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Tricks, Tips, Tactics - Page 14

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 All
 
 sob3k   United States. March 17 2010 16:01. Posts 4674
Profile Blog # 

On March 17 2010 15:59 HTX wrote:

Show nested quote +



This could work to secure the last remaining expansions. With 3 or 4 planetary fortress the base would be barely unbreachable.


xcept with corruptors or any air
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Old Post

 
 HTX   Germany. March 17 2010 17:15. Posts 265
Profile # 

xcept with corruptors or any air


of course
The internet: a horrible collective liar
Old Post

  CharlieMurphy   United States. March 19 2010 14:24. Posts 22893Profile Blog # 
lol the debate over mule or comsat is over

http://forums.battle.net/thread.html?topicId=23766991268&sid=5000


I have been able to use the Terran liftoff ability to scout through fog of war. For example, if you liftoff a command center and move the ghost image of where you will land around the map you can see where the enemy has build buildings because the outline will turn red on the grid wherever there is an occupied spot. I have been able to see where my opponent has been expanding in 1v1 by just mousing the ghost landing image over expansions and I can tell if he has built there or not.

Is this a bug? I think in SC 1 you could land anywhere the terrain would allow it and if an enemy building occupied the spot you would not know till you revealed the fog of war.
Last edit: 2010-03-19 14:25:15
..and then I would, ya know, check em'. (Aka SpoR)
Old Post

 
 Matrijs   United States. March 19 2010 14:34. Posts 147
Profile # 

On March 19 2010 14:24 CharlieMurphy wrote:
lol the debate over mule or comsat is over

http://forums.battle.net/thread.html?topicId=23766991268&sid=5000


Show nested quote +




That is spectacular. Probably will be fixed in short order, but still spectacular while it lasts.
Old Post

 
 L   Canada. March 19 2010 14:58. Posts 4546
Profile Blog # 

On March 19 2010 14:34 Matrijs wrote:

Show nested quote +



That is spectacular. Probably will be fixed in short order, but still spectacular while it lasts.

This is pretty much the equivalent of waypoint scouting from other RTS games, but its clearly going to get patched out,.
The number you have dialed is out of porkchops.
Old Post

  CharlieMurphy   United States. March 19 2010 15:20. Posts 22893Profile Blog # 
what the hell is waypoint scouting?
..and then I would, ya know, check em'. (Aka SpoR)
Old Post

  fantomex   United States. March 19 2010 16:14. Posts 313Profile # 
usually send my SCV out with a ton of waypoints so he goes around the whole map. In addition when I send an SCV to the opponents base early I will created about two dozen waypoints back and forth within his base so my SCV runs around on his own if I forget to micro.
Replay or GTFO
Old Post

  CharlieMurphy   United States. March 19 2010 17:46. Posts 22893Profile Blog # 

On March 19 2010 16:14 fantomex wrote:
usually send my SCV out with a ton of waypoints so he goes around the whole map. In addition when I send an SCV to the opponents base early I will created about two dozen waypoints back and forth within his base so my SCV runs around on his own if I forget to micro.

no, I think L was talking about some other abuse thing from other games. Obviously we know we can waypoint scout in this game and it in no way compares to terran landing exploit.
..and then I would, ya know, check em'. (Aka SpoR)
Old Post

 
 davj88   Italy. March 19 2010 18:56. Posts 74
Profile # 
don't know if already posted...

- http://www.youtube.com/user/HDstarcraft#p/u/6/4SCRVrypnPs
- in TvT drop mules on enemy tank lines (same with zerg banelings) to get some down

If already posted, sorry i'll delete lol >_>
Old Post

 
 ExileStrife   United States. March 20 2010 04:52. Posts 168
Profile # 
God, the same thing existed in Warcraft 3 (regarding the see-if-there-is-an-enemy-building-in-fog-of-war-by-checking-with-another-building). You would think they'd remember this.
Old Post

 
 chinaski.chinaski   Russian Federation. March 21 2010 04:25. Posts 81
Profile # 
-banshess do overkills (

also there was a superb way to use your carriers - you can move them and attack at the same time. i found it impossible at sc2, maybe you discovered method how to pass it?
Old Post

 
 NeaX   March 21 2010 07:57. Posts 80
Profile # 
Don't know if this was posted before, but +1 damage for protoss not only allows zealots to kill zerglings in 2 hits, instead of 3, it also lets immortals kill roaches in 3 hits instead of 4.
Old Post

 
 SC2Phoenix   Canada. March 21 2010 08:04. Posts 2793
Profile Blog # 

Don't know if this was posted before, but +1 damage for protoss not only allows zealots to kill zerglings in 2 hits, instead of 3, it also lets immortals kill roaches in 3 hits instead of 4.

wow i didnt know that it made immortals kill in 3 hits. Nice find
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Old Post

 
 L   Canada. March 21 2010 08:08. Posts 4546
Profile Blog # 

On March 19 2010 17:46 CharlieMurphy wrote:

Show nested quote +


no, I think L was talking about some other abuse thing from other games. Obviously we know we can waypoint scout in this game and it in no way compares to terran landing exploit.

In other games on semi-grid setups you could scout through the fog by planting waypoints. If there was a building in the way of the waypoint area, the waypoint would appear slightly to the side, which would let you 'sonar' out someone's building with extra apm.
The number you have dialed is out of porkchops.
Old Post

 
 Ftrunkz   Australia. March 21 2010 08:22. Posts 2470
Profile Blog # 
Omfg thats awesome and terrible about the building landing bug... dear god they need to fix that asap hahaha.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Old Post

  NotJack   United States. March 21 2010 08:59. Posts 646Profile # 

On March 21 2010 07:57 NeaX wrote:
Don't know if this was posted before, but +1 damage for protoss not only allows zealots to kill zerglings in 2 hits, instead of 3, it also lets immortals kill roaches in 3 hits instead of 4.


Wow now I'll be getting fast +1 in every pvz instead of every pvz =P
Last edit: 2010-03-21 08:59:40
Old Post

 
 lepape   Canada. March 21 2010 09:33. Posts 511
Profile # 

On March 19 2010 18:56 davj88 wrote:
don't know if already posted...

- http://www.youtube.com/user/HDstarcraft#p/u/6/4SCRVrypnPs

If already posted, sorry i'll delete lol >_>


Really cool trick, but at the same time, I don't see it ever being used to mine island expos or anything like that. Even if you're always super fast, it still mines 2 or 3 times slower with a limited amount of drones.

I would imagine it being used to mine out an opponent's expo before he builds there tough, and since it's pretty safe even if he kills the worm, there's really not much to lose.
Last edit: 2010-03-21 09:40:35
Old Post

 
 davj88   Italy. March 22 2010 04:25. Posts 74
Profile # 

On March 21 2010 09:33 lepape wrote:

Show nested quote +



Really cool trick, but at the same time, I don't see it ever being used to mine island expos or anything like that. Even if you're always super fast, it still mines 2 or 3 times slower with a limited amount of drones.

I would imagine it being used to mine out an opponent's expo before he builds there tough, and since it's pretty safe even if he kills the worm, there's really not much to lose.


I play terran so... i really don't know it's really tricky and nice however!
Old Post

 
 peon.power   Germany. March 22 2010 04:44. Posts 43
Profile # 
Watching todays Zotac Cup you got to know that SVCs, Drones, Probes and the Planetary Fortress are being prioritized by Attack-Moving-AI. Dont know about Orbital Command or other Units/Buildings. But adding those Units to your army (or Buildings to your defense) works good against Siege Tanks or having some Meatshield when being overwhelmed by the enemies army.
Old Post

 
 Feefee   Canada. March 23 2010 05:44. Posts 556
Profile # 
Something that really surprised me considering they patched the ability to chrono boost a 2v2 partner's buildings:
Terrans can repair protoss units. I put my SCV's on auto-repair and they started repairing my partner's stalkers, colossi, immortals, you name it. Surprised the heck out of me^^

Not sure if you need to enable ally unit control for it but I doubt it
Last edit: 2010-03-23 05:44:58
Old Post

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