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On March 21 2010 11:25 Iaaan wrote: I think it would be hilarious if you host a game where there secretly aren't any mafia at all (:
this. someone keep it in mind for future games. and just have the mod RNG kills during the night. or something else.. something to stop the town from knowing there's no mafia after the first night. would be a game to go down in history for sure. =)
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can you elaborate on this Once a majority of the players in the game vote on a person that player will be killed as soon as I notice the lynching vote. However, since no one can be lynched until any nukes have landed you will have a chance to change votes before it strikes.
say 20 players, once 11 have casted their vote for person X, X will get lynched no matter what? how does vote changing factor into this then and nukes landing?
also You can only launch nukes once per day, BUT you may launch nukes AND retaliate to a nuclear strike if you have enough missiles left.
what's the difference between retal and launch nukes/missiles? do you retal by launching your nuke at their nuke or at them? or what confusionnnnnnnnn ;p
im assuming nukes and lynches aren't the same thing right? i.e. a nuke is like a day vigi?
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ok so just to confirm one person can have at most one nuke in the air at once (assuming they have nuking capabilities at all) unless someone is also nuking them, in which case they can have extra nukes flying around but only aimed at those nuking them (OMGUS nukes? lol)
does radiation go down over time at all, or is it just a flat once X nukes have landed, gg?
i have trouble thinking of daykills as nukes because i can't imagine a veteran or medic in this game lol "yeah you nuked me but i have this helmet/firstaid kit so fuck you try again" >.< but yeah im in
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On March 22 2010 02:30 Elemenope wrote: playing
and nuking JeeJee first because JeeJee is JeeJee as JeeJee is JeeJee
wat.
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On March 22 2010 02:51 Caller wrote:Show nested quote +On March 22 2010 02:49 JeeJee wrote:On March 22 2010 02:30 Elemenope wrote: playing
and nuking JeeJee first because JeeJee is JeeJee as JeeJee is JeeJee wat. yo dawg i heard you like jeejee so we put jeejee in yo mafia game so you can gg JeeJee while he jeejees because he's jeejee and therefore shinbi
HOT_BID WHAT HAVE YOU DONE?!
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can you OMGUS nuke someone who's fake-nuking you? nvm yes you can must've missed that in the op
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good tiem to learn how to explode, ace ol' chap
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ahhh... i love the smell of napalm in the morning
anyway, i think obviously if anyone launches a nuke without consensus, they should be dead. but i disagree with the counter-nuking plans proposed so far. we shouldn't be so triggerhappy. i would save our nukes for end-game if we need the extra daytime kp, plus i don't want to risk some bullshit ToD loss.
here's my plan. we adopt a strictly no nuking policy for now. anyone who nukes gets majority voted right away. as soon as their nuke lands, they pop, and we get 2 pieces of info (nuker and nukee's alignments).
no bullshit nuke/anti-nuke wasting. no bullshit tod losses. say no to nukes.
this policy should be good for the first couple of days. after that hopefully we'll know wtf is going on and decide then.
i don't see ANY benefits to early nukes.
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also why the fuck are you voting for L? sure he will be afk for 2 days, but when has L's activity ever been a problem in mafia? as soon as he's unbanned, he'll hop right back in.
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On March 24 2010 00:55 Caller wrote: Well guys, in case nobody noticed, before we can lynch anybody, a nuke has to be launched, or day won’t end. Seeing as how nobody else has been an obvious target, I propose that we "nuke" L this turn around. As town, we need more information, and the best way of getting information is by killing a few people. For instance, we don’t have any idea what possible roles there are, aside from our own. More importantly, he won’t be able to contribute to town for a good 40 or so hours. By which, of course, the day would have ended, timewise, unless we nuke somebody to postpone it another 24 hours. And if necessary, we can always delay the day by nuking someone that’s already being nuked, or somebody without any nukes can launch a “nuke” to prolong the day.
In fact, the best way to go about this is for somebody without any actual nukes to nuke L. This will postpone the day and give us a lynch without raising ToD or killing L in the event he is town. Since a nuke has to go off to progress the day at all, a fake nuke at this point would be the best. We should save our real nukes for when we need them.
No, we don't have to nuke anyone so that we can lynch. we can also end day without nukes (in fact that is the only way we can end day -- there must be no nukes in the air). don't be so triggerhappy, we should adopt a no nuke policy for now, unless someone can point out any benefits gained by using nukes early? because i don't see any.
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ok well i'm glad a few people support my revenge-lynch instead of revenge-nuke plan. i will try to address some concerns brought up with it:
1) get majority to vote for the nuker tbh, i don't see this as a problem. Remember, nukes are not daytime vigis, they are quite distinct. most importantly is the fact that they are delayed by 24 hours. We have 24 hours to pull a majority, and if people don't show up within 24hr they are getting modkilled anyway. The other concern is people simply *not* voting for the nuker. My question is, why would anyone do that? if it's an agreed upon plan, anyone not following it=anti-town=dead. there might be those that just disagree, but i've yet to see a coherent argument as to why it is bad to kill someone that nukes without consensus, and i don't think i'll see one anytime soon
2) more than one nuker during the day ok this is a problem. however, the upside to this situation is, unless the nukes are launched simultaenously, we can wait for the result of one of the nukes and decide who to lynch. however, we still have to deal with the other nuker (assuming there were 2). i don't know what the best way to go about this is.. all i know is that we want both nukers to die without causing some bullshit tod. here are my ideas: 2i) lynch the second nuker on the day after. unfortunately if there's doubt about even performing one town lynch, i doubt this will work. 2ii) if possible have one of the nukee's counternuke the nuker, and we lynch the other one. that way they both flip on the same day (unfortunately this means more nukes in the air) 2iii) something with anti-nukes? like anti-nuke one, lynch other.
i think regardless, we can all agree that people that nuke without consensus should be dead. and the best way to do this without bullshit tod is to lynch them. i don't think the majority is a big deal, and multi-nukers during one day is an issue for the counter-nuke plan too because of tod.
so. lynch all nukers?
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but what's worse than shooting down the nuke? hacking into it and turning it around? lol
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hey look a spam attack whatsa matter, don't want people reading the lynch all nukers plan? i want your input/agreement on it (i guess it is same as zona's now as he has amended his to revenge-lynch the first nuker instead of revenge-nuke) talk, haster.
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On March 24 2010 04:07 ~OpZ~ wrote:Show nested quote +On March 24 2010 02:04 XeliN wrote: L being banned for 2 days in my eyes means he is not a viable candidate to be lynched, although the posts he has made already I disagree with but that might simply be because he's L and thats my general reaction to whatever he posts.
As to the idea of retaliation against a player who has an itchy trigger finger, we have the perfect form of retaliation. We lynch them. Or to put it more bluntly
Any player launching a nuke against another without at the very least providing coherent argument for doing so will be lynched. Furthermore the only instance whereby we would launch against a player who acts in this way would be if we already have a good candidate for lynching, then we will nuke or multiple nuke them (I am of the opinion that 2 ought to be enough)
To get things started off in the voting section I am going to be Voting ~OpZ~
His post earlier on both seemed different in style to the way he posted in the last game and also was riddled with subtle "I am town" choice of wording, something I consciously made an effort to do in the last game I was mafia so guess I'll go along with my instinct here. I will respond to Elemenope's post in a moment, for whoever asked me to...Xelin voting for me made me want to respond. You didn't respond to anything about my post. You just read my post and says he's trying to claim town. Now Xelin, I hate to tell you this, but your instinct is wrong. Also, your lynch idea as being the perfect retaliation to nuking? Wrong. Let's look at this set up. 22 players. We don't know how many night kills, the number of mafia, if mafia have special roles/nukes. Now, if mafia had an ass load of nukes, it's already certain that we would have a very big problem. I don't think they will have all too many nukes, and firing a nuke is a huge problem. I made an effort to outline a basic idea, and state we shouldn't just jump the gun on lynching. I also said I will not be forced around or follow a bandwagon. Only time I ever really bandwagoned was as mafia. I usually vote against the consensus, as last game when I voted you over BM. Bandwagoning in this game is especially frightening because the days end after a majority, not on a set schedule. I intend to use what power I have to stop this from occurring. Bandwagons are costly in this game. Everyone needs to post how they feel, not just vote. We need to agree on a larger scale I feel before beginning. Also, as for my change of play, the rules are TOTALLY different then most other games. We have nukes, we have a majority lynch that can occur the INSTANT a majority is reached. This means we have to think. Also, check it, Fishball done laid into me last game.
interesting both you and caller have a knack for not reading the rules. mafia have 1kp per night, it is pretty clear in the op
Mafia have night kills just like in normal games. Mafia can kill 1 player per night no matter how many of them are alive.
so you say that lynching all nukers is wrong. then you say "look at the setup" but provide no concrete evidence as to what is wrong with it. so, i'm asking you,
What is wrong with the lynch all nukers plan?
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L - 6 amber[light] tree.hugger abenson
johnnyspazz fishball RoL versatile
Caller - 0
zona
Opz - 4 meeple elemenope nikon infundi
caller
Nemy - 1
opz johnnyspazz2
Abenson - 4 iaaan zona3 haster27 Xelin
Phrujbz - 1
zona2 opz
Bill murray - 1 caller2
Haven't voted - 5 L d3_crescentia jeejee bill murray nemy
this look right? and for fuck's sake, use ## tags. i'm looking at you xelin
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also, my take on the situation (i've gone through this before but i'll mention it again) i think everyone voting for L is full of shit. especially people like verse who keep bringing up "oh he's gone for two days lynch!1 he's useless" as if real days and game days are the same thing. HE WILL BE BACK DURING NIGHT ONE. possibly even day one (although i hope not)
as for me, i'll vote abenson but i should be around up until 2 hours before voting closes (in about 14 hours?) so i may change this. my reasoning is quite simple -- he's a lurker that votes for L. Voting for L is stupid, and lurking is never good.
So, ##Vote Abenson
Updated Vote List L - 6 amber[light] tree.hugger abenson
johnnyspazz fishball RoL versatile
Caller - 0
zona
Opz - 4 meeple elemenope nikon infundi
caller
Nemy - 0
opz
johnnyspazz2
Abenson - 6 iaaan zona3 haster27 Xelin jeejee johnnyspazz3
Phrujbz - 1
zona2 opz
Bill murray - 1 caller2
Haven't voted - 4 L d3_crescentia bill murray nemy
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soooooo right now the town is divided into thirds, pretty much. 8 voting for abenson, 7 for L, 7 elsewhere (or not voting at all). unfortunately given the majority rule which is different from all the TL games, if we want to lynch someone, one of these groups is gonna have to go. personally i think it should be the L group, but i'd be just as happy if the other group decided where the hell they wanted to vote already. these bill murray votes aren't helping either >.<
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you got caller and amber and opz on that list twice
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