TL Mafia XXII
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AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
On April 18 2010 07:58 madnessman wrote: I've already brought this up, and BC has replied. I interpret this to mean that BC thinks a good plan of action would be for DT's to garner a list of confirmed townies/blue roles, and then post them publicly so as to create a 'town circle'. I've personally always thought that 'town circle' implied private communication, but I guess I'm mistaken... The thing about this plan is that it would require the DT to roleclaim later on in the game. Sure, by putting him/herself in the public sphere, medics will know who to protect. But with mafia role blocker and assassins, I don't know whether the town and DT will necessarily be in a better off position because the DT can't have guaranteed protection. I agree with BC in that there are definitely pros to knowing who the DT has checked, so mad hatters/vigils don't hit the wrong people, and DT's don't waste hits checking people who have already been checked, etc etc. But I don't want to sacrifice a DT for the sake of knowing 2-3 confirmed townies. I guess the DT should see first what roles he is able to collect from role checks, and determine whether he thinks his information is worth the risk of RCing (eg. if he has found mafia, he might think it more important to publicly share his list with the town)... DTs should of course show discretion on when they RC in order to post their list, but they have to do it at some point, otherwise what good are they? One person's non-RC'd opinion probably won't be able to sway the town to lynch mafia/not lynch townies, especially when there are no clues. | ||
AcrossFiveJulys
United States3612 Posts
On April 18 2010 12:01 Bill Murray wrote: The first half of the list is required to assassinate the 2nd half of the list. The list will be inverted the next day so everyone will get their turn to kill someone if they are an assassin. They won't want to be using their kills up every single night anyways, as they can use a Detective Check on the alternate night. I will be cutting the game list into a 1/2 order. 1s are killers, 2s are killees. It will switch the next night. If you are a killer or a killee, don't complain. In all likelihood you won't have to kill or be killed, as we are not sure how many assassins there are. If the mafia kill a killee in the night, we skip a lynch to balance it (hypothetically), but if they kill a killer then we will lynch the killee of the person that they killed the killer of. I hope this is making sense to you. If anyone has any questions about the Bill Murray plan of town success let me know. This plan will help the town as it will be putting mafia players in vulnerable "killee" positions in which they would potentially lynch the "killer". We use the assassins to win as a town. They COUNT as town people, so assassins will want the town to win. It will also be giving them chances to win the game for theirselves through killing other assassins and finding assassins that they can kill at any time during the night that we aren't asking them to kill for us. If they find an assassin, they can breadcrumb a message to us previously or something to let us know BEFORE they do the action that they will be killing an alternate person (this will guarantee that they stay town as we let them go towards their goal while we go towards our goal together). I don't want assassins to claim at first, but it will become obvious after the first 2 cycles on who they are anyways, so we can be a lot more organized after the first couple day/night cycles. I lost confidence in your plan and stopped reading it when I came across the bolded line. Here is the description of the role of the assasin: The Assassin is this game's third party candidate! Except for, there may be more than one? To complete his/her win objective, the Assassin is to find and kill all the other Assassins in the game. Assassins will be told in their role PMs how many Assassins there are in the game, but nobody beyond them will know. Assassins show up as Assassins to role checks. To clarify the Assassin's win objectives: The Assassin wins alone, and must complete his mission before the war between the town and the mafia ends. The Assassin counts toward the number of town-aligned people for counting town vs. mafia purposes. So, the assassin does not win if all the mafia die. I don't completely understand your plan, and it might still be good, but it seems you came up with it off of an incorrect assumption so I'm going to need an explanation for why you thought that and if you still think your plan is valid. | ||
AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
and... I guess it's neutral that an assassin was killed, since they have no incentive to kill mafia and might end up killing townies in finding assassins? I'm really not sure how that's going to affect things. | ||
AcrossFiveJulys
United States3612 Posts
I'd like to discuss an obvious issue which hasn't yet gotten too much attention. I am going to go with the assumption that Ace is a detective, assassin, or another non mafia role. I believe this to be the case because if he was mafia, he would not want to claim caller was mafia after a "rolecheck" and have him flip townie and therefore suffer a lynch the next day, lowing mafia KP. The only way I see for this not to be the case is if the mafia went for a very risky strategy hoping that caller was a miller and succeeded, but that's just not likely at all. Ok, so it seems that Ace is not mafia, and most likely is a detective or assassin due to his pointing out caller as red after a rolecheck. Now that I have justified that assumption, let's think about what that implies about the people who voted for caller: Voted for caller: Ace Falcynn nAi.PrOtOsS Incognito DarthThienAn RebirthOfLeGenD motbob meeple IntoTheWow Scaramanga Korynne RaGe d3_crescentia Osmoses Scamp Are these people likely or unlikely to be scum? Since ace "rolechecked" caller, there was a good case for townies to lynch him. So mafia knew that enough townies would vote to lynch caller, but they also knew caller would flip green. As such, I believe that most if not all people on that list are not mafia. If the town were to focus on people on this list (which is commonly the case when a green is lynched) they would be completely wasting their time, which is great for mafia. Drawing on this observation, here are the people that are left: BrownBear tree.hugger KF91 iNfuNdiBuLuM BloodyC0bbler Bill Murray Fishball Abenson JadeFist Roffles nbtnbt5 love1another AcrossFiveJulys madnessman So therefore AcrossFiveJulys must be mafia. Wait... But anyway, that's a juicy list, and I think we should focus on those people. | ||
AcrossFiveJulys
United States3612 Posts
BloodyC0bbler Fishball KF91 Abenson RebirthOfLeGend BrownBear (aka zona before) madnessman | ||
AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
Ok, the actual non-caller list intersected with the jpak list: BloodyC0bbler Fishball KF91 Abenson Brownbear | ||
AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
On April 22 2010 15:07 BrownBear wrote: Hey. Not entirely fair implicating me for something the dude before me did. Well that doesn't change your role... | ||
AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
On April 23 2010 14:31 Falcynn wrote: I'm still following the thread fairly closely, just haven't had anything that I felt I should say. Earlier in the thread someone accused me of being a useless chatterbox, and looking at my posts here I'd say that's pretty accurate, so I just wanted to make sure I had a handle over everything before I start making more random posts/jumping on bandwagons. Probably once night is over I'll try to make/post some of my assumptions based on whether or not BC/RoL die before the next day. Wow, impulsive defense for inactivity with an excuse already tucked away in your back pocket? Mafia much? | ||
AcrossFiveJulys
United States3612 Posts
On April 23 2010 14:37 Incognito wrote: Yeah, could you do me a favor and kill him? Sure. Dead by tomorrow. If he doesn't die tonight, though, I think he's a good candidate to be one of the lynchees tomorrow depending on how the RoL/BC conflict resolves itself tonight. | ||
AcrossFiveJulys
United States3612 Posts
On April 23 2010 14:50 Incognito wrote: So you ARE a vig/Assassin. Thanks for letting us know! I knew I could trust you. You too right? let's both kill falcynn in case a medic tries to protect him ~_~ | ||
AcrossFiveJulys
United States3612 Posts
On April 23 2010 15:10 nAi.PrOtOsS wrote: To late for generating content. If you have already convinced yourselves that I am mafia then no amount of content will change that. No matter what I say it will be overanalyzed and used as "evidence" as to why I am mafia. I will save you a vote and go inactive next day cycle, and get modkilled. How very noble: sacrificing yourself for the good of the town. Are you TRYING to make yourself look worse? | ||
AcrossFiveJulys
United States3612 Posts
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AcrossFiveJulys
United States3612 Posts
Vig, kill BC. --If BC flips mafia: yay, we got a mafia kill, and we know that RoL is either a trustworthy detective or an assassin. Now we can choose 2 targets for the double lynch and hopefully bag at least 1 more mafioso. --If BC flips town: we lynch RoL for a mafia kill and hopefully get another through the double lynch Medics, protect RoL and Ace. Why the hell should Incognito be protected? Sure, he comes off as pro town and I trust him more than most people right now, but he could easily be mafia trying to shepard the town into trusting him. Further, he has not claimed any kind of blue role, so while he brings forth good analysis we are better off protecting our (most likely) detective Ace and (potential) detective RoL. | ||
AcrossFiveJulys
United States3612 Posts
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