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[Q] High Templars in PvT

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Forum index > Strategy 1 2 Next All
  Ryuu314   United States. November 03 2009 13:29. Posts 87Profile 
After watching several VODs and replays of PvT, I was thinking the high templar's Psi Storm should be very powerful against seiged tanks, which can't get out of storm and also against vultures, which has very low health. However, whenever I choose to use high templars, they simply can't get in casting range of the tanks or w/e I'm trying to storm before dying due to their very low health.

Basically, should I be using high templar in PvT if the Terran goes mech for purposes other than drops on their mineral line? If yes, then how do I use them so that they don't die so fast to mech fire?
Cogito ergo doleo

  Amber[LighT]   United States. November 03 2009 13:31. Posts 2333Profile 
Put them in shuttles with your army around them and drop your templar on the tanks. Problem SOLVED.
True Mafioso ;)

  GoShox   United States. November 03 2009 13:32. Posts 351Profile Blog 
Shuttles! Keep your HT's in a Shuttle (usually along with a Zealot, which you drop first just in case there's somehow a Tank that would hit it) and drop them during battles and storm clusters of Tanks or Vultures. You can keep them on the ground, but you have to surround them with Goons cause they can be picked off way too easily.
sMi.ShoX

  MuffinDude   United States. November 03 2009 13:32. Posts 1717Profile 
One method is load them into shuttles, then they can be in the front on the battle after the tanks fire. Another solution is just to micro your army better, attack by sending zealot in first and move your ht at the same time (make sure they arn't stuck with the goons). Then goon attack. By the time your goons start attacking, your ht should be in position to fire.
Stork's diet is making him boney.

  Count9   China. November 03 2009 13:32. Posts 363Profile 
You put them in a shuttle, drop them in range after tanks have fired upon your goons and zeals and storm away. Obviously not worth it if you don't have the apm, arbs are a lot easier to use.
-/->>^^))

  lone_hydra   Canada. November 03 2009 13:44. Posts 336Profile 
I've seen alot of pro gamers just march in there with zealots to draw fire and then storm. So basically attack with zealots and move in with templar and dragoons. No fancy shuttle needed.
Last edit: 2009-11-03 13:44:41

  category   United States. November 03 2009 14:26. Posts 34Profile 
Yeah it can definitely work without the shuttle. Just make sure that there are several other units (zeal & dragoons) for the tanks to auto-fire at while the templars are moving into range.

  tree.hugger   United States. November 03 2009 14:30. Posts 721Profile Blog 
Nonetheless, shuttles are very much the best way to go. I hate storm on my tanks btw, so you should actually be not building them at all and saving the gas for your army of scouts.
Last edit: 2009-11-03 14:33:01
(-_-) . I do not judge the universe.

  Gustav_Wind   United States. November 03 2009 15:09. Posts 260Profile 
So yes, in short:

They are effective if you just move them in after your regular army.

They are even more effective if you put them in a shuttle.

They are not always necessary in PvT; you can just skip to Arbiter tech if you want.

  ReketSomething   United States. November 03 2009 15:28. Posts 539Profile 
Be like Jangbi =D


On November 03 2009 14:30 tree.hugger wrote:
Nonetheless, shuttles are very much the best way to go. I hate storm on my tanks btw, so you should actually be not building them at all and saving the gas for your army of scouts.


Tanks and vultures can't hit them!
Last edit: 2009-11-03 15:31:07
Savior - 2009, I believe...I mean Violet.

  Ryuu314   United States. November 03 2009 15:43. Posts 87Profile 
Yea, thanks for the advice. Just used some HT in a PvT and they owned the tanks. Although admittedly my opponent wasn't all that great and did some kind of MnM into Tanks build...
Last edit: 2009-11-03 15:43:21
Cogito ergo doleo

  DreaM)XeRO   Korea (South). November 04 2009 07:49. Posts 2061Profile Blog 
Its always to have 2-3 shuttles in the mid game vs Terran

You can either : a) load the shuttles up with zeals
b) protection for your ht's.

If your main army engages and you drop your ht's they're pretty much safe unless the T target fire's. Clone storms~ 2 storms kills a tank
Wait.. It's VietNAM? I thought it was VietMAN

  slimshady   Bulgaria. November 04 2009 08:07. Posts 145Profile 

On November 03 2009 13:31 Amber[LighT] wrote:
Put them in shuttles with your army around them and drop your templar on the tanks. Problem SOLVED.

What if there are a few tanks, which are behind the other ones and toss units are out of range except dropped hts?
I like dropping hts in front of my army. ^.^
Will the real Slim Shady please stand up?

  DyEnasTy   United States. November 04 2009 08:25. Posts 116Profile Blog 
The first 4 post after OP say it all. I play as Terran and if I see temps mixed with reg army I immediately spread my tanks and try and snipe with vult. Keep them in shuttles. But dont rely on ht in TvP. Unless you have a bonehead Terran who (like you said) goes mnm into tanks. People still do that?
My can of Whoop Ass is bigger than yours

  DyEnasTy   United States. November 04 2009 08:27. Posts 116Profile Blog 
Edit on last post: dont rely on them if you dont have any type of micro ability. Just protect them.
My can of Whoop Ass is bigger than yours

  Mortality   United States. November 04 2009 08:38. Posts 2603Profile 
If you can't rely on HT's, then you have to be able to rely on your fast carrier or fast arb play otherwise you really don't deserve to break out of the D ranks.

Using shuttles to carry them is one trick, but if you're just going mass ground, ideally they shouldn't be dying without getting close to his tanks regardless. Seeing replays would help, but if I were to guess, probably you're keeping all your units in a ball and when you attack, everything that gets caught behind the dragoons has to walk around them or get raped by splash damage. Keep your units spread out and flank. Try to be fairly close to him before you send all your stuff to attack him, but obviously outside of firing range (the further you are, the more your units will get spread out since some are faster than others -- you want them spread laterally so that they attack from all directions, but you don't want them to be spread in such a way that they attack his army one-by-one). And definitely, definitely, try to attack his army while he's in tank mode. If he's good he will get siege up before your zealots reach his tanks regardless of what you do, but at the very least you might be able to get within his firing range before he gets into siege mode. You don't want to run the whole distance against tanks already in siege mode.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature

  DyEnasTy   United States. November 04 2009 23:50. Posts 116Profile Blog 
Well obviously they will only help, but a protoss with 70-80 apm might have problems with suiciding them into a Terran army. Im a D player, and I see it quite often. After the protoss engages his army their ht will just walk right up to my line with the zealots and get obliterated. Sure they miight get 1 or 2 storms off, but when you have a max T army you need more than that. The only problem ive had with ht's are when im pushing accross the double bridges on destination, or any choke for that matter.
My can of Whoop Ass is bigger than yours

  Pokebunny   United States. November 05 2009 01:45. Posts 1895Profile Blog 
Shuttles are the way to go, but even not in shuttles they don't get auto targetted. the key is not making too many, you won't have apm to use all the storms and gas/supply/production is better used on arbs/ground once you have ~4 temps.
"God dammit Pholon, why do you hate me because I have a vagina?" - NeverGG
"And then I met arb and thought he was cute" - LastShadow :: aka mG.Pokebunny

  Mortality   United States. November 05 2009 09:18. Posts 2603Profile 

On November 04 2009 23:50 DyEnasTy wrote:
Well obviously they will only help, but a protoss with 70-80 apm might have problems with suiciding them into a Terran army. Im a D player, and I see it quite often. After the protoss engages his army their ht will just walk right up to my line with the zealots and get obliterated. Sure they miight get 1 or 2 storms off, but when you have a max T army you need more than that. The only problem ive had with ht's are when im pushing accross the double bridges on destination, or any choke for that matter.


You just said yourself that you're a D player, so my comment doesn't really apply. ;;
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature

  iNkA   United States. November 06 2009 09:11. Posts 54Profile 
max out on templars 200/200, should get some storms off
Women are nothing but machines for producing children. - Napoleon Bonaparte

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