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TL Mafia XXII - Page 73

Forum Index > TL Mafia Prev 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 Next
 
 Ace   United States. April 24 2010 15:27. Posts 13820
Profile Blog # 
were those posts you quoted by scamp around the time of the jpak votes? :/
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 Ace   United States. April 24 2010 15:29. Posts 13820
Profile Blog # 
whatever, either way so far from reading back it looks like Rage/d3_crescentia seem to be good role checks along with Scaramanga and Incognito. This way when the role claims come out tomorrow I can let you guys know who's pro-town off the bat. Not too worried about lurking scum yet because they are always easily caught in the end game.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 meeple   Canada. April 24 2010 15:30. Posts 10207
Profile Blog # 
So perhaps I shouldn't have posted so hastily... He did make this post around the time of the jpak lynch


On April 20 2010 09:26 Scamp wrote:
Right now it's either Jpak or nothing. I don't agree with nothing so let's get a lynch.


And his voting seems to be somewhat bandwagony... He votes Rage then changes to jpak and the next cycle he votes Caller. On the other hand... that's what a lot of people did... so it's not entirely odd. I still say green
Old Post

 
 meeple   Canada. April 24 2010 15:31. Posts 10207
Profile Blog # 

On April 24 2010 15:27 Ace wrote:
were those posts you quoted by scamp around the time of the jpak votes? :/


I added the only real post pertaining to the jpak lynch... So no the ones before weren't specifically for the jpak lynch
Old Post

 
 Ace   United States. April 24 2010 15:33. Posts 13820
Profile Blog # 
That last post was good though. jpak or nothing aka "as long as anyone dies why the fuck not? "

Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 Ace   United States. April 24 2010 15:36. Posts 13820
Profile Blog # 
btw we need 2 more votes on Infundibulum because with 21 alive it's 11 to lynch. He dies, 20 and it's 10 for BC.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 Ace   United States. April 24 2010 15:36. Posts 13820
Profile Blog # 
oops nevermind, a dead guy voted so 3 more votes.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 meeple   Canada. April 24 2010 15:40. Posts 10207
Profile Blog # 

On April 24 2010 15:33 Ace wrote:
That last post was good though. jpak or nothing aka "as long as anyone dies why the fuck not? "




Hrm... yeah that was a pretty common mindset at the time though...

Who was the dead guy who voted?
Old Post

 
 Ace   United States. April 24 2010 15:44. Posts 13820
Profile Blog # 
darthienan or something like that.

Even if it's a common mindset that doesn't mean it's a legit excuse. I've also got an issue with Brown Bear posting but not voting after I told him/her Infundibulum is scum.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 meeple   Canada. April 24 2010 15:48. Posts 10207
Profile Blog # 
Something to look closer at then...

BrownBear not voting is strange... a hesitancy to vote off one of your own is something that we might see showing through here
Old Post

 
 meeple   Canada. April 24 2010 15:55. Posts 10207
Profile Blog # 
So Brownbear replaced Zona... We might be able to glean information about him from BC's lynch... since Zona ripped apart one of his arguments early on. Of course there's always the possibility that it was staged... but something to consider.

+ Show Spoiler +

On April 18 2010 05:16 Zona wrote:

Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Why? because we are the "three big names" and as such should take more of a backseat in this game.


Wait, what? You claim to be one of the "big names" and you are already giving yourself an excuse for low activity? Seems like a convenient excuse so you produce fewer chances of slipping up and revealing yourself if you were mafia.


Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Detectives. Read flamewheels last game. That is how you should be operating this game. Take a list of players from the get go, all down. As one person dies, mark down their role, if they were town/mafia, and a tally of how many from each side are left. This is a numbers game.
If you find a red player, (hopefully not day 1) mark it down. Hopefully you have been given the right to PM this game.


Are you kidding? You really think that in a game where most players cannot PM, someone would both be able to PM and DT check? As well - all the roles have been revealed in the game, none of the abilities are hidden. Why would you even consider that DTs would be able to PM as well?

Detectives need to target players with the aim of finding mafia in a game with no out of thread communications with fellow players. Why? With no out of thread communications with fellow players the usefulness of finding a fellow town player is greatly diminished.

It probably isn't a good idea to claim detective early in the game unless you're close to being lynched. If the town already has some suspicion on someone you have checked to be mafia, you should keep up the pressure. However, early in the game it'll be difficult to go after someone you found red if the rest of the town isn't suspicious of them, so keep your result under your hat and pay attention to what this person does, and later on see if you can identify this person's teammates, or go after them once they create more suspicion upon themselves. If the town is getting killed off and is approaching a loss, AT THAT POINT you probably want to claim if you've found some red. You may also want to be more aggressive in going after someone if lynching that person would take mafia numbers from odd to even, which will reduce their KP by one (a big deal in a game such as this).


Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Medics
Protect the obvious townies. WITH ONE MAJOR EXCEPTION. No medic in this game period protect these three people:
Ace
Caller
BloodyC0bbler.


Curious. If medics do what you instruct them to do, then if any of these players are town, it makes them easy to kill at night and easy for the mafia to deprive the town of their ability. But actually from my point of view the only player on this list that I would really try to keep around if town would be Ace. I haven't seen Caller being particularly useful as a town player, nor you, especially in this type of setup. You seem to be strongest in games where PMs are allowed, even your plans contain hopes that DTs are able to PM. The "build a town PM circle and then DT-check/confirm everyone" strategy doesn't work here, and at least from my view that seems to be your strength, rather than people analysis. In fact in past games as a prominent pro-town player you've heavily advocated lynching players who ended up being town when you couldn't rely on DT-checks and other ways to confirm.


Show nested quote +
On April 18 2010 04:36 BloodyC0bbler wrote:
Hatters
Bomb efficiently please. For the love of god, please. Your job is very similar to the DT's except you can't confirm your choices. I recommend going on instincts if that works for you. Analysis is very key for you.


I can't believe I'm calling you out on so much of your post...but Mad Hatters are similar to vigilantes, except delayed. You say they're like DTs??? What the heck?

Anyways - vigilantes, hold your shot until you're really sure a player is mafia, because if you screw up, you contribute to REMOVING AVAILABLE MISLYNCHES from the town!!! That's right. If you screw up your shot, the town could possibly lose an opportunity to screw up a lynch because you killed an extra town-aligned player. And mislynches are more valuable to the town than screwed up vigilante hits because mislynches come with vote counts that include mafia votes, which can be analyzed later on.

Also - if early in the game you think you're SURE a player is mafia - YOU ARE WRONG! Look at past games where vigilantes fired early. Especially World at War, considering nukes as daytime vigilante hits. Notice how many town-aligned players with nukes were "SURE" that their nuke targets were mafia - and almost all of them would have hit town! That's why being "sure" early in the game is just a delusion.

Mad hatter - since your bombs don't activate until you die, go ahead and place some bombs early - but try not to get killed early either! If you're going to die early you might as well hold back on your bombs, as they will then act as early-game vigilante hits.





On April 18 2010 05:25 Zona wrote:
A message to assassins:
Although your goal in this game is to eliminate your fellow assassins, for all other aspects of the game, you should start off playing pro-town (at least until the town has an overwhelming advantage). It is in your own self-interest to do so. Why? It's in YOUR OWN SELF INTEREST to prolong the game as long as possible. And at least initially, it looks to me that mafia has the numbers advantage, if you as assassins are ignored.

Why? First of all, notice the odds. Likely 5-7 mislynches allowed for 8 successful lynches. It's not easy for the town to go >50% success in lynching, so if we don't do well here, it's likely mafia will win early, reducing the amount of time you have to reach your own personal goal. So helping the town with your votes helps you prolong the game and increase your OWN PERSONAL CHANCES OF WINNING.

Also - HOLD YOUR KILL unless you are sure your target is another assassin. Why? First, you only have 2 chances to screw up - so if you use your kill casually you could waste your killing abilities and be left impotent and relying on the chance that others will somehow kill your opponents for you. FURTHERMORE - EACH OF YOUR SCREWED UP KILLS HELPS EITHER THE TOWN OR MAFIA TOWARDS WINNING, and reduces the amount of time you have to win yourself. So don't deprive yourself of time by killing casually. Only in desperate times (when one of mafia or town are visibly dominating) will you have to employ your kill to try to balance the numbers so that the winning side won't immediately win and end the game for you as well.



On April 18 2010 05:32 Zona wrote:
Hrm. I've confirmed with flamewheel that nobody has the ability to PM others or talk out of thread except for mafia. I find it highly fishy that so much of BC's proposed plan hinges on an aspect of the game that doesn't exist, and that he didn't himself ask to confirm.



On April 18 2010 05:36 Zona wrote:
Hah, as I post you I see that you are still making arguments based on the idea DTs can PM. Confirmed townies are somewhat useful in a game without out of thread communications, but are a LOT LESS USEFUL THAN FINDING MAFIA. When a town member has to be publicly confirmed, the value is a lot less.

I would like you to elaborate on your "town circle" idea in this game where no town members have the ability to PM. If you truly believe you are right and I am wrong, you should have no problem explaining how it would work to benefit the town.
Old Post

 
 Ace   United States. April 24 2010 16:04. Posts 13820
Profile Blog # 
So I was looking back to figure out how that first scum died with Foolishness bombing the poor sap. Going through his posts the only 3 names once again pop up to me: Rage, Scamp and Incognito. Of course I'm going to ignore Rage for now. Scamp and Incognito are the only 2 players I think besides d3_crescentia I need to resolve right now.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 Incognito   United States. April 24 2010 16:30. Posts 2059
Profile # 
Hi I'm back, just need to check up on the last few pages in the thread, but I'm just posting this right now to announce that I have taken a hit.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Old Post

  flamewheel   FREEAGLELAND. April 24 2010 16:30. Posts 21677Profile Blog # 
Vote count updated. Very close to lynch. I will check the thread once in a while to see if it goes over.
@TL_flamewheel
Old Post

 
 Ace   United States. April 24 2010 16:34. Posts 13820
Profile Blog # 

On April 24 2010 16:30 Incognito wrote:
Hi I'm back, just need to check up on the last few pages in the thread, but I'm just posting this right now to announce that I have taken a hit.


Cool, I probably don't have to rolecheck you tonight anymore.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

 
 meeple   Canada. April 24 2010 16:36. Posts 10207
Profile Blog # 

On April 24 2010 16:30 Incognito wrote:
Hi I'm back, just need to check up on the last few pages in the thread, but I'm just posting this right now to announce that I have taken a hit.


Do you mean you were saved by a medic or you're a veteran?
Old Post

 
 Ace   United States. April 24 2010 16:36. Posts 13820
Profile Blog # 
He's not going to reveal that until the time comes assuming he isn't lying. Either way that information can wait for the next day when Role Claim time comes.
Scumteams tend to be roughly as good as their best member, towns tend to be roughly as good as the worst player who isn't actively detrimental. -The Fonz- Mafiascum.net
Old Post

  IntoTheWow   is awesome. April 24 2010 16:41. Posts 31041Profile Blog # 
Scaramanga, motbob and Roffles have barely posted while they have been active on TL in other areas. I know everyone can be busy, but I'm curious on what you guys think of the current situation (no jersey shore jokes please).
 
Old Post

  IntoTheWow   is awesome. April 24 2010 16:44. Posts 31041Profile Blog # 

On April 24 2010 16:04 Ace wrote:
So I was looking back to figure out how that first scum died with Foolishness bombing the poor sap. Going through his posts the only 3 names once again pop up to me: Rage, Scamp and Incognito. Of course I'm going to ignore Rage for now. Scamp and Incognito are the only 2 players I think besides d3_crescentia I need to resolve right now.




On April 20 2010 11:19 d3_crescentia wrote:
Get RaGe checked tonight. If he's scum, then we can lynch him; if not then we keep an eye on him. Ace, put my $50 on RaGe, for all it's worth.

And no, judging by the OP Assassins don't cause the game to end if they fulfill their victory conditions.


I know you probably saw this, but checking one, probably clears the other, at least for now.
 
Old Post

 
 madnessman   Singapore. April 24 2010 16:45. Posts 1564
Profile Blog # 
+ Show Spoiler +

On April 24 2010 14:41 Ace wrote:
Remaining players list

  1. BrownBear
  2. d3_crescentia
  3. KF91
  4. iNfuNdiBuLuM
  5. BloodyC0bbler
  6. Scaramanga
  7. Bill Murray
  8. Fishball
  9. RaGe
  10. Scamp
  11. Ace
  12. meeple
  13. Korynne
  14. Falcynn
  15. nbtnbt5
  16. IntoTheWow
  17. Incognito
  18. nAi.PrOtOsS
  19. Osmoses
  20. motbob
  21. madnessman


With 7 Mafia currently after these 2 are scraped off that leaves 5 scum in a 19 player game. That's pretty decent odds if we had enough useful players. Alas, we must do things the hard way.

Jpak's voting list:

The first 12 (remember jpak needed 20 to die)

BloodyC0bbler
Fishball
Radfield
KF91
CynanMachae
d3_crescentia
Osmoses
[NyC]HoBbes
Abenson
RebirthOfLeGend
meeple
Zona

The bandwagon was started by a scummy player with ridiculous logic all game.

Next set of votes:
Incognito
Scamp
madnessman
Foolishness
iNfuNdiBuLuM
DarthThienAn
TheLardyGooser
Jugan


So let's just step back and think for a second. We've got scum starting the wagon assuming RoL was right about his RC (and I think he is because BCs reaction was so scummy) and 2 confirmed Mafia at the end. Ok now lets combine both lists in order taking out dead players and replacing in subs. Keep in mind that the real meat of this is the votes coming after after RoL because the 3 votes before him were all non-scum. Don't worry about the guys in the beginning just yet. I'll take of that because I know most people are lazy so I'll collectively give everyone else one simple task.

New list:

BloodyC0bbler
Fishball
KF91
CynanMachae
d3_crescentia
Osmoses
meeple
BrownBear
Incognito
Scamp
madnessman
iNfuNdiBuLuM

Looks so much simpler now huh? 10 players! With 2 about to be gone!

So now we're down to these 8:

Fishball
KF91
CynanMachae
d3_crescentia
Osmoses
meeple
BrownBear
Incognito
Scamp
madnessman

^_^. Sooo how does this all work? Simple. I want the town to go back and check out the posts->votes of Incognito, Scamp and madnessman right before the train on jpak was started by BC. Check all their posts around that time and then slightly right after the lynch. If you find anything scummy point it out. This is not meant to accuse them of being scum right off the bat. This is meant for tomorrow when the role claims come out .

As for the people in the beginning of that list I'll take care of it for now. If I don't die tonight I'll illustrate how we break that list apart even easier.
In answer to Ace's inquiry about the voting train on jpak, my rational at the time was such...coming out of a mafia game where there were only 9 players, having so many players this game seems like there is an overwhelming number of opportunities for mafia to hide. In the previous larger games that I've participated in, many times I didn't suspect people who were mafia at all, for the mere reason that they scarcely posted and completely slipped my mind. Thus my reasoning was that if we're going to allow a player to be completely inactive in this game, if he's mafia, he'll be able to continue to hide, and if he isn't mafia, he isn't helping the town at all, allows the true mafia to hide unnoticed, and will throughout the rest of the game attract suspicion and deter us from focusing on the true mafia... Also, with the lynch system working on a 'majority vote,' if the town doesn't lynch anybody at all/a player who hasn't posted, there is no incentive for mafia whatsoever to even post/be active because there is no THREAT or cohesiveness from the town..

I did take into account that in all the mafia games I've participated in, day one lynches have been unsuccessful at pinpointing mafia. But at the time I thought there seemed to be more to gain than to lose by not lynching him. Of course with all the modkills that are putting strain on the whole "numbers game," it's meh now.

I'll be accessing le zbot archives and posting more in a bit.
Old Post

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