How does the APM counter in SC II replays compare?
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HalfAmazing
Netherlands402 Posts
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Puosu
6982 Posts
edit: wtf my sentences here are the most fucked up thing ever, hope you guys understand what I am trying to get through.. | ||
milly9
Canada325 Posts
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Badred
Canada129 Posts
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theqat
United States2856 Posts
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Pokebunny
United States10654 Posts
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iTcouLdbeWorsE
Germany15 Posts
so basically apm is calculated for fast despite u playing faster which is 50% faster so take ur apm and add 50% that should be ur real apm (there might still be diffrences how sc2 and bwchart count apm) | ||
Dav_
Hungary236 Posts
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Whakkah
Sweden113 Posts
On February 26 2010 02:26 Badred wrote: I would be inclined think that's a bug. The APM counter should be displaying actions per real minute, not actions per game minute. Otherwise you could just set your game speed to slow and suddenly everyone's pulling 1,000 apm without breaking a sweat... It wouldn't really make any sense if they intended it to be based off of game time. Although I agree with you in saying that it would be wiser to have it based of real time, at the end of the day it doesn't matter too much as long as everybody runs by the same clock. It will simply become a new standard instead where 200+ is what used to be 300+. Personally I don't really mind it, it's just a transition phase. Ideally it would be better to have it run by "real time" as opposed to "game time" but in 2 months from now nobody is going to care about it anymore as people have adjusted. | ||
silencefc
United States875 Posts
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Puosu
6982 Posts
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Tareth
United States46 Posts
On February 26 2010 02:28 theqat wrote: I don't think what Puosu said is accurate. When you change the speed during a replay, the APM doesn't seem to be effected. My understanding of his post is that the APM calculations are based off of game seconds (not real seconds) of the game as it was played, not the speed of the replay. | ||
Whakkah
Sweden113 Posts
On February 26 2010 02:32 Puosu wrote: Whakkah, it will be problematic when comparing to other games though and I can't really see any good reason to have it based on game time, what are the benefits? I am not advocating that it would be good. In fact, I hope they change it but I wouldn't be terribly upset if they do not. Personally, I do not care about my apm in SC2 in comparison to other games. Just because I have 120apm in Wc3 doesn't really mean much when I play SC2. But yes, if they could change it, thumbs up. | ||
Jyvblamo
Canada13788 Posts
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EsX_Raptor
United States2801 Posts
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Whakkah
Sweden113 Posts
On February 26 2010 02:36 Jyvblamo wrote: Perhaps in the replay counter in SC2 doesn't consider selections as actions? Possibly. Someone needs to test this. Run a game at "Slower" and just spam some stuff and compare it to a game on "Faster". See what happens. | ||
stumpster
United States67 Posts
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cuteFayth
Canada1167 Posts
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BlasiuS
United States2405 Posts
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Whakkah
Sweden113 Posts
On February 26 2010 02:40 cuteFayth wrote: why do you guys care about your APM, just play games and rape people, if you're #1 in the world with 50 APM, you shouldn't care, you're still #1 First of all, we're not discussing the importance of APM in this thread, merely the way that it is measured in the game. Moreover, I do find it interesting to see how my speed grows as I continue to play the game. My first Wc3 games that I played were around 50apm and after having played it for about a year it jumped to about 150apm... that worked as a measure of personal skill growth for me. Thus, I find it an interesting correlation to skill (not necessarily an indicator thereof, however). | ||
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