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Welcome to the S-Class

Forum index > Brood War 1 2 3 4 5 6 7 8 9 10 11 12 13 Next All
  DoctorHelvetica   United States. October 10 2009 19:04. Posts 6336Profile Blog 
[image loading]

Welcome to the S-Class
Heroes, Rivalries, and The Post-Hero Age
A BroodWar Article by DoctorHelvetica


We live in an era without a face, without a hero, without a god. We also live in an era that produces the highest skilled players imaginable. Is StarCraft dying? Or is this just a new life?

Let's remember a time when big personalities and epic rivalries fueled E-Sports. Let's celebrate the skill of the players we cherish now. Let's look forward to the future, whether you think it's bright or dark, it looms upon us.

Every sport needs a hero.

Please keep in mind this is an OPINION piece and is not meant in anyway to be objective. This is just how I feel about the way the scene was, is, and will be. Absolutely no flamewars.


What is a hero?


[image loading]

I think this might be one...


There was once a time, a place, and a scene in which there was one man, one gamer, and one genius we could all look up to. Someone who was sure to win that OSL title, someone who was sure to amaze us with every game he played, someone who was sure win a starleague title, to conquer and rule as the benevolent leader of the BroodWar community. This hero would become the single representative of E-Sports, this hero would change the game forever, and this hero would leave fans in awe and give anti-fans a focus for their hatred.

Indeed, the E-Sports kingdom once had an emperor. His name was Lim Yo Hwan. When someone asks me "What good does a champion, a face, a hero really do to the scene?" I can only point to The Emperor himself. This man invented BroodWar, he made the sport what it is, and he brought the fans to the table. This sport lives on because of the flair and personality he brought to BroodWar; becoming more than just a gamer and transcending the stereotype that gamers were anti-social outcasts.

A hero dominates the scene, changes the metagame, and brings attention to the scene all at once. He is an all encompassing figurehead of BroodWar. Lim Yo Hwan was more than just a player, he was a role-model, a celebrity, a hero and giver of hope to gamers everywhere. He is a personality to the public, a king to his game, and a god to his fans. A hero is what eases people into becoming fans and is what keeps them in for the long haul. They're a spokesperson for e-sports, proof that nerds can be sex symbols.

Every sport needs a hero. Every sport needs a Pele, a Michael Jordan, or a Tiger Woods. StarCraft has had it's share of heroes. SlayerS_BoxeR, [ReD]NaDa, Iloveoov, and sAviOr. The 4 bonjwa's, the 4 men who dominated the game and made all fear them. The men who brought life and energy to the game, gave it a spirit, and more than anything brought attention and popularity to the scene. BoxeR was the face of video games in Korea, a tall, handsome, and charismatic man that every parent could appreciate; that every citizen could respect.

[image loading]

A hero's presence is always felt...


What is a hero? A hero doesn't just dominate and win a lot of games, otherwise Jaedong would be our hero without a doubt. A hero inspires awe with his games, strikes fear into the hearts of all who meets them, and changes the way the game is played. A hero has moments that make you jump out of your seat and yell in excitement. While it's impressive to see Jaedong multitask a group of mutas, while ling harassing, massing lurkers, and expanding; there's nothing truly heroic about it. When NaDa individually yamato cannons more than an entire control group of BattleCruisers, it's heroic. Times have changed. We no longer have this one hero, or even a few.

There was a time when you could always count on NaDa, on Iloveoov, on YellOw, on sAviOr, on BoxeR. These were faces of the sport, they were rivalries that ignited an inferno among the fanbase. Let's not pretend we don't have modern equivalents, but there are too many faces now. Before there were a few heroic men standing above all, looking down upon the rest, that those under them would learn from their heroic deeds and one day become gods themselves.

There are so many players now capable of winning a StarLeague or dominating ProLeague that could we reasonably select one as hero, as a face, as a king? Jaedong, FantaSy, Calm, Bisu, Stork, JangBi, FlaSh, Mind, Leta, go.go, YARNC, Luxury, fOrGG, Iris, EffOrt, Kwanro, ZerO, Hwasin, KaL, Sea, Light, and the list goes on. So many players with the potential skill to knock the "champion" off his throne that being the champion means almost nothing. You're not a hero if you only last a season.

The heroes of old and their rivalries defined the personality of the BroodWar scene. We can thank the likes of Lim Yo Hwan, Hong Jin Ho, and Park Jung Suk for that. The games played between gamers like these are the things of legend, even between players with a great disparity in skill, to see two huge personalities sitting in those booths was electric to the audience.

legendary players need legendary rivalries...


Aging Heroes, Young Villains, and Electric Rivalries


[image loading]

When gods do battle...


BoxeR vs Anytime. Iloveoov vs JulyZerg. NaDa vs sAviOr. sAviOr vs Bisu. These were the rivalries that ended the life of the hero and began a new era of revolution. Anytime put an end to BoxeR's domination, he never fully recovered from the loss. Sashin, the dark god of death ruled with an iron fist, the dark kingdom of the villain known as Anytime[gm] stood strong until the emergence of a new hero.

Each new hero falls to a new villain. NaDa could not beat sAviOr, his legendary SK Terran made to be a joke. His hero throne usurped by the zerg sAviOr, who revolutionized 3 hatch play and became the new hero, changing the game, making zerg a race to be feared once more. Mutalisk micro and crippling dark swarm usage became the weapon of choice for post-sAviOr zergs. It wasn't about genius micro of what were previously seen as weak units but rather frighteningly intense macro, a fast hive, and pushing straight across the map with plagues and swarms covering the map. The maestro truly turned the song of zerg into a symphony of destruction.

Iloveoov fell to JulyZerg, a macro player who was supposedly invincible against Zerg could not win against the micro intensive zerg play of July. sAviOr fell to the revolutionary protoss play that Bisu borrowed from Daezang. These were the villains that made our heroes fall from grace, but does that change their hero nature? Does Lim Yo Hwan still not command respect when he walks into a room? It was the legacy of their games, the moments, the gems hidden inside the statistics that made them who they were. When has a protoss commanded as much excitement as nal.rA? When has a terran made you giggle with excitement as you guessed what zany build he would pull out of his hat since the emperor himself?

These heroes are still every bit as respected as they once more, but they no longer rule the scene, ended by villains they hide in the background. They are tools of nostalgia, old favorites that make those who have been watching since 2002 crap their pants with excitement. But they are still relics of a forgotten age. An age when one rivalry dominated the scene, when everyone HAD to see the BoxeR vs YellOw game, the NaDa vs Anytime game, the sAviOr vs Hwasin game.

These rivalries are what ignited sparks among the fanbase and created series games that no one in their right minds would miss. How can you compare Jaedong vs YellOw[ARNC] to sAviOr vs Bisu? These rivalry matches generated INSTANT hype and even when the games were poor in quality they had a particular energy about them that left viewers satisfied. No one would pretend that FlaSh vs Jaedong in the GOM Classic was a good match, but it generated electric waves of excitement due merely to the rivalry.

[image loading]

Can a new rivalry live up to the test?


Now the word rivalry is all but meaningless as the dominant player changes at the drop of a pin. Jaedong has been rivals to Stork, FlaSh, Luxury, Bisu, and FantaSy in the span of less than 2 years of BroodWar competition. When you think of BoxeR's rival you instantly think YellOw; that's a rivalry on par of Packers/Viking, on the par of Ash Ketchum and Gary Oak. It doesn't change, it doesn't falter, it's an eternal clash between two geniuses of the sport.

Todays rivalry works something more like this: Great players play a few closes series. They are declared to have a rivalry. One of them slumps and then a new "rival" appears and lasts about a season and a half. Is there a single rivalry in BroodWar anymore that compares to what was once had? Jaedong/Bisu have played a great series in GOM and some seriously high level games in Proleague, but is it any better to games that FlaSh/Leta have played? That FantaSy and Stork have played? How long will it be until one of them slumps and someone else takes the place?

Rivalries, villains, heroes made StarCraft an e-sport with a bit of flair. It wasn't just nerds playing a game, it was strong, handsome, and charismatic men waging war over a digital landscape, rife with ceremony, pyrotechnics, and legendary rivalries. This has changed. StarCraft is a different sport now. There is no hero. There is no villain. There is no face of the game. Who are we to look up to? Who is the man who will raise the TV ratings, change the game, and dominate it at the same time? Kim Taek Young was the last true hero and Jaedong might yet be his successor. However, the state of starcraft is a bit different. The focus on flair and persona has decreased in the wake of a skill-level explosion. Some may find this depressing, others like myself find it enthralling. While the personalities may not be heroic, the games certainly are. As we transitioned from an era of personality rivalries and heroic characters we moved sharply into an era where there are too many great players to fill one room. A whole new class.
Welcome to the S-Class, mon cher'

Meet The Heroes:


Let's take a time out as we move from an era of big personalities and heroic charms to take a look at the players who made that era what it was. These are some selected articles from around TL (including one of my own :3) that are great representations of those progamers and who they are.

YellOw

+ Show Spoiler +


Iloveoov

+ Show Spoiler +


NaDa

+ Show Spoiler +


sAviOr

+ Show Spoiler +

Bisu

+ Show Spoiler +



The Heroless Age?


[image loading]

The Legacy Will End With Me


Despite his ambiguous bonjwa status, Bisu did shortly dominate the scene and display the charisma and presence expected of a BroodWar hero. Come 2008, we had several BroodWar monsters stomping around the scene, many "heroes" in a class of their own, far above the rest. Gone was the time when there was one king of the game, one "bonjwa", but rather a whole host of kings clashing with a ferocity and level of skill that no one would have imagined possible in the BoxeR era.

There was something mystical about the age of heroes that is now all but gone. While there are great plays, while magic does happen, most games are standard macro build against standard macro build. The "heroes" of today aren't wizards, gods, or magicians like Kingdom, Casy, and Chojja. They are robots capable of destroying any other player on any given day. There is a different intensity now, a different experience, and I would submit that it may be a bit less spectator friendly. Without statistics to substantiate it, I make my claim cautiously. By no means is the improved macro of players ruining the fun of StarCraft, it's just changing it. As far as I can see, the fun is a bit more technical, more suitable for those who have been in the scene and have a good understanding of the game.

Keep in mind there are many reasons for this. Iloveoov's macro revolution brought the game away from crazy and flashy micro builds to standardized macro heavy build orders capable of crushing the opponent with giant armies before they know what's happening. Compare the schedule of progamers now to progamers in the age of BoxeR and NaDa. In the age of heroes, BoxeR could sit down and practice for one series for an extended period of time. He could come up with genius builds to counter his opponents exact playing style, whereas now a player is far better suited to use one of many standard cookie-cutter builds and rely on his mechanics to get him a win. The modern player simply doesn't have the time in his schedule to come up with something totally unique, he only has time to win.

KTF's FlaSh dominated 2008 netting a GOM and OSL win, but was stopped short often in proleague by Jaedong, who won the MSL that year and the OSL in the previous year. Stork dominated everyone in early rounds of starleagues and was a proleague monster for Samsung KHAN. FlaSh and Jaedong that year stomped all over proleague and held a short lived but strong rivalry. Jaedong won the following GOM tournament, July made a surprise comeback into the OSL, and fOrGG dominated FlaSh and Jaedong in the MSL.

Who was bonjwa? Who was our king to be? Perhaps the era of revolution was over. Everything had been done, everything had been thought of. Now it was time for a younger generation with supreme mechanics to take the ideas of the old heroes, make small innovations, and battle with a level of skill that still blows my mind. The closest thing to a Bonjwa in this small period, FlaSh, was still vulnerable to an entire host of players. He consistently lost to players like Stork, Jaedong, fOrGG, and Bisu.

Jaedong is the best player of our era, there's no denying. While I feel personally FlaSh at his peak is better than any player in history and his full potential will never be topped, the fact is Jaedong has posted 3 OSL victories, 1 MSL victory, ProLeague MVP, and the most ridiculous ZvZ statistics to ever be seen. However, he's never a sure bet, he's never a lock for the finals and he often goes into 1-2 week slumps. In fact, Stork has a winning record against him and he has dropped series to the likes of FlaSh and fOrGG. If I saw some amateur knock him out in the Ro64 I wouldn't be the least bit surprised, only disappointed. If NaDa didn't at least make the semi-finals at his peak, it would have shocked and apalled everyone watching. NaDa was in an S-Class of 4-5 players. Jaedong is in a double-digit S-Class where A-Class players often go above their own "skill level" and play A-Class games. Look at Pure's PvTs in early 2009, Thezergs play in the Ever 2008 OSL, Light's TvT's in proleague. These "weaklings" often defeat our "gods". At the moment, Jaedong is the closest thing we have to a hero, to a bonjwa, but there is something different about him. He hasn't revolutionized the game, he isn't a genius, he's just really damn good. He's a hero of mechanics, but he doesn't have the personality to carry the scene.

If anyone could be defined as bonjwa it would be him; however his lack of personality and the competition that faces him has kept him from the hero status that even a less dominant player such as Bisu held. Jaedong hasn't done too much to revolutionize zerg beyond sAviOr's innovations besides perfecting what the maestro had laid out for him. Bisu is known as the revolutionist and while he may never have the statistics of Jaedong; his charm, game changing play, and legendary status propel him onto that hero echelon that Jaedong stands so near to. Yet, he is still not what we would call a bonjwa. Where are we without a Bonjwa's dominance or a Hero's charm?

What we are left with is something of a "Bonjwa Squad", what most of us would call the S-Class. These are the players that all have the potential to win a StarLeague and consistently show strong results. FlaSh, Jaedong, and Bisu are easily the most skilled and talented players in the history of BroodWar. FlaSh revolutionized TvP and almost every build is now based on his fast upgrade style, but it's not the same as NaDa's tornado terran and Iloveoov's macro revolution. Jaedong changed the confidence of zerg and showed that with strong mechanics and multitask, the mutaling combination is to be feared by any race. Bisu is the last hero to stay strong into the new era but he cannot be what he once was because he cannot dominate.

[image loading]

Is he the one?


This class extends beyond the grasp of the three neo-kings, FantaSy has what it takes to become a hero, but the fact is that he will still lose to Jaedong. He will still lose to Stork's beast PvT. He will still lose to FlaSh. He is by no means guaranteed to win an OSL or MSL, in fact these past few years have seen more consistent upsets than any other. FantaSy is the player that has the personality, the creativity, and the wits to be a hero; but not the results. While the true essence of a hero is the unique nature of his play (and FantaSy's valkyrie build certainly qualifies under that standard) FantaSy hasn't dominated the scene to be a hero like the 4 bonjwa's were or even their lesser counterparts nal.rA, YellOw, Kingdom, and the likes of them. Could FantaSy be the face we're looking for?

Stork, Calm, EffOrt, YARNC, Luxury, Iris, BeSt, Jangbi, Mind; these players pop back and forth from A to S-Class. All of them have the potential to win a series against the big three, all of the have the potential to win a StarLeague and I wouldn't be the least bit surprised if a player like Jangbi, Mind, Stork, or EffOrt won a starleague this year. That's how this era works. That's what this is. This is an era without a hero; because there are too many people capable of being one.

We transition to a future that is uncertain; StarCraft 2 is bound to hit soon with unforeseen consequences for the BroodWar scene. Will BroodWar die? Will both games co-exist as equals or will SC2 dominate on it's release? Looking into the future can be very frightening for some E-Sports fanatics, but I say there is nothing to fear.

Look into the crystal ball...


An Uncertain Future


[image loading]

The S-Classer With The Most "S"


A sport without a hero is a sport without a face, without a soul, without an essence. However how can you call a sport dead when the players are better than ever? Rumors of BroodWar losing popularity in Korea come about and we can only speculate as to why. While I would submit the lack of a face is an important aspect as well as KESPA's overly bureaucratic approach to regulation, a lot has changed and many of us might find this for the better. Skill has skyrocketed from the days of GARIMTO and TheMarine.

While this high skill level makes for the best games we've seen in years, it has to some extent drained the sport of it's personality. Goofy hairstyles, absurd trash-talking, big costumes, and bigger egos once were a huge part of E-Sports. While KESPA has cleaned all that up as of late, a bit of the charisma is gone, players have become macro robots playing 3-5 games a week (including series games) perhaps losing a bit of their soul in the practice room. But there is no doubt about the high levels of skill shown in the play. These macro wars are in many ways every bit as satisfying as BoxeR's old games.

Just think how far we've come from Grrr.... vs H.O.T-Forever to Jaedong vs FantaSy. Skill has increased absurdly even from the days when sAviOr and NaDa dominated the scene. FlaSh, Jaedong, Stork, and Bisu have pushed the game to it's absolute mechanical limit. With enough collective APM to pay off the US debt to China these young players have revolutionized the way we think about the game. BoxeR's flair and power were incredible to see in 2002, but these builds are simply reflected by great micro. Most creative builds work against a player with bad mechanics, two players working with limited physical dexterity, forced to rely on their great wit to win. Compare that to a modern TvZ: two players with premapped well known build-orders, in a war of multi-tasking, unit production, and large-scale army micro.

[image loading]
A relic of a time gone by...



These games are breathtaking works of art, just as much as BoxeR's micro revolution in the early millenium. They are giant waves of space vikings crashing against a storm of zergling brood, massive production facilities capable of reinforcing a tank squad in seconds flat. Who knows what BoxeR could have done with mechanics like these, perhaps we see a bit of it in FantaSy; but still, players know what wins them the game at the end of the day. Good mechanics, good macro, good multi-task.

Just look at who we may consider to be the most important player of these past few years. Lee Jae Dong is not an incredibly tactical player, nor is he an incredibly creative player, like Plexa said, he's just so perfect in his execution that nothing works against him. He is an immovable wall and an unstoppable force, because of his hands. Because of his skills. Not because of his wits and innovation.

Thus the game becomes more and more entertaining to those who truly appreciate it, to those who play and understand it. Let me use the analogy of a drum solo. As a percussionist myself, the most technically impressive drummer brings me the most excitement. A load of new techniques to assimilate into my arsenal, pushing the limits of what can be done, and showing me something I never thought possible. A simple and melodic drummer will entertain the masses but is not as exciting (although appreciated) to those who are well versed in the craft. Perhaps StarCraft games have lost a bit of their mass appeal, becoming more and more focused toward an audience that can appreciate the delicacy of the mechanical involvement as well as the intricacy and force of the macro-game.

Is BroodWar dying? No, it's becoming less marketable in Korea and this should not be a surprise or downer for anyone. For one thing, KESPA's policies could easily change and bring a lot of disenfranchised fans back into the sport. Unfortunately we do live in an age of a faceless game, where there is no hero, where there is no korean superman. However, the foreign scene seems to have taken the opposite direction...

[image loading]

Hello, this is Nick "Tasteless" Plott...


The GOMtv Star Invitational was the first Korean "StarLeague" to be casted in english to the world. While the GOMtv tournaments weren't that popular in Korea, Nick Plott's colorful and simplistic commentary attracted foreigners of all skill-levels to watch the tournament and brought a whole host of new and non-korean speaking viewers to the table. While many of these viewers merely watched GOM and then trailed off, many came to TeamLiquid and grew to love the OSL/MSL/ProLeague and everything surrounding the scene. One of those viewers was myself.

While I can't speak for everyone, I can speak of the impact GOMtv had on me. I had a friend by the name of Dana who watched professional StarCraft on occasion, a game I had not even picked up since the vanilla version. He gave me the link to GOMtv and eventually I caved in at watched. While I didn't really understand the game, the humor of Tasteless, and exciting nature of the action kept me involved as a viewer. I purchased BroodWar, started watching old VODs, and before long here I was on TeamLiquid writing articles and posting like a madman. I'll never forget turning GOMtv on in the school computer lab, barely listening to Tasteless out of one speaker as FlaSh crushed Anytime in a dominating series. As far as I see it, the foreign scene is growing bigger while the Korean scene is perhaps growing smaller. KESPA's idiocy, the dropping of many sponsors/name changes within a year, (KTF, OGN, Lecaf, and HanbitSoft) and the lack of personality (the lack of a hero) in the current scene today may all be contributing and warning factors of a scene stagnating or heading toward stagnation.

TeamLiquid has grown exponentially, hosting it's own StarLeague, a popular Fantasy League, getting Korean progamers on TeamLiquid attack, hosting bigger and bigger events at WCG and Blizzcon, gaining more insider access into the Korean scene, and expanding as a forum while we move into the era of StarCraft II. The foreign scene continues to grow in many ways; WCG/Blizzcon has also grown with each installment. Foreign players have gotten better and better as we have seen both IdrA and nonY on CJ and eSTRO respectively and the rumors that eSTRO is going to take ret have been spreading like wildfire. With the death of GOM I'm not sure how many more foreigners can be brought into the professional scene so easily and concisely, but doubtless the following has increased exponentially since the days of SlayerS_BoxeR.

StarCraft 2 will see the emergence of a new hero. Who will reclaim the throne of E-Sports King. A man who will dominate the game and show us how it's played. We fear change but soon we will all applaud when a new emperor takes his rightful seat above us all. Those of us who came in the godless era will finally know what it is like to witness a hero in action. Don't fear change. Embrace it.

This isn't death, it's evolution.
Last edit: 2009-10-18 15:59:26
PM me or konadora to join the "loli is not a crime" club | Yuri is loev <3
Old Post

  DoctorHelvetica   United States. October 10 2009 19:10. Posts 6336Profile Blog 
oh and thank you keit for the banner
PM me or konadora to join the "loli is not a crime" club | Yuri is loev <3
Old Post

  konadora  *   Singapore. October 10 2009 19:10. Posts 22172Profile Blog 
was waiting for this to get released.

Time for a looong read
(゚∀゚) (゚∀゚) | #1 sAviOr[gm] fan! & #2 Fantasy fan! | (゚∀゚) (゚∀゚) | Brigade chief of the "Loli is not a crime" Brigade! | Current number of members: 8!!! | Newest Member: So no fek! ( ̄▽ ̄)ノ
Old Post

  {88}iNcontroL  *   USA. October 10 2009 19:10. Posts 22028Profile Blog 
Stunning article well done.
I am currently training individuals in SCBW for cash. PM if interested.
Old Post

  DoctorHelvetica   United States. October 10 2009 19:11. Posts 6336Profile Blog 
i thought it was alright too
PM me or konadora to join the "loli is not a crime" club | Yuri is loev <3
Old Post

  2Pacalypse-   Croatia. October 10 2009 19:14. Posts 184Profile 
wow, simply wow.

where's Reach though?

also, I'm one of those that DO fear of change (at least in bw->sc2 case).
~bw4ever~
Last edit: 2009-10-10 19:16:47
A što ću kad znam.
Old Post

  DIMJkE   Bulgaria. October 10 2009 19:14. Posts 421Profile Blog 
Wow, reading and enjoying. So far, so good (actually very good!) D:
Old Post

  DoctorHelvetica   United States. October 10 2009 19:15. Posts 6336Profile Blog 

On October 10 2009 19:14 2Pacalypse- wrote:
wow, simply wow.


where's Reach though?


i mentioned him

didn't find an article about him though

i would write one if i watched the scene at that time
PM me or konadora to join the "loli is not a crime" club | Yuri is loev <3
Old Post

  nttea   Sweden. October 10 2009 19:26. Posts 1150Profile Blog 
thanks. this was great ^^
Perfectman for OZ ACE DAMNIT! Vice-President of the Kim Tae Gyun fanclub. I'm a perfectfan, are you? PM to find out!
Old Post

  Suc   Australia. October 10 2009 19:30. Posts 565Profile Blog 
Excellent article, I'm only halfway through and I'm finding it really interesting.
NonY/JF hwaiting! //// ]naifu on iccup
Old Post

  PH   United States. October 10 2009 19:37. Posts 3638Profile Blog 
Interesting article. Thanks!
Hello
Old Post

  keV.   United States. October 10 2009 19:42. Posts 1407Profile Blog 
You'd think the best player that ever played the game would be mentioned here.

I don't know how you can be uninspired watching he who apparently must not be named play. Its interesting because I'm pretty sure all these players are inspired by said person.

Last edit: 2009-10-10 19:43:02
"After wrestling bears, you're not much of a challenge"
Old Post

  DoctorHelvetica   United States. October 10 2009 19:45. Posts 6336Profile Blog 

On October 10 2009 19:42 keV. wrote:
You'd think the best player that ever played the game would be mentioned here.

I don't know how you can be uninspired watching he who apparently must not be named play. Its interesting because I'm pretty sure all these players are inspired by said person.




I didn't wanna write about Combat-Ex to avoid drama, sorry.
PM me or konadora to join the "loli is not a crime" club | Yuri is loev <3
Old Post

  keV.   United States. October 10 2009 19:47. Posts 1407Profile Blog 

On October 10 2009 19:45 DoctorHelvetica wrote:

Show nested quote +



I didn't wanna write about Combat-Ex to avoid drama, sorry.


Thats cute.

Its a great article, but I cannot see any conceivable reason why you omit Jaedong, just seems completely retarded to me. I think your definition of hero is ridiculously subjective and in no way the standard. It is your article to be fair. Just saying.
"After wrestling bears, you're not much of a challenge"
Old Post

  DoctorHelvetica   United States. October 10 2009 19:48. Posts 6336Profile Blog 

On October 10 2009 19:47 keV. wrote:

Show nested quote +



Thats cute.

Its a great article, but I cannot see any conceivable reason why you omit Jaedong, just seems completely retarded to me. I think your definition of hero is ridiculously subjective and in no way the standard. It is your article to be fair. Just saying.


I wrote about Jaedong a lot, probably more than any player in the entire article. I don't consider him the face of BroodWar or a hero of E-Sports sorry. His games aren't uninspiring and I never insinuated that.

Usually opinions are subjective so I'm fine with that observation.
Last edit: 2009-10-10 19:50:35
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  keV.   United States. October 10 2009 19:51. Posts 1407Profile Blog 

On October 10 2009 19:48 DoctorHelvetica wrote:

Show nested quote +



I wrote about Jaedong a lot, probably more than any player in the entire article. I don't consider him the face of BroodWar or a hero of E-Sports sorry.


I was pretty inspired after the Batoo starleague...
"After wrestling bears, you're not much of a challenge"
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  Fish_Baguettes   Australia. October 10 2009 19:52. Posts 361Profile 
Finally finished reading all of that, and damn was that a good read! Very inspirational and informative.

Maybe one day in the future there will be a player who is extremely ahead of the pack and sit on the bonjwa throne again, but ever since the fall of (Z)sAviOr it has practically been a warring states period in the korean starcraft pro scene - no one has been able to state a claim of ownage over the title just like your article said =(
 
Old Post

  DoctorHelvetica   United States. October 10 2009 19:53. Posts 6336Profile Blog 

On October 10 2009 19:51 keV. wrote:

Show nested quote +



I was pretty inspired after the Batoo starleague...


Yep. He is definitely the best player at the moment and is far closer to bonjwa status to anyone since sAviOr lost it.

Seems like you just don't think I gave Jaedong enough credit when I would describe him as the most frightening monster to ever exist. Stats aren't enough. He really isn't a very creative/interesting player or person. I love watching his games though because the level of multi-task and mechanical prowess is jaw dropping.
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  John49ers   United States. October 10 2009 19:53. Posts 200Profile 
Damn that was a good read. I couldn't keep my eyes away from it.
“The beauty of Bill's system was that there was always a place to go with the ball, ... I was the mailman, just delivering people's mail, and there were all kinds of houses to go to.”-Joe Montana
Old Post

  DoctorHelvetica   United States. October 10 2009 19:54. Posts 6336Profile Blog 

On October 10 2009 19:52 Fish_Baguettes wrote:
Finally finished reading all of that, and damn was that a good read! Very inspirational and informative.

Maybe one day in the future there will be a player who is extremely ahead of the pack and sit on the bonjwa throne again, but ever since the fall of (Z)sAviOr it has practically been a warring states period in the korean starcraft pro scene - no one has been able to state a claim of ownage over the title just like your article said =(


If Jaedong doesn't slump this season it will be pretty hard not to call him Bonjwa. The only problem is players like Bisu/Fantasy/Flash/Stork are very close to that level of skill.

Alot of people don't realize just how much better sAviOr was than everyone else at his peak. When there are 3 or more players that can take you on a series and easily be favorites to win you're not a bonjwa.

Just imo Jaedong doesn't have the personality, the creativity, or the "it" factor required. He is a beast on screen but I wouldn't even rank him with the likes of GARIMTO or nal.rA when it comes to heroics.

Also I'm not convinced he's better than FlaSh at his peak. Never forget 2008.
Last edit: 2009-10-10 19:56:26
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