InFiNitY[pG]   Germany. March 14 2004 06:03. Posts 2337 | Profile Blog |
On March 14 2004 03:33 Asta wrote: i still think z has to get the gas expansion vs t. otherwise t will just take the upper terrain with his first m&m group and kill the mineral nat drones from above. or is the gap big enough? so z has more or less no choice but to go 3hatch.
I put the min patches a little away from the cliff now to avoid that. Also put the top choke a little further away from the starting nexus to avoid tankfire at it from above the choke. But imo it's possible to play without 2nd vespine early on just like ppl do on nostalgia. you can do lots of stuff with early speedlings to avoid him from getting to your base, whether you wanna 2hatch or 3hatch
On March 14 2004 03:07 SpuniasauR wrote: hehe it looks great. is it 128/128? i dont think goon rush is a big deal unless its a lil proxy (maybe on the toss builds on higher ground towards T and it could work) but i dont think thats an issue seeing the goons gotta run farrrr to get to u. ummm i think there is a lil too much gas though. zerg can power hard on 3 gas for themselves... and harder the minute they grab an island/enclosed exp. maybe the less safe expand (below outside ramps) make min only??
Yea it's 128x128. I'm not quite sure about that vespine thing. After all theres a lot more vespine expansion for z on lotem for example. On a 2 player map zerg needs some help due to the fact that theres not enough expansions to outexpand the other races, so he needs the few exps he has a little earlier. i might think about making that one min only tho.
On March 13 2004 23:14 STIMEY d okgm fish wrote: u forgot to unvision/unallie the player force tho.
it seems u made a mistake copying triggers too. u should delete the default triggers if ur gonna copy triggers that include the "50 ore" and the 2 ways other triggers, cuz now u got them both twice. in ums (and this is an ob version), these mistakes make this version weird. players start out allied/vision/allied vic to eachother and with 100 minerals.
Thx for the compliments. i think i fixed that now
On March 14 2004 04:46 MaTRiX[SiN] wrote: the map seems very hard for toss players :/ all those cliffs pvt gets impossible and in zvp it's very ez for zerg to take his first 3 xps and the toss has very far beetwen his xp - main if he gets muta harrased or something like that.. +u can attack mining probes from lower/higher ground with lurkers/hydras on both the first 2 xps :/ once u took the second xp u can defend the first but if ur gonna defend ur probes at the second xpand u'd have to split ur forces due to the dual chokes..
Hum although i didnt test that i think you're wrong. there is actually no spot on the map except the islands that you cannot reach without dropships, also p can get 2-3 expansions easily early on. Anyways i adjusted the first 2 expansions a little so they are easier to defend with cannons vs lurk harass. and as you said once toss has 2 expansions going he can stay on his cliff for a while. even if he splits his troops he still has the advantage of high ground. all theory tho...
On March 14 2004 04:02 SpuniasauR wrote:
at bottom the ramp which goes up from enclosed exp can reach to the main without goin past the crossroad exp like it does in top. that means potentially zerg needs a hatch there at the ramp OR sunks in main... have a look ull c.
and the entrance from outside to the main through the crossroad exp is wider on the top, meaning more sunks zvt to just stop rines running through sides... just suggestions mind u, i think the map is DOPE!
thx too. but i didn't really get what you meant with enclosed and crossroad exp  |
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ram   Lithuania. March 14 2004 07:51. Posts 602 | Profile Blog | |
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Asta   Germany. March 14 2004 08:19. Posts 3285 | Profile |
| i think the only problem pvt is that t can easily shift his push to different exps once he has reached the center. t can also take 3 gas very easily and from then p has no choice but to go carriers, especially as the map has no really far spaces. i only looked at the preview tho, maybe everything's all different once you really play it. ^^ |
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InFiNitY[pG]   Germany. March 14 2004 08:39. Posts 2337 | Profile Blog |
well since the cliff expansions are on totally different spots thats changed already  |
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InFiNitY[pG]   Germany. March 14 2004 08:40. Posts 2337 | Profile Blog |
On March 14 2004 08:19 Asta wrote: i think the only problem pvt is that t can easily shift his push to different exps once he has reached the center. t can also take 3 gas very easily and from then p has no choice but to go carriers, especially as the map has no really far spaces. i only looked at the preview tho, maybe everything's all different once you really play it. ^^
I think on 2 player maps fast carriers are the only option anyways since you cannot outexpand the terran there |
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Free.ZerGgEe   United States. March 14 2004 08:46. Posts 21 | Profile |
But you can 3rd hatch at the gap and build sunks |
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Pacifist   Israel. March 14 2004 12:03. Posts 1616 | Profile |
wow, nice map so is there the latest version that i can DL? |
| | Riding a bike is overrated. |
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InFiNitY[pG]   Germany. March 14 2004 12:12. Posts 2337 | Profile Blog |
| i sent it to physician he'll hopefully upload it until tommorow |
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Physician   Germany. March 14 2004 14:05. Posts 4061 | Profile Blog | |
| | "I have beheld the births of negative-suns and borne witness to the entropy of entire realities...." |  |
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User_2   Russian Federation. March 14 2004 15:04. Posts 1020 | Profile |
Call me retarded, but i dont see a difference =(
Edit: Well, now that i think about it, its prolly cuz the pic isn't updated.Last edit: 2004-03-14 15:06:07 |
| | To my teacher: Sir, you are too tall. |
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InFiNitY[pG]   Germany. March 14 2004 16:01. Posts 2337 | Profile Blog |
yea right the pic isnt up to date which is kinda bad 
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SpuniasauR   Australia. March 14 2004 18:44. Posts 1500 | Profile |
heheh gw infinity, and nice to see ur attending to the suggestions! please make more maps!!
wat i meant was if u go to the bottom base through the mid right exp, u can go onto the ramp, and follow it down into bottom's main WITHOUT passing bottoms elevated expand. at the top u must go through the elevated expand, but u dont pass that expand in the bottom. thats a big prob for zerg as a bunch of rine can just run in through there on top of having to sunken up to cover ur gas expand.Last edit: 2004-03-14 20:40:42 |
| | A firebat to your Zergling. |
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Physician   Germany. March 14 2004 20:09. Posts 4061 | Profile Blog |
| Argg.. No one looks at the picture ~ grrr.. but I will change it. I am very tempted now to change all the mineral patches and put 50k patches ~ you ungreatful orc. LOL |
| | "I have beheld the births of negative-suns and borne witness to the entropy of entire realities...." |  |
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KeRRi   Germany. March 16 2004 03:57. Posts 66 | Profile |
| infi bw.de has enough space - just tell me what to do and you'll be supported - only if you want to be of course |
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InFiNitY[pG]   Germany. March 16 2004 05:33. Posts 2337 | Profile Blog |
| Kerri you got icq? I don't wanna bother entropy that often, cuz i'm already about to finish the 2nd map, maybe we'll find an easier way |
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koehli   Germany. March 16 2004 07:15. Posts 350 | Profile |
| Seems that Infinity forgot to say "thank you" to Physician ;-) |
| | You go to war with the Army you have, not the Army you might want or wish to have at a later time. |
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InFiNitY[pG]   Germany. March 16 2004 07:29. Posts 2337 | Profile Blog |
no actually i told him how much i appreciate what he did  |
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bigMommA   March 16 2004 07:29. Posts 1985 | Profile |
| on a second look, those 3 expansions seems too close to the main. i can picture TvP would be kinda boring on that map. maybe even other MU's. terran builds defensively and massing with 3x expansions.. toss do the same. little harassing from both sides but not so much damage. then its 200/200 supply battle, most likely terran will win. |
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threshy   Qatar. March 16 2004 08:32. Posts 512 | Profile |
| Infinity, you don't mind if I use this map in the League of the Americas, do you? |
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InFiNitY[pG]   Germany. March 16 2004 10:52. Posts 2337 | Profile Blog |
hum that would be pretty cool actually 
btw bigMommA i see your point, but there are a few factors that you have to take a look at... the jpg hasnt been updated as i already said, the 1st vespine expansion is now at the very end of the cliff which means terran will have to live with 1 vespine for a while which is a pretty big advantage for p. Also terran can't drop anywhere where p cannot reach without shuttles so he doesn't need those early on. and as i already mentioned, the toss can use those advantages and his cliff to actually get carriers faster than usually which makes this take-three-expansions-and-wait-for-200-supply strat very hard if not impossible |
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