Rather than force the player to hold down ALT to display health bars or change the settings to have them on all the time, I think they should make ALT an on/off switch i.e. pressing turns health bars on or off.
There are a lot of times health bars are useful but sometimes they're just downright disruptive (not to mention they're aesthetically very displeasing).
Holding down alt when you need to micro just makes your job more difficult and I don't really see any point to it. There's no downside to making it an on/off switch.
I really want this idea. The health bars are extremely useful to use roaches properly with burrow, but for the most of the rest of the game, they are extremely disruptive. Having 50 zerglings with health bars is utterly pointless. Having marine blobs covered with health bars just makes it harder to see their unit makeup.
Having units selected is not always useful. For example with roaches, if you have them all selected, you can't just burrow one. You'd have to select them all, wait, select one, burrow, select them all again. With bars on all the time, you just select burrow, select burrow. But I don't want them on all the time.
On March 13 2010 04:07 Defrag wrote: It would be awesome to have an option to
a) show HP bars for units only ( all time ) b) shows HP bars for units all time and buildings on press ;o
Personally I find the HP bars on buildings more useful than on units, since it shows the production progress of the building, and that's useful all the time. The only time you need HP bars on units is in-battle.
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