edit:
MorroW's chart is correct and repairing all units, when doing this by only 1 SCV or MULE, takes about as long as making a new unit, Raven being the only exception from this - repairing it is about ~25% faster than making a new one.
MULEs can repair but they do it as fast as SCVs
MorroW's chart is correct and repairing all units, when doing this by only 1 SCV or MULE, takes about as long as making a new unit, Raven being the only exception from this - repairing it is about ~25% faster than making a new one.
MULEs can repair but they do it as fast as SCVs
I don't know if this has been done on sites other than TL. I've used Search but found only RPGabe's [D] Terran Walls and Repair Rates by Building/Unit - very useful thread but not about what I'd like to discuss about.
I don't have a beta key but with certain launchers I can run beta and play against AI (don't know how to patch it though) + Show Spoiler [I'm getting this error] +
The source data for a patch file could not be located. (Patch: "bnet\Battle.net\SWF\MainUI.gfx". Output: "Battle.net\SWF\MainUI.gfx".) (CopyPatchConverter::Repack)
That's why it would be cool if Terran users playing beta could check stats below
edit:
On March 23 2010 01:24 MorroW wrote:
heres some data i fixed from the MPQ and cleaned up
(to repair it must be mechanical, so u cant repair marines :p)
heres some data i fixed from the MPQ and cleaned up
(to repair it must be mechanical, so u cant repair marines :p)
On March 23 2010 02:15 HTX wrote:
Good to know. Did you notice that protoss units are repairable in a 2v2 game? Maybe you can add this too.
Good to know. Did you notice that protoss units are repairable in a 2v2 game? Maybe you can add this too.
On March 23 2010 11:33 caution.slip wrote:
in addition to right clicking the repair icon, SCVs can be set to auto-repair by hitting 'Alt'+'R'.
from the topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=114943
in addition to right clicking the repair icon, SCVs can be set to auto-repair by hitting 'Alt'+'R'.
from the topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=114943
I think that those can be stated as facts:
- gas is much more valuable resource in SC2,
- SCVs mine less minerals but reach saturation faster
- there is the MULE to boost mineral income -> more units but everything making them that is not a CC or Barracks costs precious gas
- SCVs can be ordered to start to auto-repair anything nearby by right clicking Repair icon
Yesterday I've checked costs of repairing of all units and this is what I've got (most of stats are +/- 1)
minerals and gas cost of the full repair // minerals and gas cost of the new unit
+ Show Spoiler +
MULE
12 to 13
SCV 1/60
12 to 13 // 50
Factory units
Hellion 1/90
25 // 100
Siege Tank 1/150
38 32 // 150 125
Thor 1/400
75 50 // 300 200
Starport units
Medivac 1/150
32 32 // 100 100
Viking 1/125
31 25 // 125 100
Banshee 1/130
37 25 // 150 100
Raven 1/140
25 50 // 100 200
Battlecruiser 1/550
100 75 // 400 300
12 to 13
SCV 1/60
12 to 13 // 50
Factory units
Hellion 1/90
25 // 100
Siege Tank 1/150
38 32 // 150 125
Thor 1/400
75 50 // 300 200
Starport units
Medivac 1/150
32 32 // 100 100
Viking 1/125
31 25 // 125 100
Banshee 1/130
37 25 // 150 100
Raven 1/140
25 50 // 100 200
Battlecruiser 1/550
100 75 // 400 300
In short - every unit is repaired for 25% of it's cost (except Medivac's ~32%)
Now let me quote part of Mikilatov's OP from MULE - Hunting the Wumpus thread
On March 07 2010 10:03 Mikilatov wrote:
PART 1 - MULE VS. SCV
STAGE 1
For this first test, I simply wanted to see what a MULE mines over one lifespan vs. an SCV in the same period of time, with the same mining distances in each case.
The MULE lasts 90 seconds, and it mined 270 minerals.
The SCV mined 90 minerals in 90 seconds.
In one lifespan, it's safe to say a MULE is about 3 times more efficient than an SCV.
PART 1 - MULE VS. SCV
STAGE 1
For this first test, I simply wanted to see what a MULE mines over one lifespan vs. an SCV in the same period of time, with the same mining distances in each case.
The MULE lasts 90 seconds, and it mined 270 minerals.
The SCV mined 90 minerals in 90 seconds.
In one lifespan, it's safe to say a MULE is about 3 times more efficient than an SCV.
Putting travel time aside - if we assume that 1 SCV mines about 1 mineral per 1 second then even though it's not mining while it repairs it's still ~40% cheaper to repair a Hellion than to make a new one!
All units can fire while being repaired (well I haven't checked this but I don't think they don't), it also takes (much) shorter amount of time than making a new one and waiting till it reaches the rest of the forces.
Could keeping few SCVs with the rest of your forces most of the time allow for more aggresive use of all units and make Thor(s) and Starport units more viable to use?
I'd like to add that Salvaging Bunkers always gives 100 minerals, it doesn't matter if and how badly they are damaged.
Repairing Turret seems to take forever though, I didn't check exact time but definitely longer than 25s it takes to make a new one.