|
RSS Feed, Please subscribe >>HERE<< and official site >>HERE<< UPDATE: Please ready questions for our fourth episode! Louder, Assem, CauthonLuck should be the guests! Thanks.
The podcast has been added to iTunes and should show up in the next couple of hours.
Show can now be downloaded below. We had a last second guest sub in but I think you guys will be happy with the two new guests.
>>DOWNLOAD HERE<<
>>Alternative Link<< (Filefront)
A new week, a new podcast! Just not quite yet. We'll be recording later in the week most likely so I apologize for people clicking this and expecting a brand new cast, however, don't close the thread! We need user questions! The second week we skipped them altogether because of my poor planning. This week, that just won't do.
So if you're interested in submitting a question to ask this weeks cast, simply respond to this post and include a bolded @Question tag before your question. Pretty simple!
Below you can find more information about the podcast if you're a new listener and also links to our previous episodes. Also, this week we have a special treat for everyone: Nony!
Episode 3 Guests:
- JP McDaniel - Host
- Sean "Day[9]" Plott - Co-host / Day[9] Dailies / Commentator
- Liquid`TLO
- Liquid`Jinro
- Tyler "Liquid`NonY" Wasieleski - SC1 Veteran / All-around badass
I'll update this thread with more information as to when we're recording (maybe I'll even do a live show this week? and also download links when we finish it. ----------------------------------------------------------------------------------------------------------------------------------------------------- JP here from MLG. If you haven't watched or seen MLG's Showcase Series, then you probably don't know me. If you have, thanks for watching!
A little about me... + Show Spoiler +While I don't intend to tell my life story here, I do want to include a little background about my podcasting history. I've run a WoW PvP podcast (oh no, my secrets out!) for two years coming up this June. ArenaCast did quite well for itself, building a community and peaking at around 12,000 weekly downloads on shows. As of late, my interest in the game has slowed down, and I've stopped doing it as my co-hosts bowed out one-by-one.
Podcast Info I've decided to go ahead and do a podcast -- maybe weekly, maybe bi-weekly, or this may be the first and last episode -- for SC2. Right now its a developing project, so I'm just winging it and naming it State of the Game SC2 Beta Podcast. Keep in mind that I'm still working on molding the show. I'm more of a dive-right-in, fix-it-later type guy so that's what I plan on doing!
SotG 4.9.10 + Show Spoiler +Episode 2 Guests: - JP McDaniel - Host
- Sean "Day[9]" Plott
- David "EG.Louder" Fells
- Jacob "EG.LzGaMeR" winstead
Topics: - Patch 8
- SC2 evolution vs. SC1 evolution
- Event Watch
- Rising Stars
>>DOWNLOAD HERE<<>>Alternative Link<< (Filefront) SotG 4.1.10 + Show Spoiler +Episode 1 Guests: Topics: - Patches - major changes from each patch, thoughts on it
- SC2 vs SC1 - major / minor differences, better / worse?
- Match-up of the week: ZvT - an all encompassing discussion about the match-up
- SC2's gunna be big in e-sports; we know that. What do we want to see happen, though?
- Evolution of Play in SC2 -- Week 1 to Now
- Map Banter: Desert Oasis -- discussions about the map
Podcast is recorded and can be downloaded >>HERE<<>>Alternative Link<< (Filefront) Sorry, download is kinda slow. Sorry, not all topics were covered. Sorry, Nony's computer died right before the cast or something. Hope he's not dead. PLEASE comment and tell me what everyone thinks! User Questions
- If you're interested in submitting a question to ask this weeks cast, simply respond to this post and include a bolded @Question tag before your question. Pretty simple!
As always, I am constantly looking to improve anything I do on the internetz. If you have any suggestions about topics or you feel like calling me a giant noob then feel free to post!
|
mannn... i was ready to listen to it :/
@Question:Let's be honest, even the "high level play" from current "high level players" is pretty low for the brand new game. Knowing this, isn't it only possible to balance the game from an early-rush perspective? How can late-game be confidently tweaked?
|
Can you do a discussion on Zerg strategy and units (specially lack of ultralisk use) aswell as zvt zvp this week? Most people seem to think zerg is the best race atm, so would be nice to hear what the experts say.
|
and ofc my mind is empty -,-
*also thinks of questions"
On April 21 2010 08:21 Pekkz wrote: Can you do a discussion on Zerg strategy and units (specially lack of ultralisk use) aswell as zvt zvp this week? Most people seem to think zerg is the best race atm, so would be nice to hear what the experts say.
+ Show Spoiler +can i steal your question ?
|
@QuestionTo Nony: I've heard you use the phoenix rather effectively in your PvZ from time to time. I feel while it can fill a similar role to the corsair in broodwar, in that its a great scout and great for sniping random overlords and giving you air control, but since it doesn't hard counter mutalisks like the corsair in broodwar, i've found it incredibly difficult to hold this air control if the zerg starts fighting me back for it. Also the awkward gas heavyness of earlier DT tech and how quickly hydras seem to destroy phoenixes makes it really difficult to use them similar to how corsair/dt worked in broodwar when going 1 gate tech, and when going FE builds it seems much more useful to get a robo and scout with an observer than building a stargate. I'm interested in your thoughts on the unit and how you use it effectively in your play as I'm clearly missing something important in its uses =[.
|
On April 21 2010 08:33 Ftrunkz wrote: @QuestionTo Nony: I've heard you use the phoenix rather effectively in your PvZ from time to time. I feel while it can fill a similar role to the corsair in broodwar, in that its a great scout and great for sniping random overlords and giving you air control, but since it doesn't hard counter mutalisks like the corsair in broodwar, i've found it incredibly difficult to hold this air control if the zerg starts fighting me back for it. Also the awkward gas heavyness of earlier DT tech and how quickly hydras seem to destroy phoenixes makes it really difficult to use them similar to how corsair/dt worked in broodwar when going 1 gate tech, and when going FE builds it seems much more useful to get a robo and scout with an observer than building a stargate. I'm interested in your thoughts on the unit and how you use it effectively in your play as I'm clearly missing something important in its uses =[.
I'm going to quote this question and help anyone else that decides to post one. Please make your questions as short and concise as possible. This may take some time. Posing good questions often does. With too many words, the heart of the question often gets lost and the inquirer leaves unsatisfied.
|
On April 21 2010 08:39 danl9rm wrote:Show nested quote +On April 21 2010 08:33 Ftrunkz wrote: @QuestionTo Nony: I've heard you use the phoenix rather effectively in your PvZ from time to time. I feel while it can fill a similar role to the corsair in broodwar, in that its a great scout and great for sniping random overlords and giving you air control, but since it doesn't hard counter mutalisks like the corsair in broodwar, i've found it incredibly difficult to hold this air control if the zerg starts fighting me back for it. Also the awkward gas heavyness of earlier DT tech and how quickly hydras seem to destroy phoenixes makes it really difficult to use them similar to how corsair/dt worked in broodwar when going 1 gate tech, and when going FE builds it seems much more useful to get a robo and scout with an observer than building a stargate. I'm interested in your thoughts on the unit and how you use it effectively in your play as I'm clearly missing something important in its uses =[. I'm going to quote this question and help anyone else that decides to post one. Please make your questions as short and concise as possible. This may take some time. Posing good questions often does. With too many words, the heart of the question often gets lost and the inquirer leaves unsatisfied. I'm not sure if you're quoting mine as a good example or bad, haha . But I did actually feel like my question was a little long and i cut down as much of it as i could, but I didn't want an answer that basically stated things i already know about the unit and what i know it is/isn't effective for, hence why i put a fair amount of detail into it, i want to know on top of that (since there has to be something im missing) how nony finds a good use for it in PvZ, or if he feels something im saying is off and why.
|
@Question If you could talk about the evolution of mirrors as beta has progressed, specifically ZvZ, and how it compares to how they evolved in BW, that would be very informative I think.
ZvZ has already seemed to evolve from 1 base roach, to +1 speedlings, to using spine crawlers to take safe expos with roaches to defend, now mutas are being thrown in to help take that expo and force the other z to make hydras while you mass roaches on 2 base. It seems like its growing towards a very similar matchup that BW ZvZ was but better.
|
Looking forward to the podcast.
@Question Do you think the edition of larger maps to the available map pool would have any effect on the current overall dynamics of the game? For instance, would we see a little less of the clustered army ball trudging about the map, and more smart positions and such?
|
@Question: How viable do you consider tech switching for races other then Zerg?
@Question: If the macro mechanics in the game were to be removed from the game or toned down or converted into more of a racial trait (via auto-casting or otherwise) would you see the game become less of what it is? A point brought against the Terran and Zerg macro mechanics, in the several discussion threads that pop up all over the web has been that unlike the protoss macro mechanic they do not require so much decision making as much as they require spamming/APM constantly (a so called APM sink).
@Question: Armies in SC2 seem to die a lot faster then those of similar size in Broodwar. Bases fair no better. Do you consider that the current fragile balance between units and high damage output, as well as the huge potential of 1-base-allin strategies, pulls Starcraft (too much) away from the more "cutesy"/witty timely strategies and tactics we see in the current pro scene to more BGH style "killer push"/"death blow" strategies as well as early game cheese strategies? How do you think the current high food cost (ie. fewer units overall when teching up) and "unit blob effect" affects starcraft as a spectator sport?
@Question: In SC2 Terran can choose to place all their buildings with zero space between them, using supply depos as walkways. This creates a very tight base (testing would seem to show Thors and Tanks have no pathing issues with this sort of layout). In the land of Protoss, simcity style placement is becoming more and more popular in the community due to only the Immortal requiring "a way out". What is your opinion on these new possibilities provided by the new mechanics? Will they allow for base planning in game to evolve to new more complex levels compared to Broodwar where its not just "good placement" anymore (ie. not just "the one and only good way") but a more integral part of your strategy?
@Question: What is your opinion on Worker Mineral and Gas saturation? Some have come forward with statistics indicating how placing only 2 workers in the geyser gives you 80% efficiency (100% being that of 3 guys) as well as how for minerals placing 2 per patch is very very close to optimal with 3 just shaving the last few fractions away and any more then 3 making 0 difference (unlike Broodwar). That in mind do you think in SC2, -- knowing when to stop making workers will become more important then keeping constant worker production -- people will move over time from just seemingly favoring double gassing (which costs a extra 225 minerals) to some one-gas builds? Do you think 1-gas builds are possible currently? Can you name some? -- has a lot of heavy resource surges do to the better pathing and ai? (and mechanics like the Terran MULEs) -- transferring workers will become a "alternative" strategy as opposed to "the standard" given how making MORE workers in SC2 would seem to just waste time and resources "now" that you can barely hope to ever gain back later (because of the no benefit of going over 3xPatches in workers)? Do you see players gaining a edge by sacking this economy-oriented move in favor of getting either a larger army or macro'ing their base up now to what they can support in 30/60s time when they drop their expansion? (assuming they had 3xPatch and transfer 1/3)
|
Can't wait!
@Question: I don't have the beta yet, but I've watched a lot of streams, and siege tanks don't seem to be being used very much. Is this because marauders do the same job just much better, or are they just not necessary like they were in brood war, especially vs protoss?
|
@Question: Is the game in its current state sufficiently complex and in-depth enough to hold your attention and dedication to playing it competitively over an extended period of time? If not, what needs to be done?
|
@Question What do you think about "one hotkey syndrome"? Is it an actual problem or just people failing to properly acclimate to a more powerful UI (i.e. doing it just 'cause they can)? Do you think SC2 has a good future for micro?
|
On April 21 2010 16:53 Bear4188 wrote: @Question What do you think about "one hotkey syndrome"? Is it an actual problem or just people failing to properly acclimate to a more powerful UI (i.e. doing it just 'cause they can)? Do you think SC2 has a good future for micro? would like to know more about "one hotkey syndrome" @Questionis there times when it's ok(ish) ie a MM ball? or a all one unit mix (zerglings/marines/zealots/roaches)
|
Love it. Now instead of SC at work/school/home, I can listen to it in between while driving!!
|
Thanks for all the questions everyone. It looks like we'll be recording Friday during the day. I'll try to lock down a specific time and get my laptop setup to possibly do a live audio stream. No promises.
|
@Question: It seems all protoss matchups revolve around early gateway and robo units. Eventually there is tech to high templar. In the vast majority of games, pheonixes, void rays, DTs, carriers, and the mothership aren't even teched to. Protoss is essentially staying competitive using half of their tech tree. Do you think this is a problem that blizzard needs to address or will the metagame eventually shift to involve the entire protoss tech tree as people gain more experience?
|
@Question ZvZ feels like a very complex matchup. With Speedling, Bane/Ling, Roach, Fast Tech and Econ Focused builds - it's got a lot of early game variety. what do you guys think about ZvZ? And which strategies do you think will become dominant as the game evolves?
|
On April 21 2010 08:13 danl9rm wrote: @Question:Let's be honest, even the "high level play" from current "high level players" is pretty low for the brand new game. Knowing this, isn't it only possible to balance the game from an early-rush perspective? How can late-game be confidently tweaked? +1 for that, very intriguing. @Question What is your stand on Protoss air? Gameplay-wise, do you think it's powerful enough (versus banshee/viking or muta harass)? And lore-wise, do you think the Protoss has the superior, technologically advanced air fleet it's supposed to have? What is your stance on the Mothership? @Question How balanced is the game right now? Do you think it'll undergo major changes (fe. high ground advantage), or only minor tweaks (unit damage etc.)? I'm saving some questions for the next cast :D.
|
@Question For Protoss, compared with a Robo Facility to Robo Bay tech the Stargate to Fleet Beacon tech is almost just as fast. Can you contrast as to why the Fleet Beacon tech is seldom chosen and whether more people should go for it in a standard, say PVT, match?
|
|
|
|