I made a AI for dropship / goliath micro. The AI can kill any number of sunken colonys. Wanted to show this to the API team as a kind of aplication The quality of the video isnt that good since I used some online screen catcher. If someone could recommend me a good screen capturer I'd like to hear about it.
It first takes on some single sunkens, but i got bored of that and manualy directed it to a group of 5-7 sunkens.
I just made a new video with a bit improved AI. I still cant use tanks because of a bug. But I can now use Hero Tanks. I altered them to have the same stats as normal ones.
This AI now uses a alternating drop algoritme. What this does is first drop one tank pick it up then drop the other tank and so on. If this was not done the tank would only fire half the drops because of its cooldown. By alternating which one get drops you avoid the shoot cooldown all together. This makes sick,sick,sick dammige. I also highly doubt this could ever be done manualy.
This video has a bit of comments and the nice sound of sunken colonys getting splashed
Time to kill all sunkens 9 min 45 sec Number of sunkens 53 timer per sunk = 10.7 sec
______________UPDATE_______________
I got some videos for you
first one. multipledropships -> handmoveddropships Also killing dragoons. last 2 are phoenixes (rangeupgrade) Sorry for quality next video is better.
Best version yet. Improved pickupmechanics allows pickup in 1 frame instead of up to 10. Switching between 2 tanks. dropping/picking at a rate of 7 frames for maximum dammige internertankshoot CD = about 6-7 frames average time for sunken death 2 seconds
This is the maximum load/unload speed though since the dropship wont do it faster. Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.
On November 30 2009 20:54 Marradron wrote: power of the computer
This is the maximum load/unload speed though since the dropship wont do it faster. Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.
unfortunate but I guess you could use tanks instead for more damage maybe?
Yeah that or multiple dropships. That would however still require quite some work since this just globaly checks for droships instead of using localy defined units.
On November 30 2009 20:54 Marradron wrote: power of the computer
This is the maximum load/unload speed though since the dropship wont do it faster. Cant unload all 4 of the goliaths for 4times as mutch dammige. as far as I tried that is.
unfortunate but I guess you could use tanks instead for more damage maybe?
I had a replay of this where human players could do it easily. There was this map with Sunken/Ling/Lurk/Guard and you had one goliath and one dropship to kill them. Saw this replay where 4 guys just owned it, was pretty amazing when I first watched it.
On November 30 2009 21:09 writer22816 wrote: I had a replay of this where human players could do it easily. There was this map with Sunken/Ling/Lurk/Guard and you had one goliath and one dropship to kill them. Saw this replay where 4 guys just owned it, was pretty amazing when I first watched it.
I believe it was in Locked's UMS pack
Yes, its always been doable. I believe OP just wanna show the powers of the AI ;p.
Nice AI btw, watched that 12 wraiths thing. It was crazy
On November 30 2009 20:57 Severedevil wrote: You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.
You would have to be able to predict which one gets aimed for o-o.
I love you guys. It is the most exciting thing i have seen lately. Call me nerd or bw addict i don't care i just want to play this AI and i want to see it rape others AI :p