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Archerofaiur   November 08 2009 02:48. Posts 1118 | Profile | |
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danl9rm   United States. November 08 2009 03:20. Posts 101 | Profile |
mannnn.....
zerg is going to lose all their cool abilities before i get to play them  |
| | Zer0/Calm to join Hwaseung Oz! Zerg > skt1 |
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Assault_1   Canada. November 08 2009 03:35. Posts 187 | Profile |
On November 08 2009 03:20 danl9rm wrote: zerg just lost its last cool ability
fixed..
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lone_hydra   Canada. November 08 2009 04:36. Posts 316 | Profile |
On November 08 2009 03:20 danl9rm wrote: zerg just lost one of their hacked ability
Truly Fixed |
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larjarse   United States. November 08 2009 05:07. Posts 163 | Profile |
| zerg lost it's phaux DT suicidal worker harass |
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Knee_of_Justice   United States. November 08 2009 05:24. Posts 36 | Profile |
| Gentlemen, please, it hasn't even been translated yet. Not sure how I feel about this if they did lose burrow movement. Probably a good thing because now the infestor is more unique again. Still, roaches are pretty pathetic, so Im on the fence. |
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Denzak   Canada. November 08 2009 06:00. Posts 33 | Profile |
| I can't believe they are actually still called "Roach". |
| | \\\"Never let your sense of morals get in the way of doing what\\\'s right.\\\" -Isaac Asimov |
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FrozenArbiter   Sweden. November 08 2009 06:08. Posts 26833 | Profile Blog |
On November 08 2009 05:24 Knee_of_Justice wrote: Gentlemen, please, it hasn't even been translated yet. Not sure how I feel about this if they did lose burrow movement. Probably a good thing because now the infestor is more unique again. Still, roaches are pretty pathetic, so Im on the fence.
More or less confirmed over at SCL. |
| | tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey |
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cerebralz   United States. November 08 2009 06:16. Posts 16 | Profile |
If they lost the ability i don't think any of us will miss it. I mean, its not like the roach is meant to be a hit and run type of unit.
We know that from the SC2 devs "it wants to be a tank." Also we know that being at tier 2 or whatever it is right now, it doesn't have the firepower to really help the zerg vs. t or p.
Now inspired from all the "i hate the Thor" threads, what better unit than the roach to have a "rebirth" ability? Say its regeneration continues even after it is killed. Opposing players must continually do damage vs. the regeneration rate to the corpse or after so many seconds, the roach pops back up and continues to regen.
This does a couple of things in big battles, it creates corpse walls which may impede progress of an advancing army. (at least for a few more seconds) It also will draw fire away from retreating/flanking troops. Because the roach is massable, it creates a big decision for the opposing player. Rebirth was bad on the Thor because there only will be a few on the field and the wreckage left behind was quickly dispatched. If you have say, 18 -24roach bodies on the ground all regenerating at 10hp/sec, it will take a good effort to get rid of them before they pop up again, meanwhile the zerg can be flanking you with hydra/ling/lurker or retreating to a more defensible position.
This idea hit me like a ton of bricks reading the OP, maybe too powerful? Idk, but it seems to me that it would be very "zergy" and "roach-like." Also it would give z a reason to make them and mass them. |
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Archerofaiur   November 08 2009 06:21. Posts 1118 | Profile |
On November 08 2009 06:16 cerebralz wrote: If they lost the ability i don't think any of us will miss it. I mean, its not like the roach is meant to be a hit and run type of unit.
We know that from the SC2 devs "it wants to be a tank." Also we know that being at tier 2 or whatever it is right now, it doesn't have the firepower to really help the zerg vs. t or p.
Now inspired from all the "i hate the Thor" threads, what better unit than the roach to have a "rebirth" ability? Say its regeneration continues even after it is killed. Opposing players must continually do damage vs. the regeneration rate to the corpse or after so many seconds, the roach pops back up and continues to regen.
This does a couple of things in big battles, it creates corpse walls which may impede progress of an advancing army. (at least for a few more seconds) It also will draw fire away from retreating/flanking troops. Because the roach is massable, it creates a big decision for the opposing player. Rebirth was bad on the Thor because there only will be a few on the field and the wreckage left behind was quickly dispatched. If you have say, 18 -24roach bodies on the ground all regenerating at 10hp/sec, it will take a good effort to get rid of them before they pop up again, meanwhile the zerg can be flanking you with hydra/ling/lurker or retreating to a more defensible position.
This idea hit me like a ton of bricks reading the OP, maybe too powerful? Idk, but it seems to me that it would be very "zergy" and "roach-like." Also it would give z a reason to make them and mass them.
Yah I like the idea of the roach regenerating when killed. Reminds me of Resident Evil bosses that just wouldnt stay down. |
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Krikkitone   United States. November 08 2009 06:36. Posts 304 | Profile |
Well a "biological rebirth" that Didn't cost money is really just a X damage = incapacitation
ie... once a 200 hp roach is below 50 hp it is incapacitated..., but if it regenerates back, then the damage is taken away.
I'd say.... If the roach dies, it is replaced by a 50 hp 'roach corpse building' ie it loses hp off of Creep...,and possibly is burrowed. Only by spending Y minerals can the Roach come back to life.. and it comes back with the current number of hp the corpse building had.
Last edit: 2009-11-08 06:36:50 |
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meeple   Canada. November 08 2009 06:40. Posts 1519 | Profile Blog |
On November 08 2009 06:16 cerebralz wrote: If they lost the ability i don't think any of us will miss it. I mean, its not like the roach is meant to be a hit and run type of unit.
We know that from the SC2 devs "it wants to be a tank." Also we know that being at tier 2 or whatever it is right now, it doesn't have the firepower to really help the zerg vs. t or p.
Now inspired from all the "i hate the Thor" threads, what better unit than the roach to have a "rebirth" ability? Say its regeneration continues even after it is killed. Opposing players must continually do damage vs. the regeneration rate to the corpse or after so many seconds, the roach pops back up and continues to regen.
This does a couple of things in big battles, it creates corpse walls which may impede progress of an advancing army. (at least for a few more seconds) It also will draw fire away from retreating/flanking troops. Because the roach is massable, it creates a big decision for the opposing player. Rebirth was bad on the Thor because there only will be a few on the field and the wreckage left behind was quickly dispatched. If you have say, 18 -24roach bodies on the ground all regenerating at 10hp/sec, it will take a good effort to get rid of them before they pop up again, meanwhile the zerg can be flanking you with hydra/ling/lurker or retreating to a more defensible position.
This idea hit me like a ton of bricks reading the OP, maybe too powerful? Idk, but it seems to me that it would be very "zergy" and "roach-like." Also it would give z a reason to make them and mass them.
Whats the biggest difference between giving the roach a few more hitpoints and allowing it to live a few seconds after its dead? Other than the fact that it can still dead damage? |
| | Into the fray my friends, may our feet be swift, our hands be sure, and our necks keep a firm grasp on our heads. |
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Krikkitone   United States. November 08 2009 06:55. Posts 304 | Profile |
Actually, supposedly from that post, the Roach is back at Tier 1 and the Hydra at Tier 2 again.... this at least keeps the possibility of the Zerg being interestingly changed. |
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NastyMarine   United States. November 08 2009 07:01. Posts 863 | Profile Blog |
Honestly if one zerg has a Burrow Movement ability then they all should have it. I think the each tier should require it to be upgraded from their respective Hive/Lair/Hatchery parent buildings. It should be available early enough to be a viable strategy though. We all know that each race's mobility has expanded in SC2 and that goes with detection too. It might be too much asking for that where balancing is concerned but it just seems like a break in the lore as far as Burrowing goes. If they all Burrow, why can't they build trenches like the Roach?
If Blizzard was looking for an interesting addition for the Zerg's mobility I think they should give Zerglings a scaling ability like the Reaper's. Maybe having to do with the Zerglings' early Winged model. So as a speed upgrade they attain those wings and the ability to "fly" over cliffs. It would seem smart to make it available only after the Hive has been upgraded. But that may be a tough thing to balance. |
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meeple   Canada. November 08 2009 07:15. Posts 1519 | Profile Blog |
On November 08 2009 07:01 NastyMarine wrote: Honestly if one zerg has a Burrow Movement ability then they all should have it. I think the each tier should require it to be upgraded from their respective Hive/Lair/Hatchery parent buildings. It should be available early enough to be a viable strategy though. We all know that each race's mobility has expanded in SC2 and that goes with detection too. It might be too much asking for that where balancing is concerned but it just seems like a break in the lore as far as Burrowing goes. If they all Burrow, why can't they build trenches like the Roach?
If Blizzard was looking for an interesting addition for the Zerg's mobility I think they should give Zerglings a scaling ability like the Reaper's. Maybe having to do with the Zerglings' early Winged model. So as a speed upgrade they attain those wings and the ability to "fly" over cliffs. It would seem smart to make it available only after the Hive has been upgraded. But that may be a tough thing to balance.
Well I'm not sure I follow... just because a thing can burrow, doesn't mean it can dig a trench... can you imagine an ultralisk moving along undetected underground? yet I can imagine a zergling or roach doing it... and maybe they say its something about its shape or strength that allows it to move underground... but its definitely viable that one thing can do it and not others. Although as I say this, I can't imagine an ultralisk burrowing at all.
As for the second point... I would love to see the zerglings have some kind of ability that would allow them to move from high ground to low ground, like some sort of glider ability, but not the other way around... Again, I agree that it would be tough to balance |
| | Into the fray my friends, may our feet be swift, our hands be sure, and our necks keep a firm grasp on our heads. |
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l10f   Pitcairn. November 08 2009 07:16. Posts 1140 | Profile Blog |
"I want to thank Tbhnbhk and there have been a little change.
First of all, the Zerg's main buildings are called Hatchery, Lair, and Hive. Also if a Spawning Pool has been built, you can build "Roach Cave" (I don't know the name) and make roaches, and Hydralisks can be produced after Lair. Also, roaches have burrow as their innate ability, and they recover hit points faster while burrowed, but they cannot move.
Of course this may still be changed during the developement."
+ Show Spoiler +
Tbhnbhk님께 감사 드리며, 최근 빌드에서는 조금 변경된 내용이 있어 말씀 드립니다.
먼저 저그 본진 건물의 이름은 부화장(Hatchery), 번식지(Liar), 군락(Hive)입니다. 그리고 산란못(Spawning Pool)이 만들어져 있다면 바퀴 소굴을 지을 수 있고 바퀴를 생산할 수 있게 되었고, 대신 히드라리스크는 번식지로 변태한 이후에 생산이 가능하죠. 또 바퀴는 잠복(Burrow) 능력을 기본적으로 갖추고 있고, 잠복 시에 생명력 회복 속도가 빠르게 증가하지만 이동은 하지 못합니다.
물론 개발 중으로 변경될 가능성은 있습니다.
[ 다음 사용자에 의해 수정되었습니다: Kicho ]
Last edit: 2009-11-08 07:16:29 |
| | Taking ideas on what to put here. |
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Adeeler   United Kingdom. November 08 2009 07:36. Posts 86 | Profile |
A quite terrible online translator translation:
+ Show Spoiler + "Tbhnbhk thanks, more recently build a little changes it. I first Sung to Regain His Honor at International Championship of the building his name is hatcheries (Hatchery), breeding grounds (Liar), Ranunculus kazusensis (Hive). And not lay their eggs (Spawning Pool) has been created lair if the wheels, the wheels, and can produce and Hydra instead of the breeding grounds risk, after being perverty produce. In addition, the wheels are lurking (Burrow capability and by default, lurking in the speed of economic recovery vitality growing fast, but not the move. Of course, under development changed in the possibility."
From the sound of the second to last sentence it sound like no move but maybe fast regen.Last edit: 2009-11-08 07:37:56 |
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Ryuu314   United States. November 08 2009 07:56. Posts 87 | Profile |
On November 08 2009 07:01 NastyMarine wrote: Honestly if one zerg has a Burrow Movement ability then they all should have it. I think the each tier should require it to be upgraded from their respective Hive/Lair/Hatchery parent buildings. It should be available early enough to be a viable strategy though. We all know that each race's mobility has expanded in SC2 and that goes with detection too. It might be too much asking for that where balancing is concerned but it just seems like a break in the lore as far as Burrowing goes. If they all Burrow, why can't they build trenches like the Roach?
if every zerg has a burrow movement ability i'd say the zerg will become really OP. |
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onmach   United States. November 08 2009 08:24. Posts 127 | Profile |
| It doesn't say that burrow movement is gone. It just says that burrowing is an innate ability out of the box. When burrow is researched, that would probably give it movement. This makes sense because having a burrow upgrade not do anything at all for certain units is a bit arbitrary. |
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Captain Peabody   United States. November 08 2009 08:27. Posts 230 | Profile |
| Good heavens...how many times are the Roach and Hydralisk going to change places before beta? Personally, I thought the Tier 2 Roach had potential, and this obviously leads to the problem again of no AA for Zerg at Tier 1. I wonder how they're planning to solve that... |
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