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Australia4514 Posts
Never fear for 1 teamliquidian week has passed since my topic post. (1 teamliquidian week is around 18 days standard time!) and as promised Lord of Legion is here!
I've been browsing through most topics and quite a few are already answered so stick in questions you'd like answered (first zvt, tvt, zvz person to post i will kill... painfully!) and i'll do a write up for it.
I'd prefer more specific style questions rather then general thanks. IE
Good Question to ask LOL; Why do my probes die 1v1 vs ultras.
Bad Questions to ask LOL; How do i play protoss?
All answers are gauranteed to be answered within 1/10 of a teamliquidian week!
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LOL; Please explain the basis of the 10 gate/12 gas/ core later build vs Zerg, both the sair and templar techs, such as what to look for in terms of zerg reactions to the build and how to counter those reaction, like describing how you would decide whether to add more gates and put on the pressure as opposed to taking your natural expo or teching up a different tree.
Good question? ~_~
Thanks
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LOL: Could you give some pointers to what a Toss should be doing if their opening, whether conservative or aggressive, failed and they are now contained within their base against Terran? I.e. I screwed up my Goon/obs opening and when I busted out of the contain, it basically cost most of my units; Terran can now take natural and soon min only without pressure and overrun me.
What "trump card" strategies do you head to (past saying "gg") when you're pinned down as Toss (essentially how do you come back from a disadvantage of resources and macro)?
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Arbiters and probes... You've been chatting with Drone too much lOLz
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LordofLegion: In PVP how do you decide whether to stop pumping probes and three gate hard? If they do it to me they can set up a contain outside your base, sometimes, if quick robotics build, they can even take your choke. Basically what I'm asking is why, and when you don't pump peons early game.
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LOL; how often do you use storm in PvT?
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LOL: Does my penis size determain my skill at BW?
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LOL; legionaire's grammar
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LOL; Reaver/shuttle upgrades in PvP LT?
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On February 17 2004 09:26 Commander[SB] wrote: LOL: Does my penis size determain my skill at BW?
rofl
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MURICA15980 Posts
On February 17 2004 09:26 Commander[SB] wrote: LOL: Does my penis size determain my skill at BW? Are black people the best StarCraft players?
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On February 17 2004 09:26 Commander[SB] wrote: LOL: Does my penis size determain my skill at BW?
No, it is the size of your left foot.
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On February 18 2004 21:23 Klogon wrote: Show nested quote +On February 17 2004 09:26 Commander[SB] wrote: LOL: Does my penis size determain my skill at BW? Are black people the best StarCraft players?
No, only green people are superior in BW...
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Australia4514 Posts
On February 16 2004 18:59 ApollyoN wrote: LOL; Please explain the basis of the 10 gate/12 gas/ core later build vs Zerg, both the sair and templar techs, such as what to look for in terms of zerg reactions to the build and how to counter those reaction, like describing how you would decide whether to add more gates and put on the pressure as opposed to taking your natural expo or teching up a different tree. Good question? ~_~ Thanks
Ouch! thats a fairly general question involving a lot of thinking for all of the tech strategies for toss T_T I might hide from this until next time unless you can make an aspect on that you want me to focus on.
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Australia4514 Posts
On February 16 2004 19:46 naventus wrote: LOL: Could you give some pointers to what a Toss should be doing if their opening, whether conservative or aggressive, failed and they are now contained within their base against Terran? I.e. I screwed up my Goon/obs opening and when I busted out of the contain, it basically cost most of my units; Terran can now take natural and soon min only without pressure and overrun me.
What "trump card" strategies do you head to (past saying "gg") when you're pinned down as Toss (essentially how do you come back from a disadvantage of resources and macro)?
LOL #1
This situation (like most in starcraft) depends greatly on what the opponent has outside your base as well as what buildings he has in his base. I'm presuming it is really early and they haven't expanded yet. Since you dont have the production base to bust out vs terrans superior static defence. The most obvious solution is to regain mobility, since you cant move out of your base you need shuttle/s. On top of that you need to know exactly what his doing in his base so always stick an observer there so you can counter more effectively (if only 1 addon get more goons, if 3 addons get more zeals etc).
Generally theres 3 things you must do.
The first problem and usually most serious, is that your going to be running low on minerals soon. (Generally speaking) The options available to you are.
If they have gone 2/3 fact rush without expansion you can just expand straight to the island to live off that for a while.
If they have 2 facts and or are adding on a starport to counter this the best option might be to just drop off at another main base build a pylon 2 gates, ferry some men across and expand there. This works as they are running off 1 base so can't increase their attacking ability greatly. So if they break off their attack from containment to deal with your new expansion you should have enough to break out. If they dont you will be able to produce enough to stop whatever they build from their main. The main reason it works so well (thinking LT here of course) is because ramps are so damn good for defense, add a shuttle with zealots and goons shooting from highground they are going to need a much superior force to take it on. (a force which they will not have without leaving an opening for you to exploit)
Second problem is you need to slow them down in some way, Reaver drops are great, storm drops are great, dt harass is great, anything that can be hell annoying and make him worry about turtling up more then pressuring you. If he has turrents around and you went reaver just run away and attack some supply depos, or if he has 1/2 tanks under the turrents look to see if you can drop them inbetween them without dying and take out 2 free tanks as well as scvs etc etc) if you went templars just stick them on the cliff and stop him mining (if you do templar option make sure you have a dt scouting other spots as his winning his just going to try and macro to victory, his main is running out if you suddenly stop his other income his going to be worried and less intent on finishing you off. OR on he might get frustrated and attack your main/exp (if you took the land option) and lose heaps to your better defence thus giving you the advantage) If their containment all happened at a later stage in the game (ie after their first expansion) OR you were being rather aggressive early on this aspect is much more important. (and much more fun for gay players like me!)
Third problem is you will eventually need to break out of your choke and put containment on him. With this in mind once your new income is starting to take effect, add some more gateways and mass speed zeals with goons and temps. Find out exactly what he has at your choke and build to counter accordingly. Once you've massed enough, look at how you can attack it best, as the defence is mostly aimed at keeping you out of the middle ? so can you drop men down in a valley? run them around? attack from multiple directions is always best. Are some tanks just below the cliff that you can goon and storm from while your zeals run in from below? This situation is greatly improved by how well you managed to harass him in return. If his changed his rally points from your choke back to his base and is using men on base defence vs a very few harrassing units it greatly increases the liklihood that you can break out.
Of course theres a number of other options you could take, for example if you had the standard 2 gates ob opening and put on another 2 in expectation of your increased income from a new exp which was cancelled/destroyed etc. You could just opt to mass speed zeals/goons and ferry (preferrably with 2 shuttles) down to the low ground in preperation to attack their base or hold off until they have spent unit money on a new expansion (or you could attack their containment from thereverse side but usually they have most of their men there so if it fails your dead (thats why its key to know what they have and where they have it)
If you take the island option its best to not suicide your shuttle (ie dropping in between 2 tanks under a turrent to get scv/tank kills) unless your certain you can get another one to protect your island in time from their dropship. Also if your storm drop/reaver drop whatever did a lot of scv damage you can always do a giyom and stick up some stargates for carriers (preferrable if you take the other island to do this as you will no longer have the land power to do anything mildly aggresive)
If you've slowed them down some but you still dont have enough to break out or you think its too risky, theres always the option of the other island! Then just be creative and stick some probes around the map and do hidden gateways somewhere so when your main attack comes you can have a sizeable force from both sides. Also with hidden gates its very easy to do harass on other expansions around the map with dragoons to take out mines, zeals to take out turrents, dts do annoy, storm to kill, archons to pillage, probes to laugh gleefully at the carnage!
The world is your oyster young fisherman, go harvest your wealth!
Hmmm hope this is understandable, and it helps some, dont know how well i did this up, should i proof read it? hmmm wow.. look at those pretty flowers! time to stop this and go write some poetry or something!
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Good job, especially the motivational statement!
Edit: Just read it more thouroughly, fucking incredible!
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Australia4514 Posts
On February 17 2004 06:34 Schwarzenegger 08 wrote: LOL; how often do you use storm in PvT? Depends on the mood i'm in, often i'm just plodding along having a merry old time and realize i'm starting to lose so i go into gaybo mode and throw in some templar drops to slow him down. Other times if i find i have lots of gas then i add a few in to the army, or if i've managed to get in a containment then storm is great as when they come out of their base theres going to be so many nicely grouped units begging to be stormed into oblivion!
On February 17 2004 09:26 Commander[SB] wrote: LOL: Does my penis size determain my skill at BW?
Yes. Why do you think asians are so damn good at this game. (shit i just realized i made fun of myself and every good player!)
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On February 18 2004 21:23 Klogon wrote: Show nested quote +On February 17 2004 09:26 Commander[SB] wrote: LOL: Does my penis size determain my skill at BW? Are black people the best StarCraft players?
they are the worst and koreans are the best, so it's inversely related ~_~
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Yeah! Thanks a lot Legionnaire! You R teh R)X)R!?
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Valhalla18444 Posts
Peter This has nothing to do with strategy but you will see it if i post it here:
We want RWAs from more players who know what they're talking about.
I think the best options would be you, with your undoubtedly fantastic australian accent, and Giyom. If you could A) Make an RWA or two and B) Somehow get in touch with / convince Giyom to do the same..
Well everyone would be good and happy!
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