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Backseat Broodwar - Vol. 3 - Page 4

Forum index > News Prev 1 2 3 4 All
  Sabu113   United States. November 01 2009 10:34. Posts 68Profile 
Great write up !

Only point of contention is that FBH screwed up a push into Jaehoon's natural. That really screwed him as he didn't have much of an army to defend or counter into Jaehoon.
Samsung Khan F T W!

  ShaperofDreams   Canada. November 01 2009 11:23. Posts 770Profile 
I wish I had the time to watch all those VODs (most of them again).

Whatever I'll find the time. I regret now ripping my PC out of the wall...
My Balls are as smooth as Eggs. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS!

  d_so   United States. November 01 2009 11:37. Posts 1112Profile Blog 
i thought effort vs lux was great just in how effort split his mutas like he would zerglings, i think we're going to see more zergs emulate this guerilla style muta instead of bulking up for the game deciding muta matchup
Flash: If I think back on it, due to my win at such an early age I think I got too cocky to believe I don't need to change to become better. I will change so my weaknesses will not be as obvious and become a better player.

  evanthebouncy!   United States. November 01 2009 18:54. Posts 8360Profile Blog 
hahaha wow...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!

  ProoM   Lithuania. November 01 2009 19:00. Posts 324Profile 
Holy crap, I can't believe how many overlord did Stork killed when played against GoRush 0.o . Nice writeup btw.
Last edit: 2009-11-01 19:00:31
Warning: "Trolling stuff" above is highly possible.

  Kaniol   Poland. November 01 2009 22:04. Posts 431Profile 
Good point with part about not sending JD to ace matches, but honestly - if team expects Ace match vs OZ they will have their ace training vZ. So why send other Zerg in place of Jaedong? Wouldn't it be better to send P or T then? Yes, maps favor Z this season, but also many of them favor T, so why not send Lomo or HiyA?

  GHOSTCLAW   United States. November 02 2009 04:06. Posts 10241Profile Blog 
great games to choose, especially the fbh jaehoon game.
Liquipedia. Drop me a pm if you've got questions/need help.

  oN_Silva   November 02 2009 05:08. Posts 16Profile 
dont agree, hyuk roxxxxx!!!!!!!!

i dont make any hype around hyuk, as it happens zvz is my fav mu and hyuk is gg

no boring shine sh1t, gg

  ]343[   United States. November 02 2009 08:16. Posts 772Profile 
hahaha I love this column

in other news hwaseung house not by atrioc = blasphemy
Flash, Jangbi, Leta, Luxury, Yarnc, Skyhigh, Violet, and ACE fan

  Mobius   Canada. November 02 2009 09:02. Posts 581Profile 

On October 31 2009 22:35 konadora wrote:
Great read

(before anyone says it, I just finished reading this when this was published )

Could have talked more about sAviOr though, especially winning ZvZs o.o

ya for sure.

  Foucault   Sweden. November 02 2009 10:24. Posts 1715Profile Blog 
I definately agree about recall being way too strong PvT right now. I thought the exact same things about the games you mentioned and because the maps are so big, terran has a hard time dealing with recall. Also recall is disproportionately easy to pull of considering the huge damage it many times does.

The solution you offer that is terran pushing into the protoss main is so-so imo, because it relies on many assumptions:

That terrans army actually is that concentrated and that he protoss won't be able to stop him with arbiters/stasis and a decent amout of units. Terran basically will need to roll protoss remaining troops hard which is not something you can expect to happen. Also protoss might build or already have many gateways in other places of the map and also have a couple of other bases up and running which makes him still have a decent economy, while terrans economy might be devastated after the recall (if he didn't send any units to take care of it).

Protoss can wear down a terran army quite well with the use of DT:s and running lines of zealots into his units and with comsats possibly being destroyed due to the protoss recall, detection might be a huge issue.

Also the fact that many of the new maps are big makes possibly protoss have bases in other places on the map that are quite far away from terrans main army that is engaging his main. So protoss can easily recover due to the large distances between bases. But this is of course if it's late game and not just mid game where protoss might not have that many bases.

I definately agree that countering the protoss is a possible solution but it's a very risky one and it's not safe at all. So basically there's not really a good way to react to recalls for Terrans atm without building huge defense in your base in the form of a million turrets and lay mines all over. Also the fact that terran units need to be microed and that small mistakes in unit composition and position can make protoss win against his concentrated force makes it also quite risky.

I think the bottomline is that the recall thing is so good because of the current big maps. It's too easy to pull off and like you said, totally turns the game around in situations where protoss shouldn't be able to come back that easily.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro

  thopol   United States. November 03 2009 07:43. Posts 1005Profile Blog 
So what's up with the new shirts?

EDIT: Were there just several of the new designs made to check em out? Looks good.
Last edit: 2009-11-03 07:44:49
 

  Lumi   United States. November 03 2009 12:28. Posts 116Profile 
PJ didn't get 4th, White-Ra did
It is a good day to die

  pindleskin   New Zealand. November 03 2009 17:53. Posts 83Profile 
good read

  Neverborn   United States. November 05 2009 07:34. Posts 208Profile Blog 
Plexa -

You mentioned Byzantium having terrible Z>P imbalance. It piqued my curiosity and I ran a little statistical analysis on the 25-14 figure since it's a relatively small sample size. Turns out that just based on the numbers alone it's quite unlikely (less than 3-4% chance) to have just been due to chance. So just on those numbers alone (and ignoring the details of who actually played those 39 games and what THEIR matchup statistics are) it probably ranges somewhere from slightly imbalanced to horribly imbalanced. Anyway it got me thinking, it would be an awesome thing if someone more experienced than myself could add specific imbalances to the liquipedia pages of these maps. I mean sure, okay, Byzantium is imbalanced. What does that mean to a zerg or protoss player looking to maximize his advantages on that map? It would be awesome if I could look up a map and find a somewhat detailed analysis that allows me to understand how better players exploit the uniqueness of the map. As it is now, most of the map pages look pretty barren aside from a picture and some very vague information.
 

  omninmo   November 06 2009 11:51. Posts 1621Profile Blog 
why is it a surprise when PJ wins? he has been a WCG finalist before and irrc used to live/train/play in korea as well.
that guy is just as good as leta or any other B+ class progammer.
The top tier chinese don't have a proscene on TV etc..but they have been train just as long and hard as the koreans.

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