[MAP] Micro Test - Page 5
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TT1_banned
Canada1206 Posts
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alpskomleko
Slovenia950 Posts
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TT1_banned
Canada1206 Posts
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Chef
10810 Posts
For those who beat it and need a challange: Try beating the levels as fast as possible (without abusing AI) and post your records here. Some people have methods that, while they work, are frankly too slow to work in game. Maybe post replay if it's something most people are having trouble with. Cheers, | ||
Chef
10810 Posts
BWChart says it's 28. | ||
humblegar
Norway883 Posts
On December 19 2006 15:53 TT1 wrote: its all easy except the 1tank + ship vs 2 goons i got tired of trying on that one ;d I could use some tips on this one too. | ||
IntoTheWow
is awesome32243 Posts
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Chef
10810 Posts
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Foresaken_Foreskin
Canada92 Posts
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Foresaken_Foreskin
Canada92 Posts
object to make the tanks kill each other. so maybe even 4 tanks so it is a longer game. the goon vs mines should add 3 more mines. and the dt+obs needs more mines, 2 maybe. Lvl7) more burroewed units. | ||
Foresaken_Foreskin
Canada92 Posts
honestly this is good for when yo just wake up cus ur hand is never really awake for the mouse, but after a few of these asap after long sleep it is ok! GJ PsycHOTemplar i am in debt to you for long time. [url blocked] | ||
SunProject
Great Britain43 Posts
that sounds easy to me.. looks good though | ||
Way
Canada565 Posts
it would be a challenge if you added more new interesting levels :D i kinda get bored of these levels lol XD | ||
Cloud
Sexico5880 Posts
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Bajadulce
United States322 Posts
Also not to disrupt this thread, but since you're so interested in the creation of micro challenges, you might want to check out this thread Micro grid It is a detailed look at this subject including a test map test map Ok again.. this doesn't warrant starting a new thread.. just some additional micro info for you to check out. I will try your map again and If I'm not too embarassed post a replay. btw are you the same PshchoTemplar from SEN's melee map section of old? | ||
wXs.Havok
Argentina529 Posts
Level Ten: 4 Muta VS 4 Scourge (All Mutas must survive) I prefer to lose 1 muta suiciding it to all the scourges than having 4 mutas about to die. | ||
unsoundlogic
United States391 Posts
On December 22 2006 07:58 wXs.Havok wrote: i dont agree about this one: Level Ten: 4 Muta VS 4 Scourge (All Mutas must survive) I prefer to lose 1 muta suiciding it to all the scourges than having 4 mutas about to die. I think you're supposed to be able to kill at least some of the scourges, so some muta are at full health. Well, maybe you're supposed to kill all the scourge, but I'm too chobo for that T_T;; | ||
Chef
10810 Posts
I'm starting to think it's going to be really imperative to add a hints option for noobs. If only so I don't keep getting these questions in the thread. I will try your map again and If I'm not too embarassed post a replay. btw are you the same PsychoTemplar from SEN's melee map section of old? Yeah, I am =) the goon vs mines should add 3 more mines. and the dt+obs needs more mines, 2 maybe. Lvl7) more burroewed units. Why? Once you get it you get it. I could add 100 more mines and it wouldn't be any more difficult. If you really want more mines, just restart the level. | ||
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