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  Spartan   United States. September 22 2009 04:20. Posts 1174Profile Blog 
via SCLegacy.com



Summary..
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.
# Blizzard does have interest in exporting replays to a video format, but will probably not get around to it soon due to time constraints. Dustin Browder claims "We're hugely interested in supporting e-sports and this is one of those things we want to do. I don't know what the status on this is, but we will have patches after ship and expansions yet to come."
# The map editor will be released on beta, but not at day 1. Probably somewhere mid beta. Blizzard wants to beta test the editor itself first and see how it interacts with Battle.net. Also Blizzard wants to let modders try it, so when release comes we will see some cool mods pretty early.
# Some RPG-style quests in StarCraft II take hours to create, others could take weeks or months, depending on how difficult it was to put together. Blizzard wants some of the quests to have multiple solutions. They did not want an RPG system that implies that there will be hundreds of quests. They want it to be more about the starmap and tech purchase.
# StarCraft II has alot of unit models that are no longer in the multiplayer, and some who were made specifically for single player. Dustin didn't have a number, but claimed we will probably have to wait until the expansions to reach the same amount of models that were in WarCraft III.
# The BlizzCon demo takes place at the middle of the beginning part of the campaign, there are three missions previous to the mission branch playable at BlizzCon. The Zerg are making their move into Terran space, but Jim Raynor at the time is leader of a relatively small and helpless faction.
# Blizzard has put equal emphasis on the importance of single-player and multiplayer. Many fans of the series that are still active in the community are focused mostly on multiplayer, but much of Starcraft's popularity is based on it's campaign modes.
# Dustin's biggest hope for the game is racial balance and living up to StarCraft's expectations and legacy.
# The campaign has a full tutorial system, with videos and interactive missions. Skirmish mode also includes starting tutorials for the non campaign races. The campaign also includes multiplayer oriented challenge modes that help practice skills and tactics used for multi-player battles.
# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Unit upgrades and unique abililty upgrades are not segregated in order to make the building choices more varied and interesting.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.
# The Raven is close to how they want it designed, with some changes possibly needed for the point-defense turret to make it's role more clearly understood.
# Infestor's spells are currently being re-worked.
# Burrowed Banelings contain Terrans until they acquire mobile detection (Ravens).
# Some Protoss missions are playable in WoL for storytelling purposes.
# The campaign currently has approximately 15 tilesets.
# Mutiple tilesets can be used in single maps.
# The basic idea for the Protoss campaign is the ultimate shattering and re-unification of the Protoss factions. The basic gameplay idea is to utilize the strengths and weaknesses of different Protoss factions to create your own new Protoss unification.
# The plan for the Zerg campaign is to be hero-centric than the other two campaigns.
# The Protoss campaign will be more focused on the Star Map and planet exploration than the Terran campaign.
# The DLC plan includes additional challenges more geared to the evolution on the current meta game. Other DLC plans are still not decided.
# Map editor features not necessary for StarCraft II (such as an inventory and hero system for DOTA clones) are included.
# Models and graphics from the campaign can be used in custom maps, animations can not.
# The Zerg have more "iconic" units that they feel could not be removed (zergling, hydralisk, mutalisk), so it is more difficult to make the Zerg fresh and interesting.
# The campaign will feature a lot of super high powered unit upgrades and abilities that won't be in multiplayer.
< ! - - V I L E G A M I N G . C O M - - >
Old Post

  Pufftrees   September 22 2009 04:21. Posts 407Profile 
Cool read, thanks for posting.
Chance favors the prepared mind.
Old Post

  lipebra   Brazil. September 22 2009 05:33. Posts 31Profile 
When I read interviews of officials of the blizzard I am assured that the final game will be great. Not only do they spend a lot, what other company spends 6 years to make a game? But they integrate with the community.
peixe
Old Post

  Zato-1   Chile. September 22 2009 05:54. Posts 785Profile 
Thanks for the link. I've been wondering what the Protoss campaign would be like, I enjoyed the teaser that was provided ^^
The road to hell is paved with good intentions.
Old Post

  Tritanis   Poland. September 22 2009 05:57. Posts 177Profile 
Good to hear that they want to do something with proton charge, it is so dull in its current form.
Last edit: 2009-09-22 05:57:48
I live, I serve, I die for the Metal
Old Post

  JohnBall   Brazil. September 22 2009 07:32. Posts 1028Profile 
Thanks for the info. I was wonder how long it would take before someone transcribed that stuff
Perfecting the Art of Five Pool for Ten Years
Old Post

  n00bonicPlague   United States. September 22 2009 07:38. Posts 144Profile 
SCL FTW
Beta = ??/??/09
Old Post

  Folca   September 22 2009 07:46. Posts 1972Profile Blog 

On September 22 2009 04:20 Spartan wrote:


# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


uh oh.
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Old Post

  Tsagacity   United States. September 22 2009 07:56. Posts 1238Profile 
Where's parts 2-5?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Old Post

  Trozz   Canada. September 22 2009 08:20. Posts 336Profile Blog 
Just play the first part.
It will playlist the others.
Awesome interview!
The above was a Haiku
Old Post

  d3_crescentia   United States. September 22 2009 08:26. Posts 500Profile Blog 

On September 22 2009 07:46 Folca wrote:

Show nested quote +



uh oh.


I look forward to all of the 1a jokes that will continue to haunt these forums.

Thanks for posting this interview!
once, not long ago, there was a moon here
Old Post

  Misrah   United States. September 22 2009 11:44. Posts 1077Profile Blog 
LOL blizzard thinks that zerg is underpowered lol.....

Larve Inject anyone?
Do the Impossible, See the invisible, ROW ROW FIGHT THE POWAH!
Old Post

  nataziel   Australia. September 22 2009 12:14. Posts 999Profile Blog 

On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.



I KNEW IT! PROTOSS IMBA
It was like 25 min per mine, buy three, get a vulture free. Makes sense to me if this nighthawk is supposed to be a flying SCV. - Cpt. Cocaine
Old Post

  Dametri   United States. September 22 2009 12:24. Posts 588Profile 

On September 22 2009 05:57 Tritanis wrote:
Good to hear that they want to do something with proton charge, it is so dull in its current form.

And worse, as archerofaiur pointed out elsewhere, you have to target cast it when there's only ever exactly 1 place in range that you'd ever target it
i once had sex with a dog,twice -z7-TranCe
Old Post

  Simple   September 22 2009 14:20. Posts 196Profile Blog 
thanks for the summary

and ya, i think one of the things that get overlooked is the story. everyone is so focused on beta, when the game is coming out, how it looks, how itll play, etc that they neglect the fact that there is a story that needs a little more resolution and closure

  Hyde   Australia. September 22 2009 14:45. Posts 1094Profile 
Thanks for posting this, I am really excited to hear that there will be some P missions playbale in WoL, and also the part about Protoss unification.

The fact that you can now have multiple tile sets in one map is absolutely crazy. Go from green lush forests to larva.
I won't kill you...But I don't have to save you

  DeCoup   Australia. September 22 2009 15:41. Posts 653Profile 

On September 22 2009 04:20 Spartan wrote:
# For BlizzCon 2007's story-mode build, most players would just click through Raynor's dialog lines, ignoring them. Blizzard wanted the player to choose how they want to play the game based on the missions they chose, not based on something they said in a bar, because that doesn't feel appropriate for a game about commanding armies and smashing empires. Choices that gave more meaning were; "Where do I send my army next?" and "How do I upgrade my technology?" The choices you were given when speaking to other characters looked like they were important and meaningful, though they really weren't, that's why Blizzard removed it from the game. Some people would probably have enjoyed this part of the game, but that's not most people. Blizzard cut content because they want to keep the best stuff, and overall this makes it a better game.


So the story mode no longer has interactive dialogue with characters? That's a huge change. I wonder how they will manage to make the same level of backstory for characters like Tidus available. Can't wait to see how the dialogue with characters on the hyperion is handled now.
OP? Imba? Beta!

  PobTheCad   September 22 2009 16:42. Posts 650Profile 
sounds good
15 tilesets is alot , im trying to figure out what they might actually be
jungle , lava , badlands , desert , twilight , ice , swamp , space , installation , city
i can only think of 10
Once again back is the incredible!

  zatic   Germany. September 22 2009 17:15. Posts 2811Profile Blog 

On September 22 2009 04:20 Spartan wrote:
# Racial identities and playstyles are being treated as self-emerging through develeopment. Terrans have developed into a much more mobile race, but this is not the final decision for their overall playstyle feel.
# Macro mechanics are still being reworked, overall they are happy with spawn larvae and MULE calldown, while Proton Charge is still being looked at for big changes.
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


I am glad to hear all that and I am excited to see further development the next couple of months.



# Internally, Blizzard feels the Zerg are vastly underpowered, namely in tier 2. Beta will be the period where they direct the game's balance.
# Infestor's spells are currently being re-worked.


Thank god. So glad they are on to this. So far the Infestor has been a joke compared to the other races midgame casters (Templar, Ghosts). Too funny they are still saying the Zerg are that underpowered.
I know TeamLiquid is known as a massive building

  Monokeros   United States. September 22 2009 17:27. Posts 1233Profile Blog 

On September 22 2009 04:20 Spartan wrote:
# Dustin feels that Zerg and Terran are close to equal difficulty, with Protoss being the easiest to use.


They were worried about it being equal to Starcraft well this here states its perfectly balanced, just like starcraft.
"He could be wearing skates and I could still rest my beer on the top of his head while on the couch." - Manifesto7's reply to my now closed [D]Chill is short, thread.

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