          
Website Feedback
Closed Threads
IRC Updated irc.quakenet.org #teamliquid
IRC Web Client | | New to Team Liquid? Register here! | | | | |
|
johnnyD   United States. November 04 2009 03:18. Posts 38 | Profile |
| as the title goes, PvZ on collosseum. Zerg goes 1 hatch lurkers, I even scout it and am at a complete loss of how to counter it. What's the correct response to this? Click for Replay |
|
|
knightpraetor   United States. November 04 2009 03:37. Posts 72 | Profile |
| get a cannon or two at each min line and watch as his econ tanks to nothing maybe? i'm no gosu, but that seems reasonable |
|
|
redtooth   November 04 2009 03:37. Posts 1365 | Profile Blog |
im in class right now but how do you get 1 hatch lurker'd? did he drop? or did he just run through the front? if you went standard forge-FE you should have cannons in your choke. if you scout it then get obs/goons and put down a cannon near your mineral lines.
1 hatch lurker is a VERY bad build. i'll check the replay later and give you better response but know that it is very easy to stop and once you do stop it its basically GG because he's so behind in economy. |
| | ▲ Ketchup Alliance ▲ Zim_ for bonjwa ▲ |
|
|
kirbyraeg   United States. November 04 2009 03:42. Posts 20 | Profile |
You walled in, but you didn't get an expansion?
Ideally if you're scouting a super fast lair like that, you'd just put down a couple extra cannons at the front, start mixing in dragoons to your force mix, and tech up to obs as fast as possible, since your 2base macro will allow you to overpower the zerg once you tech to obs. Forge walling without an expansion puts you at an unnecessary disadvantage unless you make up for it with an early gas and a fast tech to whatever (templar, reaver, etc.). |
|
|
Traveler   United States. November 04 2009 03:44. Posts 59 | Profile |
Considering I watched this game while you were playing it live I can safely say that when you saw his lurkers you should have been aiming to get an obs out as fast as possible and countering.
Since you went Forge FE you were economically ahead... like enough for you to survive having your main killed and to hang in there for quite a while.
I think you also should take the first poster's advice and have just placed a cannon around your minerals so that you could continue mining. Basically that would have put him extremely behind and once you had observers out you could have either countered if he didn't have enough defense, or if you saw 3+ sunkens or so just contain and start expanding like crazy around the map. |
| | I believe in Dark Archon. |
|
|
coltrane   Chile. November 04 2009 03:48. Posts 464 | Profile Blog |
you shouldnt lose, you have canons. You are way ahead, so you can make a few extra canons. You need to watch over the cliff, move over a zealot, so cannons will detect the cliffed lurker. 1 hatch lurk is a very naive allin when is done with that obiousness, you saw the lair, the den, the 4 hidras... You did well, perform bad.
Sumary> add 2 more canons (maybe one extended the choke detection and other covering your mine line), expand before gate, get zealots to protect cannons from lings, get core and tech to obs, you need it to kill the zerg.Last edit: 2009-11-04 03:52:10 |
| |
|
Equaoh   Canada. November 04 2009 03:50. Posts 237 | Profile |
This build is a lot stronger on this map then it would otherwise be, but it still just warrants a few more cannons at your choke. You could have just spammed another two down at your choke to make 4, got your nat up and running and had a huge econ advantage. 4 cannons can take 4 lurkers, right? |
|
|
johnnyD   United States. November 04 2009 03:55. Posts 38 | Profile |
yes, all of your responses are nice except for the fact that his lings are rampaging at the cliff right above the choke, if i can't make a pylon there, which I attempted to in the rep but it got destroyed, how will my cannons attack the lurkers from above, while their line damage just owns the entire wall. Which is exactly what he did. A few more cannons at the choke? where, the whole choke is overrun by lurkers from above. To #2, #3, #5, did you see the rep? Did you see how powerful lurkers are without a cannon on the top ridge, which can easily be taken down by 8 zerglings? |
|
|
koreasilver   Canada. November 04 2009 04:05. Posts 2723 | Profile Blog |
| That's why you get observer tech asap. So you can get sight for your cannons and goons. Even if the lurkers are on high ground, they can't beat ranged goons. |
| | Canata gives new meaning to the phrase "time attacker." - EvoChamber |
|
|
Kyuki   Sweden. November 04 2009 04:27. Posts 626 | Profile |
I think that if you'd build your Nexus before Gate, and started to build backwards and tried to make your wall further in with your gate and more cannons (out of reach of the lurker(s) from the cliff, you'd have no way to enter your base, and adding a couple of cannons in your main and then your nat, if he had slow dropped you you'd be safe in your main. Only problem would be if he had slow dropped your nat, but I guess depending on when it happens, just canceling, adding another gate and get obs and double expand once the lurkers are no threat anymore could work.. |
| |
|
DreaM)XeRO   Korea (South). November 04 2009 06:08. Posts 2061 | Profile Blog |
...if you Forge Fast expanded i dont see what the problem is. You also scouted... O___O what do you mean you dont know how to counter it? Cannon up son. a few goons and a robo for obs and you're set to go |
| | Wait.. It's VietNAM? I thought it was VietMAN |
|
|
arb   United States. November 04 2009 06:38. Posts 3243 | Profile Blog |
| forge fe-> 1-2 cannons at your mins tech to DT and kill him...maybe tech to obs if he somehow survives a sair/dt combo with no econ or hydras |
| | Even with all the battered women in the world i still like to eat mine plain. |
|
|
kirbyraeg   United States. November 04 2009 07:59. Posts 20 | Profile |
| if you put enough cannons at the front, you should just be able to dance the zeals around for vision and have the cannons target fire the lurkers. That 3rd cannon you were putting up at the front was a PERFECT place to have put another cannon before those two you added in the main to guard against a slowdrop. The extra cannons that you could've put at the front would've saved you if you'd put them there, instead of which you put them within the main and not inside the mineral line. You should've immediately started teching once you saw 1hatch lair, but your gas was too late to allow you to really tech... |
|
|
|   | |
|
|
|
 |
|
|