Archerofaiur   November 02 2009 08:23. Posts 1119 | Profile |
Current Version
Mothership 2.0 (Requires Gateway) Hitpoints: 400 Shields: 400 Energy: 400
Intially has Proton Charge and Wormhole Transit and Shield Recharge Unique (can remake at Nexus with short rebuild time) No attack (since it would be too powerful early game)
Mothership Upgrades (All upgrades are researched at Nexus) Energy Recharge (requires Cybernetics Core) Timerift (requires Twilight Council) Cloaking (requires Dark Shrine) Black Hole (requires Templar Archives)
![[image loading]](http://www.dantman.com/starcraft/assets/images/Mothership.png)
The Hero/Macro Mothership I don’t know about you guys but I liked the idea of an upgradeable queen. I am on the fence about a one of a kind unit in Starcraft. However, if we do have a one of a kind unit I would rather it feel like the player's Avatar than just a toy for Timmy (MTG reference!).
So why not take everyone’s least favorite base buffer (Obelisk) and combine it with everyone’s most underused “I Win” button? This could be a base hero that you upgrade as the game went on. In the first stage it would fill a macro role, In the second it would gain defence and support capabilities, in the final stage it would become a formidable engine of war ready to lead your army for that final push. By combining the two you can give the casual players more incentive to macro and youll give the competitive players a reason to use a unit that might otherwise rarely see professional play.
How It Could Work After building a cybernetics core the player could build a Mothership. If your Mothership was destroyed you could rebuild it (short build time). Upon reaching Stargate you could upgrade your mothership to Tier 2. You then could also upgrade 2 more abilites. Tier upgrades and Research Upgrades carry over if you rebuild your mothership and the mothership doesnt lose abilities when you upgrade it.
Tier Levels and Abilities Tier 1 (Requires Cybernetics Core) Proton Charge, Wormhole Transit, No Attack
Tier 2 (Requires Stargate) Gains Attack, Increased Hitpoints, Increased Shields, Increased Energy Tier 2 Researchable Upgrades: Shield Recharge, Time Rift
Tier 3 (Requires Fleet Beacon) Gains Cloaking, Increased Attacks, Increased Hitpoints, Increased Shields, Increased Energy, Increased Speed Tier 3 Researchable Upgrades: Argus Link (Energy Recharge), Black Hole
Lore and Visuals The way I have it pictured you warp in a "Star Relic" as your Tier 1 Mothership. When you upgrade to Tier 2 the three ring pieces would warp in around the Star Relic's core making it into a "Mothership" Finally at Tier 3 you could Warp-in heavy silver armour over the unit making it a "World Destroyer".
Star Relic
![[image loading]](http://www.sc2blog.com/wp-content/uploads/2007/12/star_relic.gif)
Mothership
![[image loading]](http://media.giantbomb.com/uploads/1/19739/772699-protoss.mothership._super.jpg)
World Destroyer Color Scheme Would be circular like Mothership but more heavily armoured and ominous.
![[image loading]](http://farm3.static.flickr.com/2656/3734049940_b2ced67e94.jpg)
For the lore I would change it so the "Star Relic" core is an ancient Xel'naga device from the protoss golden age. This Star Relic is capable of fusing Kahla and Void energy into a Negative Sun contained in its core. As the protoss base grows the Kahla forces can warp in machinary that can utilize the Star Relic to regenerate shielding and even alter time. Finally when the protoss base has reached its zenith the Dark Templar forces can augment the the Star Relic with Argus Energy technology and the power to collapse space itself.
You may now begin screaming “No Blademasters!”
Last edit: 2009-11-03 08:00:07 |
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FrozenArbiter   Sweden. November 02 2009 08:25. Posts 26833 | Profile Blog |
Hm, I like it better than the current Mothership at the very least. Especially the Shield/Energy recharge aspect of it.
+ With the wormhole transit thing you could have it jump between expansions to cast proton charge.Last edit: 2009-11-02 08:27:28 |
| | tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey |
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LilClinkin   Australia. November 02 2009 08:35. Posts 117 | Profile Blog |
I do not want any kind of hero mechanic in the game.
It will force most players to make the unit early in the game, compromising the flexibility of their other strategy choices. If they wait until the end of the game before they wish to make a mothership, they'll be waiting a long long time to upgrade it to tier 3 and research its corresponding abilities. |
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Archerofaiur   November 02 2009 08:36. Posts 1119 | Profile |
On November 02 2009 08:35 LilClinkin wrote: I do not want any kind of hero mechanic in the game.
It will force most players to make the unit early in the game, compromising the flexibility of their other strategy choices. If they wait until the end of the game before they wish to make a mothership, they'll be waiting a long long time to upgrade it to tier 3 and research its corresponding abilities.
The way I set it up your making your Mothership at the same time you would be making an Obelisk and for the same Macro purpose. Additionaly since Tier 3 requires Fleet Beacon the time to get Tier 3 Mothership would be the same as the current Mothership.Last edit: 2009-11-02 08:40:58 |
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Catch]22   Sweden. November 02 2009 08:37. Posts 279 | Profile | |
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Archerofaiur   November 02 2009 08:39. Posts 1119 | Profile |
On November 02 2009 08:37 Catch]22 wrote: T1 Recall?
Wormhole Transit teleports the mothership to any protoss building. It doesnt teleport other units. Last edit: 2009-11-02 08:39:30 |
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AcrossFiveJulys   United States. November 02 2009 08:41. Posts 1404 | Profile Blog |
| We don't need a queen for protoss. It's fine lore wise, but decreases racial diversity. If they scrapped the zerg queen and gave the protoss the mothership queen it would be okay, though. |
| | burn your wings and grow them back |
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KhAlleB   Canada. November 02 2009 08:42. Posts 47 | Profile |
On November 02 2009 08:37 Catch]22 wrote: T1 Recall?
this isnt really a recal the worm hole transit is the ability to teh MS to teleport only him self to a protoss bulding |
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FrozenArbiter   Sweden. November 02 2009 08:45. Posts 26833 | Profile Blog |
On November 02 2009 08:41 AcrossFiveJulys wrote: We don't need a queen for protoss. It's fine lore wise, but decreases racial diversity. If they scrapped the zerg queen and gave the protoss the mothership queen it would be okay, though.
This is a good point as well. Applying all this to the queen and doing something else with the mothership (combining it with krikkitone's shared toss energy pool maybe =)) would work just as well. |
| | tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey |
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Archerofaiur   November 02 2009 08:45. Posts 1119 | Profile |
On November 02 2009 08:41 AcrossFiveJulys wrote: We don't need a queen for protoss. It's fine lore wise, but decreases racial diversity. If they scrapped the zerg queen and gave the protoss the mothership queen it would be okay, though.
Last time I check the Zerg do not have a flying, mineral management, energy/shield battery, upgradeable, one-of-a-kind, cloaking unit. Remember the queen no longer upgrades and is no longer one-of-a-kind. The only similarity I see is that the queen and mothership are both units.Last edit: 2009-11-02 08:47:30 |
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Tritanis   Poland. November 02 2009 08:49. Posts 177 | Profile |
Hmm, after some tweaking this could be a very interesting mechanic. The one thing I like the most about this idea it's that it creates a very distinct choice between using the mothership as an macro or support unit.
You should post it on sclegacy for more feedback ;d |
| | I live, I serve, I die for the Metal |
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da_head   Canada. November 02 2009 08:56. Posts 702 | Profile | |
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lone_hydra   Canada. November 02 2009 09:09. Posts 316 | Profile |
On November 02 2009 08:45 Archerofaiur wrote: Show nested quote +On November 02 2009 08:41 AcrossFiveJulys wrote: We don't need a queen for protoss. It's fine lore wise, but decreases racial diversity. If they scrapped the zerg queen and gave the protoss the mothership queen it would be okay, though.
Last time I check the Zerg do not have a flying, mineral management, energy/shield battery, upgradeable, one-of-a-kind, cloaking unit. Remember the queen no longer upgrades and is no longer one-of-a-kind. The only similarity I see is that the queen and mothership are both units.
By that argument you can say that a drone, scv, and probe are completely different in terms of functionality and purpose. Yes, I am insulting your logic.
The problem here is that there is worry that both protoss and zerg gameplay will revolve around a super (hero unit if you will) unit and as a result make strategy similar for both races when diversity has been such a strong feature in SCBW. They don't have to have the same stats, they don't have to have the same abilities, but its the fact that they both are really powerful, one of a kind and they both have super awesome abilities that causes worry in terms of divergence in strategy.
Edit: people could also worry about how SC2 will be too similar to WC3 for their liking.Last edit: 2009-11-02 09:11:06 |
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Archerofaiur   November 02 2009 09:12. Posts 1119 | Profile |
On November 02 2009 09:09 lone_hydra wrote: Show nested quote +On November 02 2009 08:45 Archerofaiur wrote: On November 02 2009 08:41 AcrossFiveJulys wrote: We don't need a queen for protoss. It's fine lore wise, but decreases racial diversity. If they scrapped the zerg queen and gave the protoss the mothership queen it would be okay, though.
Last time I check the Zerg do not have a flying, mineral management, energy/shield battery, upgradeable, one-of-a-kind, cloaking unit. Remember the queen no longer upgrades and is no longer one-of-a-kind. The only similarity I see is that the queen and mothership are both units.
By that argument you can say that a drone, scv, and probe are completely different in terms of functionality and purpose. Yes, I am insulting your logic. The problem here is that there is worry that both protoss and zerg gameplay will revolve around a super (hero unit if you will) unit and as a result make strategy similar for both races when diversity has been such a strong feature in SCBW. They don't have to have the same stats, they don't have to have the same abilities, but its the fact that they both are really powerful, one of a kind and they both have super awesome abilities that causes worry in terms of divergence in strategy. Edit: people could also worry about how SC2 will be too similar to WC3 for their liking.
The zerg queen is no longer a hero unit. It was changed a while back. You can build multiple queens and the abilities are spawn larva, creep tumor and Transfusion (heal 200 hp).Last edit: 2009-11-02 09:15:13 |
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Another_Pro   United States. November 02 2009 09:24. Posts 59 | Profile |
The terran should be able to upgrade their command centers from planetary fortress into something else (Can't think of any good names lol) and upgraded special abilities/superweapons then... yeah then we'd be all set.... + Show Spoiler + I actually think super units and special end game abilities should be reserved for Use Map Settings games and stuff. not melee Last edit: 2009-11-02 09:26:16 |
| | You cant settle with just being #1 in the world. There is no such thing as staying the same and remaining #1. You either go up or you go down, and if your not trying to improve and go up, then you will fall down. |
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hussar   November 02 2009 09:44. Posts 10 | Profile |
| I think an awesome spell for the mothership to have would be a 'reverse-recall' ability where you could recall it and units around it to any spot on the map that is in your vision. this would have obvious awesome synergy with the invisible observers. it would put a HUGE pressure on all players to catch any obs moving into their bases during late game |
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geegee1   United States. November 02 2009 09:45. Posts 398 | Profile Blog |
| i got a better idea give terran a more imbalance thing then this mothership |
| | SlayerS_`BoxeR` will be back to dominate everyone just you watch |
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hussar   November 02 2009 09:45. Posts 10 | Profile |
On November 02 2009 09:44 hussar wrote: I think an awesome spell for the mothership to have would be a 'reverse-recall' ability where you could recall it and units around it to any spot on the map that is in your vision. this would have obvious awesome synergy with the invisible observers. it would put a HUGE pressure on all players to catch any obs moving into their bases during late game
also, imagine just walking around with one zealot and when you felt like it recalling your whole army in. |
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da_head   Canada. November 02 2009 09:48. Posts 702 | Profile |
On November 02 2009 09:44 hussar wrote: I think an awesome spell for the mothership to have would be a 'reverse-recall' ability where you could recall it and units around it to any spot on the map that is in your vision. this would have obvious awesome synergy with the invisible observers. it would put a HUGE pressure on all players to catch any obs moving into their bases during late game
are you serious? lol |
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hussar   November 02 2009 09:49. Posts 10 | Profile |
On November 02 2009 09:48 da_head wrote: Show nested quote +On November 02 2009 09:44 hussar wrote: I think an awesome spell for the mothership to have would be a 'reverse-recall' ability where you could recall it and units around it to any spot on the map that is in your vision. this would have obvious awesome synergy with the invisible observers. it would put a HUGE pressure on all players to catch any obs moving into their bases during late game
are you serious? lol
are you saying that it couldn't be balanced? ye of little faith... |
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