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[I] Ground as a resource

Forum index > Strategy 1 2 Next All
  musashi   United States. November 06 2009 12:15. Posts 19Profile 
I was playing a ZvT and the game went back and forth as it often does. I got zerglings and sat at his choke, he got mm and took my choke,
I went 3 hat lurker and pushed him back to his choke, he got tanks and pushed me back to mine, I got defilers and eventually used swarm to push him back to his choke.

While watching this pendulum motion it occurred to me that ground - how far your army is from your base and how far your opponent is from theirs is a resource as much as time, minerals or gas. (it occurs to me that this is not a good definition because of flanks, divided armies and the like, if someone can give me a better def I would appreciate it).

For example, when you dark swarm terran's ball and he moves back you are trading minerals, in the form of zerglings, in the form of dark swarm - they have been consumed - and also time (the apm necessary to complete a swarm successfully) in exchange for ground and perhaps the stray mm or tank that doesn't back up in time.

I find however, that ground is a resource most commonly exchanged for time. You might stall a lurker push for example by darting in and shooting the lurkers with mm every time they try to move forward. This gives you the time to make tanks, vessels, or bunkers, whatever is needed in order to defeat the push.

An example of squandering this resource was when a terran adversary of mine got his contain swarmed and then freaked out because of the early defilers and ran all his units back to his natural. I then greedily moved the lurks and defilers down to his choke, swarmed his nat and gg. The point is that he had freely given up ground, and therefore time, and so was at such a disadvantage because of this that he lost the game. Had he stalled he would have had enough energy to irradiate the few defilers and then retake the ground.
http://repdepot.net/replay.php?id=23995

Thoughts?

  NrG.NeverExpo   Canada. November 06 2009 12:23. Posts 111Profile 
Yea position is a huge part of the game. You see this when army sizes are really different. A terran can have 200/200 vs a protoss' 150/200, but with the wrong attack at the wrong place, he can lose the game >.<
60% of the time, I win everytime.

  Chill   Canada. November 06 2009 12:46. Posts 12185Profile Blog 
You're vastly overcomplicating a simple concept.
She also isn't my hero. The only hero's I have is our Founders, specifically Thomas Jefferson and my parents.

  Jadyks   United States. November 06 2009 13:02. Posts 85Profile Blog 
You're vastly oversimplifying a complicated concept.

  Severedevil   United States. November 06 2009 13:06. Posts 427Profile 
Positioning in general is quite complicated. It's only simple if your armies stay on the path between your base and his.

  evanthebouncy!   United States. November 06 2009 13:15. Posts 8351Profile Blog 
haha I used to have this idea to make 12332132 zerglings and "slow push" terran back with swarm. As in not just 2 swarms,no, fuck 2 swarms I wanted to cover the entire map under swarms hahaha. It sounded pretty cool but never really had enough resource/speed to pull it off.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!

  selboN   United States. November 06 2009 13:26. Posts 1189Profile Blog 

On November 06 2009 13:15 evanthebouncy! wrote:
haha I used to have this idea to make 12332132 zerglings and "slow push" terran back with swarm. As in not just 2 swarms,no, fuck 2 swarms I wanted to cover the entire map under swarms hahaha. It sounded pretty cool but never really had enough resource/speed to pull it off.

Sounds imba

This is an interesting concept, I see where you're going with it. But, I do think you're making it more complicated than it actually is... I think the overall "resources" you trade with the gaining of ground is very low, in comparison to the outcome of the game.
Last edit: 2009-11-06 13:29:32
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)

  Mystlord   United States. November 06 2009 13:31. Posts 2023Profile Blog 
I would file this under general knowledge because it's a fairly intuitive concept. Not much else to say.
ⓔⓨⓔ'ⓜ ⓣⓗⓔ ⓢⓣⓡⓞⓝⓖⓔⓢⓣ!

  Soulforged   Latvia. November 06 2009 13:38. Posts 84Profile Blog 

On November 06 2009 12:23 NrG.NeverExpo wrote:
Yea position is a huge part of the game. You see this when army sizes are really different. A terran can have 200/200 vs a protoss' 150/200, but with the wrong attack at the wrong place, he can lose the game >.<

Usually it's reversed. Really.

  OreoBoi   Canada. November 06 2009 14:10. Posts 558Profile Blog 
You basically just explained the concept of map control. I don't know if I have any other thoughts because I'm generally more focused on how to get map control instead knowing what map control is.

  musashi   United States. November 06 2009 14:13. Posts 19Profile 
I am amused by the fact that so few of these responses are in accord with one another. One agrees, another says it's overcomplicating, one says it's oversimplifying, and yet another says that the concept is so obvious that it should not even be mentioned. It would be useful if we could reach some sort of consensus.

  Trang   Australia. November 06 2009 14:24. Posts 17Profile 

On November 06 2009 14:13 musashi wrote:
I am amused by the fact that so few of these responses are in accord with one another. One agrees, another says it's overcomplicating, one says it's oversimplifying, and yet another says that the concept is so obvious that it should not even be mentioned. It would be useful if we could reach some sort of consensus.


The concept of holding ground is so obvious it goes without saying. Trying to put the concept in a formulaic manner is an oversimplification. The way he has gone about explaining it is over-complicated given the aim of a simple formulaic expression of the concept. I think this explains why people are disagreeing about it.

  OreoBoi   Canada. November 06 2009 14:24. Posts 558Profile Blog 

On November 06 2009 14:13 musashi wrote:
I am amused by the fact that so few of these responses are in accord with one another. One agrees, another says it's overcomplicating, one says it's oversimplifying, and yet another says that the concept is so obvious that it should not even be mentioned. It would be useful if we could reach some sort of consensus.


Its because your point isn't debatable. The answer to "Is ground a valuable resource?" is an obvious yes. There's no other way to put it. You haven't raised a specific enough point for a debate to be truly started. Chill is saying that you vastly overcomplicated the concept of map control. However, you completely oversimplified the point of why map control is important.
Basically, the concept you raised is obvious, the way you explained it is overcomplicated, and your insight into the implications of your point is oversimplified.

Wow... My post is so overcomplicated X.X

  Trang   Australia. November 06 2009 14:35. Posts 17Profile 

On November 06 2009 14:24 OreoBoi wrote:

Show nested quote +



Its because your point isn't debatable. The answer to "Is ground a valuable resource?" is an obvious yes. There's no other way to put it. You haven't raised a specific enough point for a debate to be truly started. Chill is saying that you vastly overcomplicated the concept of map control. However, you completely oversimplified the point of why map control is important.
Basically, the concept you raised is obvious, the way you explained it is overcomplicated, and your insight into the implications of your point is oversimplified.

Wow... My post is so overcomplicated X.X


Haha, we said the same thing and posted on the same minute... great minds think alike.

  NrG.NeverExpo   Canada. November 07 2009 05:58. Posts 111Profile 

On November 06 2009 13:38 Soulforged wrote:

Show nested quote +


Usually it's reversed. Really.


Yea i know, im saying that the concept of ground and position could cause it to be different though. Usually terran would win, but judging by where their armins sit it could be a whole different game.
60% of the time, I win everytime.

  searcher   November 07 2009 06:15. Posts 70Profile 

On November 06 2009 12:46 Chill wrote:
You're vastly overcomplicating a simple concept.


Of course "ground" is important. Identifying it as a "resource" adds nothing to our understanding of it.

  ZERG_RUSSIAN   November 07 2009 06:18. Posts 370Profile Blog 
Map control, what an amazing concept!!!!!!!1
Kami-KoD- on west, Conspiracies on iccup, ex-5HITCOMBO

  Rucky   United States. November 07 2009 06:29. Posts 440Profile 
don't even need to use these new definitions of ground and resource. It's just what people call positioning of army and map control.

Beyond the Game

  DM20   Canada. November 07 2009 07:05. Posts 328Profile 
I got a nice plot of land behind the nat in HBR for sale.

  Pokebunny   United States. November 07 2009 07:43. Posts 1890Profile Blog 

On November 06 2009 13:15 evanthebouncy! wrote:
haha I used to have this idea to make 12332132 zerglings and "slow push" terran back with swarm. As in not just 2 swarms,no, fuck 2 swarms I wanted to cover the entire map under swarms hahaha. It sounded pretty cool but never really had enough resource/speed to pull it off.


Uhhh a couple firebats? lol
"God dammit Pholon, why do you hate me because I have a vagina?" - NeverGG
"And then I met arb and thought he was cute" - LastShadow :: aka mG.Pokebunny

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