Are there any known pitfalls that I need to check that might cause a failure of this magnitude? I'm already using game capture so I know it's not that.
My hardware:
ASUS Maximus VI Formula Intel Core i5-4670K Gigabyte HD 7970GE (x2) G.Skill 4GB 1866MHz (x2) Samsung Series 840 EVO 500GB
I also have 100D/10U internet.
I'd really like to use OBS so I can stream and record everything I play as an all-in-one, no-hassle solution, but with the results I'm getting as of right now, it's just not happening.
I usually am able to get this level of quality, and this was on just one card:
OBS is currently giving me about half this level of quality. What's going on?
On June 23 2014 11:03 Philosofikal wrote: I am having the hardest time trying to get even passable recording/stream quality from OBS. I play MW3, and for some reason, I cannot even achieve smooth 30fps @1280x720 on OBS, despite being able to achieve 30fps @ 1920x1080 recording while simultaneously live rendering at 120fps on MSI Afterburner. Are there any known pitfalls that I need to check that might cause a failure of this magnitude? I'm already using game capture so I know it's not that.
My hardware:
ASUS Maximus VI Formula Intel Core i5-4670K Gigabyte HD 7970GE (x2) G.Skill 4GB 1866MHz (x2) Samsung Series 840 EVO 500GB
I also have 100D/10U internet.
I'd really like to use OBS so I can stream and record everything I play as an all-in-one, no-hassle solution, but with the results I'm getting as of right now, it's just not happening.
I usually am able to get this level of quality, and this was on just one card:
Do you mean the game is running below 30fps (if so, how far is performance dropping with/without recording etc) or the video from encoding is not smooth?
OBS is currently giving me about half this level of quality. What's going on?
Vs other program? It depends on the encoder and encoding settings that you use, as well as really heavily on bitrate, and it probably varies a lot in a game with a first person camera (because they are difficult for encoders in terms of quality per bit)
Do you mean the game is running below 30fps (if so, how far is performance dropping with/without recording etc) or the video from encoding is not smooth?
OBS is currently giving me about half this level of quality. What's going on?
Vs other program? It depends on the encoder and encoding settings that you use, as well as really heavily on bitrate, and it probably varies a lot in a game with a first person camera (because they are difficult for encoders in terms of quality per bit)
The game runs just fine, regardless of whatever I have it set at or what I'm doing. MW3 is not a particularly demanding game and I have a beast rig. However, the captured copy is always choppy as hell, ~15fps average. I can cut my game FPS from 120 to 60, and this doesn't change, so I'm pretty sure this is independent of GPU power.
With Afterburner, I get far, far better results. You've seen my video.
This is odd, starting a few days ago obs refuses to start encoding, if i launch preview or start streaming it does swap to the usual black screen or whatever i selected to be streamed it stays on the 'Not streaming, Click "Start Streaming...etc.' grey window.
if i try and stop streaming after i start it says WARNING: Unable to encode in red at the bottom left and then i get the following crashlog
OBS has encountered an unhandled exception and has terminated. If you are able to reproduce this crash, please submit this crash report on the forums at [url=http://www.obsproject.com/]http://www.obsproject.com/[/url] - include the contents of this crash log and the minidump .dmp file (if available) as well as your regular OBS log files and a description of what you were doing at the time of the crash.
This crash appears to have occured in the 'c:\windows\system32\kernelbase.dll' module.
**** UNHANDLED EXCEPTION: 80000003 Fault address: 000007FEFD603CA2 (c:\windows\system32\kernelbase.dll) OBS version: Open Broadcaster Software v0.625b Windows version: 6.1 (Build 7601) Service Pack 1 CPU: Intel(R) Core(TM) i7-2720QM CPU @ 2.20GHz
A minidump was saved to C:\Users\Targe\AppData\Roaming\OBS\crashDumps\OBSCrashDump2014-06-23_3.dmp. Please include this file when posting a crash report.
List of loaded modules: Base Address Module
google search didnt come up with much except Kiante getting a crash to do with the same dll
Do you mean the game is running below 30fps (if so, how far is performance dropping with/without recording etc) or the video from encoding is not smooth?
OBS is currently giving me about half this level of quality. What's going on?
Vs other program? It depends on the encoder and encoding settings that you use, as well as really heavily on bitrate, and it probably varies a lot in a game with a first person camera (because they are difficult for encoders in terms of quality per bit)
The game runs just fine, regardless of whatever I have it set at or what I'm doing. MW3 is not a particularly demanding game and I have a beast rig. However, the captured copy is always choppy as hell, ~15fps average. I can cut my game FPS from 120 to 60, and this doesn't change, so I'm pretty sure this is independent of GPU power.
With Afterburner, I get far, far better results. You've seen my video.