TL Mafia XVIII
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Scamp
United States1086 Posts
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Scamp
United States1086 Posts
In better news: My fantasy team is in the top 10! And it'll stay there for a whole week! | ||
Scamp
United States1086 Posts
Going to sleep now... | ||
Scamp
United States1086 Posts
Usually in a mafia game there would be about 10-14 or so mafia for 50 people. I think their KP would be about 4-5. I'm not really much of a mafia game organizer so I dunno if these stats are totally right, but I'm sure they're not far off if they are. So if it's just town v. mafia the town is at a major disadvantage, with 20 mafia and a KP of 6. Obviously this is balanced out by the fact that the two mafia families are trying to kill each other. So the goal right now is just to survive IMO. Redtooth mentioned that the town is screwed if the two mafia families decide to mutually kill off the town. This is true, but it'll never happen. The two mafia families would have to talk to each other in order for that to happen, and if one revealed any names to the other they'd all die. Even if they worked together to kill the town, you'd still want to be at least one kill up on the other family so you'd win the shootout afterwards. The last game with two mafia families was horrible for the town because the two families were not in opposition, they just didn't know who exactly was in the other group. Once they found each other and connected, the town was screwed. Again, this isn't the case for this game. | ||
Scamp
United States1086 Posts
On February 15 2010 08:04 L wrote: SCAMP START FUCKING POSTING. Geez, man. Can't a guy lurk in peace? What exactly do you want me to post about? I have a question about the game. I'm not 100 percent sure it hasn't been asked already, so sorry if it has. When a DT checks someone and they turn up mafia, does the DT also get to know which family that mafia is from? I'm looking ahead to the scenerio where one mafia family gets hosed and the last 2 members of the family have to go into the "town protection program." | ||
Scamp
United States1086 Posts
As if mafia have to act a certain way to make sure we all know who they are. Please stop saying things like that. | ||
Scamp
United States1086 Posts
On February 16 2010 06:31 Nikoner wrote:We can't just blindly post lists of confirmed mafia, what if we discover 8 members of the same family? If we post that, it's pretty much an auto-loss. Suddenly, being able to derive information from a somewhat private discussion becomes much more powerful. Couple that with the fact that mafia wouldn't typically want to kill DTs as you and it's not that bad of an idea. No, it's not an auto-loss. The game then becomes a hunt for the last two members of that family, with the town trying to protect them with their medics while the other family tries to kill them and the town medics with a KP of 3 or less. | ||
Scamp
United States1086 Posts
On February 16 2010 07:55 Mystlord wrote:Oh, and another point about Empyrean... Where do we go from his lynch? Are we just lynching to help out the other mafia family or what? I might be a bit ignorant in this, so I'd like to get this cleared up before I'm fully on board with the Empyrean lynch. It seems more like a dead end to me. If he truly is mafia, why not let a mafia family waste a kill on him? With this logic, you're saying the town wants to do nothing and let the mafia do all the work. Basically, if we know someone is mafia we're going to kill them. Sure, the other family wants to kill them too, but the goal of the town is to take down as many mafia as possible as soon as possible to reduce their KP. We only need to worry about a mafia family winning once one family is reduced to the other family's KP. Besides, if we don't kill people that we think are mafia, what else are we supposed to do with our lynches? | ||
Scamp
United States1086 Posts
If either L or Redtooth (or both) are mafia, then they'll help us catch the other family. Even assuming they can hit the other family with incredible accuracy (3KP plus town lynches) there will still be two members of the other family left after night 3. At that point the town can step in and help protect the last two and the game will continue from there. So everyone please stop worrying about nuking one of the two families. Even in the worst case scenerio the town will still have a fighting chance. | ||
Scamp
United States1086 Posts
I wish you guys would stop fear-mongering. We take out as many mafia as we can to start the game. Period. | ||
Scamp
United States1086 Posts
Well, unless the town has been reduced to three or less at that point. With a medic in tow, no less. | ||
Scamp
United States1086 Posts
If I were a mafia family I would kill any medics I could. If you don't, then they may prove to be a huge obstacle towards winning. I suppose you might argue to keep them around to help you later, but that seems to me like playing to not lose rather than playing to win. | ||
Scamp
United States1086 Posts
And my point is that the medics give the town control over the race. And that's something either mafia doesn't want to deal with. | ||
Scamp
United States1086 Posts
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Scamp
United States1086 Posts
On February 18 2010 04:06 redtooth wrote: only alternative is Ver faked his protection but that is a huge gamble (if someone else comes forward with a protection claim then the numbers don't add up), i don't know if he realized BC was double tapped at the time, and there really is no benefit to that move. I don't see this as a gamble, under the circumstances, assuming that he's mafia. If someone else comes forward with a protection claim then the numbers still add up, since there's an extra hit due to BC. However, I believe his claim that he was hit and protected since I can't actually see the benefit of false claiming. It doesn't clear him as non-mafia and whoever protected him can't claim to him. All that we know, assuming it's true, is that one of the mafia families targeted him. | ||
Scamp
United States1086 Posts
However, I would certainly like to point out that the clue analysis toward me has been flimsy at best, and the only thing pointing toward me that sticks is the presence of sewage. Nothing is indicating anything being blocked as far as I can tell, and whoever mentioned a cat knocking something over is also ignoring the grunting and panting sounds. L, stick on me if you want, but you were elected on the basis of actively hunting out the truth. The reason I voted for you is so you could do just that. So please don't just tunnel on me, there's got to be other candidates you heavily suspect especially if you're going for a double lynch next time. | ||
Scamp
United States1086 Posts
Essentially his profile is about his brown army, so I propose he killed 789 with the power of shit sewage. That's where the grunting and panting noises come in as well. | ||
Scamp
United States1086 Posts
I suppose our double lynch can be used later to balance out the families if one goes down 5/3 or whatever, but that's assuming we can get the right guys. Also, we get three double-lynches so using one now won't ruin our opportunity for that later. | ||
Scamp
United States1086 Posts
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Scamp
United States1086 Posts
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