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Forum index > News 1 2 Next All
  pangshai   Singapore. October 30 2009 17:49. Posts 2719Profile Blog 

The Team Liquid Centre for Broodwar Language Control (TLCBLC) agrees - to Hyuk is now a verb. Leading the reigning champions on a 2-0 streak this week, the young Zerg beat both Jaedong and Effort in convincing style despite mirror openings, silencing BO win critics in the process. While it's unclear as yet how long his form will last, his play cannot be put down to sheer luck anymore.

Though similarly over hyped at times, the current defending champions did take Proleague by storm this week, destroying top dogs CJ and OZ and leaving nothing but fallout in their wake. With Hyuk leading from the front and Bisu demolishing second tier Protosses quite comfortably with generous helpings of cheese, Boxer stepped in as well to nuke his way into the hearts of Broodwar fans yet again. Yes, Baxter is bad, and yes, Boxer would probably not have been able to do it against a better Zerg. All that becomes immaterial, however, when you consider how crazy cool it was to see a nuke used in a game. Thank you, Lim Yo Hwan!

Of course, this week, like the last, was not without its surprises - from Oz bombing out 0-3 in both their matches, to as we just mentioned, Boxer flaunting a nuke in Killer's face, this week came to a close in spectacular fashion despite a mediocre start, and just when we thought we'd seen it all, we were, yet again, proven wrong by the unpredictability of progaming.

Hwaseung OZ and STX disappointed greatly this week. Both these teams suffered 0-3 defeats, with Oz even losing twice, despite playing Jaedong in both sets. Oz's strategy of winning with just Jaedong is starting to backfire on them, as their star player faces some difficult times and a possible slump. Morale must definitely be down in the Hwaseung house, and it'll be interesting to see how they cope with it in next week's games.

Huge favourites to win, STX, likewise, crashed and burned against Woongjin Stars. In a lineup that noticeably lacked team ace, Calm, it seemed Coach Kim was taking it easy against a weaker opponent, and the Stars pounced on the opening. In the earlier set against eSTRO, the STX players played lacklustrely, Kal suiciding his army into Really's push. deciding against waiting for his arbiter, and Calm only beating Sangho because of some poor decisions, multitasking, and lack of awareness from the Protoss player. If STX wants to have any hope at a playoff spot, they'll really have to step up their game significantly in the coming weeks.

Another team also enduring an 0-3 loss is CJ, which exits the week 1-1, after coming off with a 3-1 win over the red hot KT Rolster earlier in the week, Savior taking the only loss of the team. In this set, Effort sealed the deal for CJ with some excellent ling manoeuvering, buying time for his own spire and mutas to spawn by running circles around Luxury's mutas and harassing drones everywhere, before overrunning him with a superior economy and a larger air force, handing KT their first lost of this season.

The loss, however, did not faze the KT players, and they bounced right back with a 3-0 win over Proleague powerhouse, Oz, Luxury, this time, winning his ZvZ to prove his worth. 815, similarly, in possibly the largest shocker of the week, took out Jaedong in a ZvZ on Heartbreak Ridge, with a 9pool against 12hatch, prompting rumours of a Jaedong slump. The set then ended when Flash entered the booth, and in yet another amazing game, crushed Oz's hopes of a comeback.

[image loading]


Taking a page out of Flash's current "revolution" of TvZ, another Terran player has also been hard at work in the creativity department, abstaining from the standard builds today. In his recent TvZs, Leta has strayed from the 1 rax CC path, and if marine medic play was a step back from the progression into mech, Leta has taken 2 steps back, bringing back, and winning with, builds that were used ages ago in the days of Luna and LT - 2 rax CC, and 2 rax acad. Unfortunately, his teammate, Horang2, was unable to keep up, taking a loss at the hands of Action, who employed a well thought out strategy in this week's Game of The Week.

GOTW - Horang2 vs Action on Heartbreak Ridge
By Pangshai

This week's game took the early beginnings of a very standard PvZ on Heartbreak Ridge - Protoss fast expanding and Zerg taking 3 base after an overpool. Action, however, quickly decided to vary things a little, planting his third hatchery at the bottom right expansion, instead of the usual top right. Besides that, everything went as expected into the midgame, Horang2 perhaps teching and getting his gateways up a little faster.

Now in an attempt to mimic Anytime's memorable game against Yellow years ago, Horang2 moved out with an army of 3 zealots, accompanied by 3 DTs, and headed for where he thought the Zerg third base would be. You could almost see the surprise on his face when he found an empty expansion spot, and he then turned his army to Action's nat where 2 sim-citied sunkens turned him away.

In the meantime, Action had mined out the mineral patch blocking the entrance to the back of Horang2's nat, and a single lurker burrowed itself behind the mineral line. This was cleaned up easily with the help of archon splash, and the game continued with both players macroing up, Horang taking a third base and Action adding a 5th hatch, a second evo and teching to hive while getting mutas.

With a significant muta fleet built up, Action headed over to Horang2's main, encountering and dispatching off a couple of corsairs along the way. In Horang2's main, they swiftly took down a single cannon in Horang2's main and look set to start picking off probes when Horang2 sprung his surprise on Action, landing a maelstrom on all his mutas. Unfortunately, his archons were unable to make it to the mutas in time, and they got away unscathed.

[image loading]

His hive now complete, Action's plan started to come into fruitition. It seemed he was going to turtle with his 3 bases and make guerilla attacks with zerglings and defilers, forcing Protoss to turtle while he expanded, and true enough, a zergling attack subsequently hit Horang2's third. First flying his mutas into the Protoss' main and nat in an attempt to pull the Protoss army away, Action then sent his lings at the newly warped expansion. Later backed up by his mutas, they took down the defending cannons and most of the probes before the defending Protoss army arrived. Action, however, was not without casualties, his mutas bearing the brunt of almost an entire storm before he retreated them to safety.

[image loading]

Defilers were now in play for the Zerg player, who had taken an additional 2 bases for a total of 5, and he put them to good use, hitting the Protoss army with couple of plagues despite the presence of dark archons for feedback. At the same time a drop headed for the Protoss main, looking to do some damage while Horang2's army was out. Tragically, that encountered some stiff resistance in the form of cannons and zealots, and Action was promptly forced to abort the mission.

Concurrently, Horang2, discontent with being on the receiving end of all the attacks, had his army out and wondering the map, scouring it of Zerg expansions. The first, in the top left, fell easily, but the Zerg army made a stand at the top right expansion, swarm and lurkers holding out against the largely goon, archon army of Horang2 and forcing its retreat. Evidently, Action was not a very forgiving person, and in a bloodthirsty bid to avenge the loss of his expansion, he blocked the retreat path of Protoss army with some ultralings and despite the best efforts of Horang2, laid waste to the remaining Protoss units.

[image loading]

Things were looking dire for Horang2 now, with his main and nat starting to dry up, and Action still dwindling the strength of his army with plague. Some storm drops were relatively successful, but Action's ultraling army was growing rapidly. The two armies finally clashed in the centre of the map, and really, the plagued zealots didn't stand a chance despite being backed up by reavers and archons. Both sides suffered heavy casualties, but unlike Horang2, Action had a whole lot more units waiting at his rally point after the battle was over. After losing the remainder of his army, Horang2 gave up the fight, and left the game with a GG.

[image loading]

Very unique play from Action here. Taking the bottom right base early allowed him to defend with a minimal amount of lurkers, and he was therefore able to spend his gas on teching to hive and upgrading, while also droning up. The base then served as a staging point for defiler/ling attacks on the Protoss third where his army could be ferried up quickly via nydus canal. Once at hive, his saved up gas easily translated into a large number of ultralisks, and with all the previous plagues whittling away at Horang2's army, won the game easily for him.

Now, on to some serious business. Map balance. Remember when we broke the news that this was going to a bad season for Protoss? Well, we're back with more on that. Yeah, that's right - we've gone ahead and done some real statistical analysis just for you. Now you can go on your little tirades with numbers to back you up. Here's Heyoka with the what's what of current maps.

Statisfaction
By Heyoka

Round 1 is now just under half over, here are the current race stats by map for (most of) the month of October.

[image loading]


See anything out of place? There have been a lot of mirrors. Well some other people noticed too. These numbers are actually somewhat conservative, as the majority of the unplayed 4th sets in the last few weeks have been mirror games. Additionally, next week's scheduled games only have a single match that has more non-mirrors than mirrors (eSTRO vs KHAN), while the majority of them have 3 same-race games. This is looking at placing us at well over 50% of the total games played so far this season being mirrors. It seems particularly high if you consider that in a perfectly even world with perfectly random chance of any matchup happening, we would only see 33% mirrors.

Of course, Brood War is not that random. One race will always be considered strongest (or weakest) on a given map, and it would be foolish for a coach to not put players on maps where they are likely to have even the slightest advantage. There isn't an equal number of each race playing in proleague, and the player skill combined for each race is also not completely even. Therefore, it makes more sense for us to view this in the context of how this has panned out in the recent past.

As a starting point, last season for rounds 4 and 5 we had about 40% total games as mirrors (taken from the 08-09 R&S thread which just so happened to have the numbers). I wasn't really satisfied with this though, thinking that maybe a newer map pool is likely to cause more mirrors. Intuitively, it would seem that after initial testing one or two races would be considered strongest, and once popular strategies on those maps are standardized through a few weeks of televised games, the additional race (or races) would show up with some counter-tactics designed to beat them. We sort of saw that in Battle Royal last year, which had increasingly more TvZs as time went on, though that isn't a great example for obvious reasons (they still couldn't win).

It just so happens that before zatic went off on his Korean excursion he fetched those numbers. Here is how it broke down per round last year.

[image loading]
These charts are super wide by necessity so its hard to get them to fit within the border


For a more interpretation we would look only at October's results, but looking at all of round 1 will give a solid enough answer. The map rotation between round 1, 2, and 3 was relatively minor, as was the rotation between 4 and 5 (our only major shift was a new batch of maps for round 4). Therefore, if that original hypothesis was true, then we should see a drop off between something like rounds 1 and 2. We certainly don't, and while there is a big drop in round 3 it seems more likely that it is a characteristic of Winner's League format than anything (because of how similar the final rounds are to 1-3). It appears we can say with some reasonable assurance that a round's original rate of mirror:non-mirror is likely to be the same through future rounds, given the same map pool.

Round 4 was the one with Battle Royal, and is also the round with a mirror rate similar to what we have experienced thusfar. If we chop out that map entirely from that sample, it becomes 45% (106/237), which is still a little high but not quite to the tipping point of 55% we are aiming towards.

Does this mean we can conclude anything about map balance? Probably not, this is purely measuring who coaches are willing to send out on what maps. It is a measure of how the coaches percieve map balance to be, and this tells us they see it as a Terran and Zerg pool. As of right now, those in charge of the teams see current maps as offering much more narrow race choices as compared to those in the 08-09 season. We can potentially draw a conclusion that these maps are, in some quality, worse than last year's, but without more data and a more thorough look it doesn't mean much. As of right now, it does look like this map pool is likely to become stagnant faster compared to those of a year ago (in terms of both matchups and viable build orders, but this doesn't include any hard analysis of the latter).

Finally, I came up with a fun way of representing graphically who we can "blame". Proleague has a rule that a team must specify one of each race for every match, but because 4 matches are pre-determined this leaves a small bit of room for customization. This is a chart that records the racial choice of each team on that remaining set, the one that doubles up on a race.

[image loading]


This chart is cool because it is the start to representing team character in measurable ways. Unsurprisingly, CJ more often than not sends two zergs. ACE and eSTRO typically send 2 terrans, and KHAN has not felt confident enough in their terran lineup to try using two of them at once. Its a little odd that Oz hasn't tried the HiyA/Lomo combo yet (as they did with some frequency last season), instead opting for ggaemo or killer to support Jaedong.

This is also a good way to support the same conclusions above about this map pool being less varied in race choices. Most teams opt to send out two zergs, and overwhelmingly so. Double protoss lineups are rare. These aren't necessarily things we can't figure out from other information (such as looking at or playing on maps and making judgments about them, or knowing which teams have weak lineups for one race) but it is nice to have measured, empirical data to point to.

If we wanted to truly find out how different this is than past years (and if it indeed is the maps), we would have to collect the same data for every proleague and then match it to current standings (and potentially find a way to correct for changes in lineup). Here is what that data looks like for just round 5 of last year.

[image loading]


This starts to define the situation a little better. Back to the issue of who we can blame, this second chart makes it look like the fault lies somewhere in between the maps and the individual players themselves. KHAN has changed from sending the Jangbi-Stork duo out nearly every match to opting for double zergs. Is this because the maps truly favor zergs or because JangBi has looked horrible against everything but protoss lately? We may never know. Oz has sent double zerg more often so far than last season, is it because of maps or because Lomo and HiyA angered the staff? This distinction is impossible to judge purely on limited observations.

There are some things that seem somewhat telling, however. The first is that SKT never once opted to send out two zergs at once last season (for good reason, they had a season winrate of less than 50%), whereas this season Coach Park made the decision to start his very first match that way. Another is that after struggling much of last season, KT came out of the gates fast this year, with nearly the same distribution of race proportions. FOX has maintained similar numbers, and have started their season much better than anyone expected. Of course, it leaves the curious case of CJ who should be a powerhouse in a heavy zerg environment, but have had trouble in the past month. Funny enough, ACE went from a zerg dominated team to one that typically fields 2 terrans, and are doing slightly better (probably because they lost OversKy and gained RuBy).

Ultimately this isn't a complete enough look to get a total conclusion as to why the matchups have been so much less variable in our current season, but we can certainly get some valuable insight as to why. The maps seem to be a likely culprit, however the fact that lineups change and player skill can change wildly from one season to the next is also a relevant factor.

Now, it's time to look into what Week 4 has in store for us. While Week 3 was exactly what the doctor ordered, the next seriously lacks excitement. As much as we want to hype these games, and as much as we want everyone to get excited for proleague, this time around it's just very difficult to do. STX SouL, SK Telecom T1, KT Rolster, and Hite Sparkyz are taking a break next week, leaving the other teams to battle it out. Let's see what games might be worth staying up for in what is otherwise a rather lacklustre week:

(Z)Jaedong<Outsider SE>(Z)YellOw- Worth watching for the star power alone. Seeing the best zerg in the world go up against the man who was for so long the face of the swarm will be entertaining on a personal level, however we can expect this game to be an otherwise boring domination.

(T)sKyHigh<Moon Glaive>(T)Mind- TvT is a matchup that is either horrible or delightful to watch. When two TvT titans clash on a map like this, the result is certain to be exciting. Moon Glaive has made for some very dynamic TvT's so far with heavy harass and intense battles for control of the center high ground. Masters such as Mind and skYhigh should make some real magic happen on this map and we look forward to it. skYhigh has looked unbeatable in TvT lately and you can suspect he will take this game.

(Z)sAviOr<Heartbreak Ridge>(Z)RorO- When sAviOr plays, nerds watch. That's all that needs to be said. Expect a mediocre ZvZ with RorO winning.

(Z)Kwanro<Tornado>(T)Light- Here's a match that will probably slip under everyone's radar but we really feel the need to call attention to this. Light is a really fantastic Terran player, super underrated, and even though Kwanro hasn't been playing like his old self he is certainly no joke. This might be the best quality game of the whole week, a map like Tornado can turn out some wild games in this match-up. A toss up game that's well worth tuning in for.

(T)MVP<Fighting Spirit>(P)Stork- Dinotoss is playing and that's all you need to know. MVP is a promising young rookie and there is a chance he'll play really well. We hope so because seeing Stork win a clutch PvT is far more entertaining than watching him crush terrans like they are nothing. Stork > MVP for sure.

(T)Really<Moon Glaive>(T)Sea- Anyone else sick of mirror matchups? Really and Sea are two great players, excellent at TvT, this should be a fun game with just a slightly lower intensity than Mind vs skYhigh. Sea is doing well in ProLeague but has yet to face a player as good as Really who played a close game this season against FlaSh himself. We'll see what happens.

With a slurry of mirror matches and small names dishing it out, what next week's matches will probably not provide for in terms of excitement value, we have compensated for with another round of Fantasy Proleague updates. Thus, without further ado, here's Pachi and his weekly column.

Fantasy PL 09-10 Round 1 - Week 3
By Pachi


Fantasy Proleague keeps chugging along like the story of the week. lazz, the little engine that almost could, has been fighting off the KT swarm and championing the good fight with SKT T1. However, KT came back later in the week to restore the past pack leaders back into a more comforting position.


STANDINGS

[image loading]




SUMMARY

  • Big spender
    SKT T1 made big moves scoring two strong wins without game losses while Team Jaedong was on the opposite end, crashing to a 0-6 and not showing a single of their prepared celebrations. Slightly less noticable is Samsung KHAN falling to a new low, lower than even Air Force ACE despite edging them out in an ACE match.

  • Sick Trade-na-do
    (T)Leta was a storm this week and many smart players made the trade selling off (T)fantasy or (Z)Luxury for him to earn +8 points.

  • Streaking
    (Z)Hyuk has been causing upsets, punishing a underperforming (Z)Jaedong and breaky the streaky (Z)EffOrt. Also to do with streaks, (T)Flash has moved up to his 6 game win streak and is slowly pushing away from the other players. (The only player/team that is worth more than (T)Flash is KT Rolster with 2 more points).

  • Missing In Action
    Missing in action this week is in fact (T)fantasy who missed both his matches due to his team's overperformance earning a measly 2 points despite being scheduled for two TvT showdowns. However, the main culprit for making fantasy proleague team owners cry is (Z)Jaedong who did not earn a single point after being crushed 0-2 this week.



INTERVIEWS

This week's interviews focuses on the common fantasy proleague team owner and introduces introductions to help you know about the people who are kicking your ass.

  • lazz - Currently eighth placed.
  • Firstly could you give a brief introduction about yourself? (When did you join TeamLiquid? Why do you visit TeamLiquid? etc)

    Hey I'm lazz, I joined TL about a year ago although I've been watching pro starcraft for about 3 years and playing since around '99. I'm a gentleman, I play Protoss.

    + Show Spoiler [Interview] +


  • T.O.P. - Currently 21st placed.
    Firstly could you give a brief introduction about yourself? (When did you join TeamLiquid? Why do you visit TeamLiquid? Are you a korean popstar? etc)
    I joined TL in Jan. 2009 cause I saw that there was UCPL going on and I wanted to participate. So I made my first post on that thread. No, I'm not a korean popstar. I just thought using the id T.O.P. was ok since Clazziquai was already using a id from kpop.

    + Show Spoiler [Interview] +


  • Garnet - Currently 27th placed.
    Firstly could you give a brief introduction about yourself? (When did you join TeamLiquid? Why do you visit TeamLiquid? etc)
    I'm a 18 year old university student, currently living in Hanoi, Vietnam. I had been playing SC for about 1 year before recently when I stopped to focus more on other things. My max rank was D+ and I play Terran. I've been visiting TL everyday for about 2 years but haven't contributed much to the community

    + Show Spoiler [Interview] +


Well, that's what we've got for you this week. Hope you enjoyed the update, and that you're at least marginally psyched for the week to come. With four teams absent, there is certainly going to be a lot less action unfolding, but Proleague is Proleague, and we'll be here watching anyway. See you next week for more from Korea!


This Proleague update was brought to you by Team Liquid's PL 2009-10 coverage team - riptide, heyoka, pangshai and zulu_nation8. Thanks to keit as usual for the stellar graphics, pachi for the FPL update, and DoctorHelvetica for Week 4 previews!
Last edit: 2009-10-31 08:26:50
#1 midas fan

  Vasoline73   United States. October 30 2009 20:49. Posts 2883Profile Blog 
Sweet article thanks :D

Gonna watch Action V Horang now
KTF fan first, Flash fan second. KTF hwaiting!

  Sunhay   Canada. October 30 2009 20:52. Posts 235Profile 
thanks for the good read.
 

  arbiter_md   Moldova. October 30 2009 21:02. Posts 339Profile 
Nice read. Thank you!
The most genius thing about a game is the balance.

  GinNtoniC   Sweden. October 30 2009 21:13. Posts 2034Profile Blog 
I can't believe Fantasy PL has turned so big, so quickly.
I'm trying to stay the hell away from that - it looks too funny and addictive to be healthy! :O

Great article though - loving it!
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong. Finally out of the closet for Much.

  Re-Play-   Dominican Republic. October 30 2009 21:42. Posts 250Profile 
good article but too long
Will you consider making MBS, automining, autobuilding, smart casting, auto repair etc etc player choosable, not by default? Some things like idle worker could be implemented but automining would cut away too much of the macro

  bias-   United States. October 30 2009 21:54. Posts 266Profile 
Great read, found the mirror matchup stats interesting.

I'm having to rethink my stance on the large number of mirrors recently. As a spectator, if this trend were to continue in proleague (approx. 50% of games being mirror-matches) I believe I would have a problem. To be honest I already skip around some of the ZvZ matches I watch (even those by JD recently) simply because of redundancy and rock-paper-scissor situations. PvP and TvT have much more room for excitement in my opinion (unless an ensnare/hydra revolution occurs in ZvZ), but in the end I fear that I would in fact watch less (and already do) due to the high number of mirrors.

I would still watch all the greats play and look for good matches of the week, but I'm not giving matches like the recents Bisu vs Snow or Hyuk vs Kwanro any priority whatsoever. Thankfully starleagues never have to worry about this problem, and I'm sure that in the end the skill of the players involved will take precedence far over race-map balance. Personally, I'd send Flash out against JD on Battle Royal - for all the money - instead of Luxury.
For serious minds, a bias recognized is a bias sterilized.

  paulinepain   France. October 30 2009 22:04. Posts 16Profile 
"(Z)sAviOr<Heartbreak Ridge>(Z)RorO- When sAviOr plays, nerds watch. That's all that needs to be said. Expect a mediocre ZvZ with RorO winning."

I'm part of these nerds^^ And he just won 2/0 MSL^^

Anyway hope you're wrong.


The creative individual is always more important that any established style or system

  BookTwo   October 30 2009 22:48. Posts 1102Profile Blog 

On October 30 2009 21:42 LuisMl8 wrote:
good article but too long


i see what you did there
nada will always be the greatest.

  GHOSTCLAW   United States. October 30 2009 22:53. Posts 10240Profile Blog 
Very nice read.

Just going to go and point out that this wasn't close to the first time that nukes have been used in a televised match - casy v jjy (or was it jyu...anyway, the zerg player retired right afterwards), as well as in (obviously) flash/savior, although that didn't work out so well for flash.

Boxer using them is also pretty good, and it helps that he won.
Liquipedia. Drop me a pm if you've got questions/need help.

  ghostWriter   United States. October 30 2009 23:07. Posts 2187Profile Blog 
I can't believe sktt1 kicked the shit out of cj and oz and made them look like weak teams.
Hyuk is fucking great, his muta micro is insane now apparently.
Also, very good article, thank you for the writeup.
Last edit: 2009-10-30 23:08:16
Today I found out her real name. No, I didn't ask her myself; when the class was doing a group assignment I walked to her desk and found her last name on a paper.

  samachking   Bahrain. October 30 2009 23:21. Posts 2488Profile Blog 
Sick ass write up, I especially liked heyoka's part of the write up, really interesting stats.

Oh and on this:
"MVP<Fighting Spirit>Stork- Dinotoss is playing and that's all you need to know. MVP is a promising young rookie and there is a chance he'll play really well. We hope so because seeing Stork win a clutch PvT is far more entertaining than watching him crush terrans like they are nothing. Stork > MVP for sure."

I dont know if you are trying to invoke a deja vu or trying to be sarcastic, but does anyone remember this?:
"+ 09-04-19 GOM Classic Season 3 God's Garden (P)Stork Win
+ 09-04-19 GOM Classic Season 3 Neo Medusa (P)Stork Win
+ 09-04-19 GOM Classic Season 3 Destination (P)Stork Loss"

I really found that day hillarious, especially the fact that not only 1 upset happened, but both Khan tosses( who were near their vT elo peak at the time) suffered defeats against 2 mediocre Ts(Baby + MVP). Its a kind of a weird deja vu feeling you put when you did the write up, everyone knew that Jangbi/stork would win then both went to fail. Also only 2 of the highlight matches being non mirrors make me really sad Keep up the good work guys
 

  pangshai   Singapore. October 30 2009 23:51. Posts 2719Profile Blog 

On October 30 2009 23:21 samachking wrote:
"+ 09-04-19 GOM Classic Season 3 God's Garden (P)Stork Win
+ 09-04-19 GOM Classic Season 3 Neo Medusa (P)Stork Win
+ 09-04-19 GOM Classic Season 3 Destination (P)Stork Loss"


it won't happen again. its fall ^^


On October 30 2009 22:53 GHOSTCLAW wrote:
Just going to go and point out that this wasn't close to the first time that nukes have been used in a televised match - casy v jjy (or was it jyu...anyway, the zerg player retired right afterwards), as well as in (obviously) flash/savior, although that didn't work out so well for flash.

it was casy vs (Z)Sea.Jy on troy!
Last edit: 2009-10-30 23:52:39
#1 midas fan

  meegrean   Thailand. October 31 2009 00:30. Posts 2150Profile 
Hyuk is so hot right now.

And nice statistics for the maps. It just shows how Zerg-friendly the maps are nowadays.
 

  Zona   October 31 2009 01:01. Posts 400Profile 
That stats on which race was doubled in the lineup are very enlightening - thanks for those.

Protoss's stock sure is falling.
Member of the "Fuck yeah, Canata!" committee!

  Jaksiel   United States. October 31 2009 01:08. Posts 1952Profile 
STX was not at all a huge favorite to win against Woongjin with the line-ups the way they were.
Zero fighting.

  Kau  *   Canada. October 31 2009 01:16. Posts 1229Profile 
Hehe, kwanro vs light was the reason I became a fan of kwanro.
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  chongu   Malaysia. October 31 2009 01:16. Posts 309Profile 
Wildly entertaining game between Action and Horang2.... and i have to say Action was very very ballsyyyy!!! from the location of the 3 base to the muta ,micro : D
addicted to TL.net

  hyst.eric.al   United States. October 31 2009 01:30. Posts 618Profile 
awesome recap but terrible week uip ahead!
| Leta ~ 신상문 | Calm ~ 김윤환 | BeSt ~ 도재욱 | HwaSin ~ 진영수 | Violet ~ 우정호 | Fighting!

  heyoka   United States. October 31 2009 01:51. Posts 1720Profile Blog 

On October 30 2009 21:54 bias- wrote:
Great read, found the mirror matchup stats interesting.

I'm having to rethink my stance on the large number of mirrors recently. As a spectator, if this trend were to continue in proleague (approx. 50% of games being mirror-matches) I believe I would have a problem. To be honest I already skip around some of the ZvZ matches I watch (even those by JD recently) simply because of redundancy and rock-paper-scissor situations. PvP and TvT have much more room for excitement in my opinion (unless an ensnare/hydra revolution occurs in ZvZ), but in the end I fear that I would in fact watch less (and already do) due to the high number of mirrors.

I would still watch all the greats play and look for good matches of the week, but I'm not giving matches like the recents Bisu vs Snow or Hyuk vs Kwanro any priority whatsoever. Thankfully starleagues never have to worry about this problem, and I'm sure that in the end the skill of the players involved will take precedence far over race-map balance. Personally, I'd send Flash out against JD on Battle Royal - for all the money - instead of Luxury.


I think we can all agree its definitely worse for spectators to have a huge abundance of mirrors, I feel the same way as you do and I imagine most fans do as well (they're sometimes fun but in no way a priority to watch).

Starleagues still sort of have that problem, but being bo3/bo5 matches and more on the line/bigger names to make them exciting helps balance it out some.

Thanks for the kind words everyone, my piece ran long but it didn't feel like I was doing the topic justice when I had it as a less detailed look. Next week's section will be something short.
never trust a big butt and a smile

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