I am trying to do the same thing for SC2. I thought that this would be a genius idea that would bring me instant internet fame! As I booted up Audacity, visions of thousands of views on youtube danced in my head. However, it turns out that there are about 2,000 sounds that I would have to record and would take too damn long to do by myself.
This means that I need your help. I want to make this a collaborative project. You can help if you have a.) a microphone and b.) the ability to follow a simple tutorial. If you have both of those things and want to contribute to something that will, in time, be incredibly awesome, read on. Even if you were to only volunteer to record a few sound files, you'd be a big help.
+ Show Spoiler [Tutorial] +
First, you need to download Audacity. Audacity makes recording and exporting .ogg and .wav files extremely easy, and those file formats are the formats we need to use, so the choice of recording software here is pretty obvious. You can get Audacity here: http://audacity.sourceforge.net/download/
Next, you need to download something that will allow you to access the files you need. Blizzard uses something called an MPQ archive, so you need to download this program: http://www.zezula.net/en/mpq/download.html
To get the sound files themselves, load up either the ~1.5GB file or the ~68MB file in the Starcraft II Beta > Mods directory into your MPQ program. If you sign up for the project, I'll be directing you to the files that you need to extract. In general, just look for the "sounds" folder.
The sound files themselves will be in either .ogg or .wav format. In order to listen to the sound files, you need a music player that a.) has playlist functionality and b.) plays .ogg files. I use VLC, but there are alternatives.
Finally, you are ready to record! Load up the relevant files into a playlist, and mess around with the settings in Audacity until your mic is working. I can't really help you with this since it varies from computer to computer. Now, listen to the SC2 files and try to imitate them!
If there are multiple SC2 files for the same thing (I think there are like 4 different colossus attacks), just do multiple takes of the same imitation. You don't have to try to match each variation of the same in-game action. Carrier movement has three separate sound files, and when I recorded, I pressed record, made a whooshing sound, paused, made a whooshing sound, paused, made a whooshing sound. To save time, this is what you should do, too, unless the SC2 sound files are wildly different.
Once you've got a recording, select it in Audacity. Make sure there is no dead space in the selection. There should be no pause before the sound starts playing. Go to "File > Export as .ogg" or "File > Export as .wav" depending on the extension of the source file. Export it to a folder and you're done.
Remember, the goofier, the better.
Next, you need to download something that will allow you to access the files you need. Blizzard uses something called an MPQ archive, so you need to download this program: http://www.zezula.net/en/mpq/download.html
To get the sound files themselves, load up either the ~1.5GB file or the ~68MB file in the Starcraft II Beta > Mods directory into your MPQ program. If you sign up for the project, I'll be directing you to the files that you need to extract. In general, just look for the "sounds" folder.
The sound files themselves will be in either .ogg or .wav format. In order to listen to the sound files, you need a music player that a.) has playlist functionality and b.) plays .ogg files. I use VLC, but there are alternatives.
Finally, you are ready to record! Load up the relevant files into a playlist, and mess around with the settings in Audacity until your mic is working. I can't really help you with this since it varies from computer to computer. Now, listen to the SC2 files and try to imitate them!
If there are multiple SC2 files for the same thing (I think there are like 4 different colossus attacks), just do multiple takes of the same imitation. You don't have to try to match each variation of the same in-game action. Carrier movement has three separate sound files, and when I recorded, I pressed record, made a whooshing sound, paused, made a whooshing sound, paused, made a whooshing sound. To save time, this is what you should do, too, unless the SC2 sound files are wildly different.
Once you've got a recording, select it in Audacity. Make sure there is no dead space in the selection. There should be no pause before the sound starts playing. Go to "File > Export as .ogg" or "File > Export as .wav" depending on the extension of the source file. Export it to a folder and you're done.
Remember, the goofier, the better.
Anyway, is anyone up for this? Post in the thread with what you're willing to do, and I'll give you an assignment.