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[Q] Holding a ramp vs. early lings + transition

Forum index > Strategy 1 2 Next All
  Always   United States. November 05 2009 09:48. Posts 135Profile Blog 
I checked Liquidpedia for this, but couldn't find any answers.

How do you effectively block a ramp with SCVs and marines against zerglings?

Oftentimes, against a 9 pool, I bring 4 of them, clutter the ramp, and make them all hold position with a marine behind them, and another on the way. However, I've found that really stubborn zergs can attack the SCVs rather easily, and I'm not sure if it's because the SCVs are attacking them or not (which I think hold position causes them to do).

What commands do you use to block ramps?

Also, I've been 7 or 8 pooled lately, and I find that it is nearly as effective as a 5 or 6 pool in that I usually don't have my ramp blocked by then unless I manage to scout it, but have no idea how to follow up if I manage to defend. I find that zergs just transition into regular play, placing a hatch, and acting as if nothing had happened. Is there any way I can punish the zerg for the economy sacrifice? I find that they just throw down sunks and I'm screwed if there's more than 5. Any suggestions?

Thanks in advance guys!
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling

  Catch]22   Sweden. November 05 2009 09:58. Posts 280Profile 
You need to micro your SCVs into good positions so that no lings can get through (takes a bit of practice, also you can test it with marines).
Know that SCVs WILL die, all you really need to do is

A: SCVs need to be able to survive enough for the marine/marines to kill the lings
B: SCVs need to block until you got enough marines to hold without SCVs

If you block a 45678pool successfully, you should just think of it as a 9pool with even shittier economy. Also, if they 8pool... and have 5 sunkens... just back up, their economy is now right down the toilet. Keep playing your regular game, knowing that they will have a weaker economy than usual. (Meaning you got the advantage already).

  DyEnasTy   United States. November 05 2009 10:05. Posts 115Profile Blog 
When a zerg fails at cheesing you, just play your build out. Expand/macro/contain. Zerg on one base is very weak. You are waay ahead, and Zerg will have to play alot of catch up if he wants any chance of winning.
What build are you doing?
My can of Whoop Ass is bigger than yours

  ajmbek   Italy. November 05 2009 10:05. Posts 49Profile 
if you wall off you can try to float your barrack to hide 2 scv and 1 marine behind (all in hold position)
if you make your barrack near nexus, just micro scvs, set really point for mariners in mineral line and dont try to take ramp until you dont have a few of them, also dont trade mariners for zerglings

  Kyadytim   United States. November 05 2009 10:07. Posts 39Profile 
One trick that I've seen pros use is that they send the SCVs being attacked back to the mineral line on harvest orders, so instead of losing a bunch of SCVs, they have a bunch at the mineral line with 5 or 10 HP.

  Always   United States. November 05 2009 10:08. Posts 135Profile Blog 
I've been playing 1 rax into expansion. Really standard play.

I don't have any problem blocking the ramp-- they block the ramp, but I just feel like the lings slay my SCVs rather quickly. Do you guys use hold position? or do you stop the SCVs and hold the marines? should I be moving the SCVs around while the lings are attacking?
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling

  DyEnasTy   United States. November 05 2009 10:11. Posts 115Profile Blog 
Never do the stop, scvs wont attack. Use the hold w/ marine, that way they attack when lings attack them.
My can of Whoop Ass is bigger than yours

  majesty.k)seRapH   United States. November 05 2009 10:14. Posts 188Profile 
What I've also seen is having the scvs in th back repair the ones being attacked. Seems pretty effective to me. Also start a bunker next to your CC if you don't trust the block, and retreat to your cc once it's done.

  foxbearcheetah   United States. November 05 2009 10:15. Posts 27Profile 
i'd suggest following up with a two rax expand with pressure as that forces them to build sunkens with drones they really can't afford to be losing

  jiabung   United States. November 05 2009 10:17. Posts 162Profile 
if you made a ling tight wall with your scvs, have them on hold position, and have some rines, then floating a building over them will make the ramp impenetrable

  Always   United States. November 05 2009 10:35. Posts 135Profile Blog 
For all this building floating advice, what building do you guys think I should float? I can't float a rax, cause i need it pumping marines. I can't float an ebay since it's kind of cost-inefficient to build it that early. Factory comes even later after ebay. I can't float my expansion CC cause it's not finished yet.

Thanks for all the tips, btw guys.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling

  Nevuk   United States. November 05 2009 10:40. Posts 1754Profile Blog 

On November 05 2009 10:35 Always wrote:
For all this building floating advice, what building do you guys think I should float? I can't float a rax, cause i need it pumping marines. I can't float an ebay since it's kind of cost-inefficient to build it that early. Factory comes even later after ebay. I can't float my expansion CC cause it's not finished yet.

Thanks for all the tips, btw guys.

Floating the barracks works because even one marine and 2 scvs will hold off an infinite amount of lings if you do that.

  FabledIntegral   United States. November 05 2009 10:46. Posts 791Profile Blog 

On November 05 2009 10:40 Nevuk wrote:

Show nested quote +


Floating the barracks works because even one marine and 2 scvs will hold off an infinite amount of lings if you do that.


You didn't answer his question. Then he can't pump rines anymore. What good is floating the rax when doing 1 rax FE. It's only useful if you're going mech.

  StylishVODs   Sweden. November 05 2009 10:55. Posts 3505Profile 
  • If you see it coming with your scout (9pool and gas), just place 4-5 scvs to block and pull them back to minerals one by one as the zerglings attack them. Remember to have hold position on marines and scvs together.

    Once you scout the early pool, place refinary and academy, then a second barrack. Move out and put preassure on him as soon as you have 1 bat and 1 medic. Try to time your buildings so once the academy finnishes, you have 2 barracks.

    Expand while you move out, its safer to make it in your base, and make an aditional 2 firebats after the first 1bat+1medic and put them on your ramp.

    Alternatively, if you scout him (9pool no gas or overpool no gas), keep making marines from your first barrack, make a second suply at 15 and place a bunker at your non existing expansion. Bring marines to the bunker and block your ramp with 2 scvs. Once the bunker is finnished, make a CC with that SCV. From there play as a normal FE-build. You will be economically superior after this.

  • If you dont see it coming. Pull back marines emidiately and grab a bunch of scvs, click on your minerals at your expansion if possible and then micro. You will probably have 2-3 marines, since if you haven't scouted him you should keep making marines and not stop on 1 for the normal FE-build. Scvs+3 marines should do the job, since it will only be 6 zerglings. Its all about micro.
    To micro the SCVs, just select them and attack click on the ground once they are in position. You want the SCVs to be between your marines and the zerglings. If they are out of position, select them and moveclick them again to get between the marines and the lings.
    Remember to micro the marines aswell to get in good position.

    Once you've managed to kill the lings, your scout should be at his base, watch if he keeps making zerglings. If not, just place your expansion and stick to your standardplan.

    Unless he doesn't 4pool, you shouldn't need to make a bunker.


Last edit: 2009-11-06 01:50:34

  Equaoh   Canada. November 05 2009 11:59. Posts 237Profile 

On November 05 2009 10:46 FabledIntegral wrote:

Show nested quote +



You didn't answer his question. Then he can't pump rines anymore. What good is floating the rax when doing 1 rax FE. It's only useful if you're going mech.


I think he meant float it over the ramp so Z can't focus-attack any scvs. I'm not sure if that's the best idea, though. Just follow Stylish's advice!

  Marksman   Malaysia. November 05 2009 12:15. Posts 113Profile 

On November 05 2009 10:07 Kyadytim wrote:
One trick that I've seen pros use is that they send the SCVs being attacked back to the mineral line on harvest orders, so instead of losing a bunch of SCVs, they have a bunch at the mineral line with 5 or 10 HP.


oo, then how do they reinforce the ramp in time with fresh SCVs? Or they don't? :o

I usually play Simcity than block the ramp ><.
I live by the LoL

  StylishVODs   Sweden. November 05 2009 12:18. Posts 3505Profile 

On November 05 2009 12:15 Marksman wrote:

Show nested quote +



oo, then how do they reinforce the ramp in time with fresh SCVs? Or they don't? :o

I usually play Simcity than block the ramp ><.


They don't.

Lets say you have 4 scvs on the ramp. As soon as the lings are attacking one, pull it back (due to lag or whatever it will still get hurt alot). Once they've attacked all 4 scvs and you've pulled them back the lings will be dead, remember that the scvs&marines will attack the lings and that there are only 6 lings.

  lone_hydra   Canada. November 05 2009 12:19. Posts 316Profile 
The most common thing pros do, is to have SCVs:

1)Hug each other and repair while blocking ramp(most common)

2)Hold position with marines to fight back

But then again, most pro zergs know when they cant break through

  Always   United States. November 05 2009 12:25. Posts 135Profile Blog 
Awesome. I think I got enough advice.

As a side: I can't believe Stylish responded to this thread-- I remember watching all of his VODs with popcorn and coke. Thanks Stylish!

And thanks to everyone else for taking the time to respond.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling

  arb   United States. November 05 2009 12:27. Posts 3243Profile Blog 

On November 05 2009 12:19 lone_hydra wrote:
The most common thing pros do, is to have SCVs:

1)Hug each other and repair while blocking ramp(most common)

2)Hold position with marines to fight back

But then again, most pro zergs know when they cant break through

pro zergs wont try to break a ramp with 3 lings +1 marine on it. I think the reason most foreign players lose to openings like this, is because they expect the average D scrub to not try to bust the lamp then go "WTF?" when the marines and scvs die because they arent playing like koreans do.

just my opinion though.
And to help : when i scout 9 pool ill go 2rax and push out while expanding(with bats/meds) and this puts zerg in a hard position because they are losing drones when they have an already shit economy
Even with all the battered women in the world i still like to eat mine plain.

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