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I didn't see one of these and figured it would be good to have one.
I'm currently teaching myself (again) Cinema 4D and it's amazing. While the actual modeling is a bit of a learning curve, the end results are worth it. I'm currently using stock render and not Octane, Maxwell or Arnold. I think once I get better I'll invest in a proper rig. Has anyone else used this program? What do you use it for? Should we start a list of tutorials and other helpful links?
I'll upload some of the work I've done it.
+ Show Spoiler +Office chair progress. Need to figure out the legs and get those added in Coffee table concept I'm working on. Might build this one after I get it modeled. Just an abstract piece using MoGraphs Chair for a friend who never claimed it. Was going to be amazing.
I also fiddle with the Adobe Creative Suite and Rhino. I have other people who use Grasshopper for Rhino help me when things get a bit crazy.
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United Kingdom20145 Posts
Some of us have used it a lot.. for CPU benchmarking
There's a lovely package called Cinebench. For actually rendering useful stuff i have no idea how to do anything
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For what I use it for, architecture, I find that it helps give a more realistic vision of what you're going for. I typically start in revit to get massing and floor plans set up. Or I go to Rhino and then to Revit. It really depends on that idea that I want to work with. Once all of that is done, I take it into illustrator or Photoshop to make some finals edits and details.
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Thats our standard to.
Doing architectural stuff in Nemetschek Allplan. Then doing some visuals in Cinema 4D Then putting it in some photorealistic pictures with Photoshop, using real stuff and rendered stuff.
Thing is most ppl don't care about all that and are super happy with a 3D pdf they can play around. I mean that shit is reeeeeally time consuming.
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It really is. I've spent hours going back and forth between 3 programs just to get a detail right. I haven't even taken it into Photoshop yet.
For school reasons, we tend to go overboard and spend valuable time tweaking little things. But in reality, no one will even care or see what we've done.
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I model with Rhino + Grasshopper, but now everyone is switching to Dynamo but if you know Grasshopper it is relatively similar. You can get the same results as C4D as it's a parametric design tool.
Although at my firm job I mainly use Revit, in reality it's all about getting as much work done as possible, little details is a waste of time which equals commission or money. But in school I mainly use Rhino + Grasshopper + Vray for modeling and rendering. Then fix up floor plans in AutoCAD, then lastly bring everything into post-production via Photoshop, Illustrator and Indesign.
Revit in school is limited to my technical courses, although if your design and models are simple, it works wonders because again it is a parametric program. If you're using Revit, learning 3DS Max is not a bad idea either.
Anyone here tried doing production renderings with game engines such as Unity or Unreal? Since they are free now, I'm curious.
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I'm not really into the whole parametric thing just because it doesn't follow my design philosophy. But I have a friend who just got the Unreal engine, so I'll ask him what he thinks and report back.
But I agree Disregard, Revit is the way to go since you can do a lot in a short amount of time and it helps with material selections. Our studio instructors just banned using Revit, so I'm gonna be going back and forth between that and Rhino. More than likely I'll do the massing studies in Rhino and floor plans in Revit. No point in working harder.
How are you in InDesign? I'm novice/intermediate but I'm taking a page layout class this quarter, so we'll see.
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All about that Maya + Zbrush. :D
Psyched to see where this thread goes.
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I have some artist friends who use Zbrush. I never got around to testing it. It looks simple enough though.
Any samples of work from anyone?
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Zbrush is such a pain in the ass imo, it's a weird case where it was originally made for something and then kind of got used and is transitioning to what it's used for now.
This is kind of at a midstage right now, fleshing in the major areas and preparing for some detail sculpting. Going to normal map, rig, and animate this bust for a CGI class I'm taking.
+ Show Spoiler +
EDIT: I should clarify about Zbrush being a pain in the ass, the UI is kind of a clusterfucky mess, but its a VERY powerful tool, it's crazy how much like painting or drawing it is, the skills are incredibly transferable. If you can draw and you make insane Zbrush sculptures if you don't play around with the UI too much and make weird destructive nonsense happen.
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On April 16 2016 10:41 ZerOCoolSC2 wrote: I'm not really into the whole parametric thing just because it doesn't follow my design philosophy. But I have a friend who just got the Unreal engine, so I'll ask him what he thinks and report back.
But I agree Disregard, Revit is the way to go since you can do a lot in a short amount of time and it helps with material selections. Our studio instructors just banned using Revit, so I'm gonna be going back and forth between that and Rhino. More than likely I'll do the massing studies in Rhino and floor plans in Revit. No point in working harder.
How are you in InDesign? I'm novice/intermediate but I'm taking a page layout class this quarter, so we'll see.
Well, if you master the layout part that is all you need because that is the purpose of InDesign; to take those finished products and lay them out accordingly. In my opinion for effects and overlays, it can be done in InDesign, but why waste the time when you can get the same results quicker in Photoshop. Unless you're doing a magazine or catalog, which probably is a bit more complex I guess?
And that's great to have a class just dedicated to layouts because we don't have that, it's sort of knowledge we learn throughout our design studios and in that single course where we familiarize ourselves with Adobe Suite during freshman year.
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That's pretty much how I started and some of my other classmates. I picked Revit, grabbed some tutorials from Lynda.com and went to work. I learned it over the summer last year and I'm pretty familiar with it. InDesign was the same way. I figured why do a board and everything else in Illustrator when there is a program designed for just that? I missed the first class because I partied too hard last night, so I have to wait 2 weeks for the next one. It's 9-12 on Saturdays, which is cool for me. Just hope that missing one class doesn't put me so far behind.
Zambrah, that's not too bad. That's what I see some of my friends doing with ZBrush.
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I used to be into 3D Studio MAX when I was younger (like 15 years ago, hehe). Somehow I slipped into the Half-Life modding scene and from there into some real game projects. Quite cool, in hindsight.
Raytraced renderings have been just as breathtaking back then. The color bleeding has always been my most favourite thing about it. Looks so natural and good. Satisfying just to look at it.
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I started using Cinema 4D back in 2005 for video game creation. It was a bitch of a learning curve, but it paid off I guess. I just recently picked it back up and am trying to get good enough to do side work for architectural visualizations.
Lighting a scene has always been the biggest obstacle for me. Now I just download lighting kits/studios and work with that.
Below is a project for school that I wanted to redo in Cinema 4D. Took it back and forth between Rhino and Revit before dropping in C4D
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On April 18 2016 03:30 ZerOCoolSC2 wrote:I started using Cinema 4D back in 2005 for video game creation. It was a bitch of a learning curve, but it paid off I guess. I just recently picked it back up and am trying to get good enough to do side work for architectural visualizations. Lighting a scene has always been the biggest obstacle for me. Now I just download lighting kits/studios and work with that. Below is a project for school that I wanted to redo in Cinema 4D. Took it back and forth between Rhino and Revit before dropping in C4D
That actually looks extremely simple, what year are you in currently? I'm in my last year of architecture school, I began school when the department was slowly transitioning to more advanced technologies. They didn't even have a fully functioning and integrated 3D printing lab until my 2nd year.
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On April 22 2016 04:35 Disregard wrote:Show nested quote +On April 18 2016 03:30 ZerOCoolSC2 wrote:I started using Cinema 4D back in 2005 for video game creation. It was a bitch of a learning curve, but it paid off I guess. I just recently picked it back up and am trying to get good enough to do side work for architectural visualizations. Lighting a scene has always been the biggest obstacle for me. Now I just download lighting kits/studios and work with that. Below is a project for school that I wanted to redo in Cinema 4D. Took it back and forth between Rhino and Revit before dropping in C4D That actually looks extremely simple, what year are you in currently? I'm in my last year of architecture school, I began school when the department was slowly transitioning to more advanced technologies. They didn't even have a fully functioning and integrated 3D printing lab until my 2nd year.
It is extremely simple. The project was to create a fire station. I was going to use the red "skin" to represent the fire the people deal with, and the actual building itself have a pearlescent/reflective blue paneling to show the water and calmness. I stopped working on it since another quarter has started and I'm back to taking 5 classes, 18 credits.
I'm currently 3rd year, last quarter. I'll try to keep updating this with more works as the quarter goes on, to show the progress and change in my architectural language/philosophy.
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This was from my 2nd year, 3rd Design studio. Very simple proposal for a museum-type building, sorta a dynamic style because it's near a bridge with heavy traffic and views towards a skyline and water. Everything is still abstract at this level honestly, professors don't expect much.
Plan and section wise it didn't match up very well to the flow of my exterior elevation but it was just a quick idea. I had basically no experience with actual production rendering in my 2nd year lol... So I stuck to photoshop.
I still hate designs with heavy curvature, even with the power of parametric tools. I just can't pull it off like some people.
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That section is clean. Simple to read the spaces. You're right that the exterior elevation doesn't really match what's going on inside. But that's not a bad thing per se. I'd rather have a simple layout on the inside and funky on the outside, than have it translate all the way through, know what I mean?
I'm not a fan of parametric either. I know some people in my class that are really good with Grasshopper and all that stuff and can do some cool stuff with it. I just don't care for it. With a fire station, as in my last example, you can't really get too crazy as you have to think of it as a real world implications and they expediency with which they must move when they get an alarm. That's why the building itself is simple and the exterior was going to be different. There's a rooftop garden on the left and on the space between the skin and the bedrooms.
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+ Show Spoiler +
Made a quick Donald Trump Eagle caricature in Zbrush.
Any tips on displaying huge models?
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