Pick Your Power Mafia!
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Korynne
Canada990 Posts
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Korynne
Canada990 Posts
Uh, I picked [1][5] (just read my PM to Ace again to be sure). I was a bit confused when I saw that... Something is wrong? (I will read over the drafting process and let you know). Also, since I'm the first person you didn't assign a role to Qatol, any suggestions? xD | ||
Korynne
Canada990 Posts
Scenario #1: BM picked [1][1] L is not [2][1], he probably picked [1][1] (I remember him saying that in the beginning when he was like omg I want inventor). That means him and BM are both [1]s, which means Foolishness picked [1] as well and EVERYONE ON THE LIST HAS A DUPLICATE. That seems rather unlikely if you ask me...but so far no numbers have been out of order. Scenario #2: At most 3 people have unique numbers. Since I picked [1], and I'm not first, then clearly I am not unique. Therefore everyone before me are the only people that can be unique. So there are at most 3 people who are unique. Whatever that means... That's pretty cool, because if you are mafia it is probably a bad idea to lie about your numbers because it might end up being no one else has that number, or you end up in a spot where you can't possibly be with that number, etc etc. If there is a dispute between 2 people (one of them must be lying due to list ordering) then a simple cop check will fix up the mafia the next day. | ||
Korynne
Canada990 Posts
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Korynne
Canada990 Posts
Unless you clear your sent mail very often shouldn't your PM to Ace still be there? | ||
Korynne
Canada990 Posts
I'm worried about this plan Qatol. If Bill/L/Foolishness are mafia and just skip their designated thing or worse, pick someone else's then we're kinda screwed no? Like, if Bill picks compulsive vigilante, and then his mafia buddy later along the road picks up the inventor. We don't know who it is, and L can't get compulsive vigilante so we lose the double lynch... Bill acting funny has got me thinking and worried about this whole plan in general. | ||
Korynne
Canada990 Posts
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Korynne
Canada990 Posts
And then if we get paranoid of his role, he might've picked meth man instead and we all go omg we gotta check him and boom, all our investigators are dead (so let's please at least coordinate the rolechecking guys). So I'd say BM's role is pretty safe, in terms of he's outed the second day if he's not inventor. L's is the one I'm worried about, if he is mafia then he can pick meth man or jack of all trades and then when he finally gets outed like 3rd or 4th day then they have already easily secured the double lynch. Foolishness' role is pretty safe for town too, in terms of well if he tries to roleblock he gets killed. Why did you choose to place the compulsive vigilante role as second, Qatol? Also what are your thoughts on having somebody closer to the back of the draft claim copy cat? This way we know if mafia decides to steal it, and if they do we offer them up some "useless" role. I would suggest someone taking the Floridian at the end, just so we can lynch that person if copy cat is taken. Floridian being useless This way if copy cat is not mafia, then mafia will have to kill someone less significant the first night. If copy cat was mafia, it would still be pretty hard for them to do anything since town is watching them. So if compulsive vigilante dies first night, then we just treat copy cat as him instead. So really I see no drawbacks to this idea. Now to pick a copy cat, and to pick the Floridian. I suggest the following format: We want them to be closer to the back of the line, since we're wasting ability to get good KP/investigative roles if we put them in the front. So I suggest picking from 16 onwards. So I select: 18. Zona to be the Floridian. 17. Scamp to be the copy cat. Since both these roles are heavily controlled by town (and the Floridian is pretty much "useless") it wouldn't make sense for me to give these roles to my partners if I was scum, since Floridian pretty much kills one of 4 mafia roles, and the copy cat is controlled by town like the first couple roles. Any issues with this? | ||
Korynne
Canada990 Posts
I don't like the idea of the copycat/Floridian trade... we're sacrificing a player to give a mafia a crappy role, and that's only if they go for copycat. It doesn't tell us who the mafia is =[. Doing this means we 1st day lynch whoever gets the Floridian power, so we'd already be down a player... which is bad, yes? We're sacrificing 1 person out of 15 to make 1 person out of 4 useless for mafia. Sounds pretty good to me I don't know about you... We only lynch the Floridian if whoever was supposed to get copy cat didn't manage to get it due to mafia. (Town should not be retarded and take the role of copy cat if you're not designated to take it. If mafia steals it then they're automatically turned into a Floridian, which is very easily under the town's eyes because all we have to do is remember it requires n-1 to lynch) I already said, if copy cat isn't claimed by mafia, then we proceed as usual. We're probably not going to lynch someone the first day, so THIS DETERS THE MAFIA FROM SHOOTING IMPORTANT ROLES FIRST NIGHT because the copy cat will just get the same role and listen to town and continue the work. The copy cat is essentially having two "lives" for a role, to prevent mafia from offing the compulsive vigilant and inventor on the first nights, because then we're just going to have another one. Someone at the end of the list isn't likely to get a good role anyway, so picking Floridian is more useful than being townie, because it's the first power role kill that applies to the copy cat. Mafia would be retarded to pick Floridian so we don't have to be worried about mafia trying to do this. There's only 4 mafia, with vigilant and cops and whatever missing a townie isn't all that important if that means making one of the mafia useless in terms of roles. So can we please consolidate our plans? Right now we're ambiguous on how many people in the front should consolidate roles. Also people I've mentioned haven't confirmed whether they will take Floridian and Copy Cat. If they don't post in this thread to by like 1 hour before roles are due, will you take Copy Cat Qatol? Everyone: Can you post your input on both of these points in a post? This way we can finalize the plans for the front and the copy cat/floridian. I think this one is very important. | ||
Korynne
Canada990 Posts
We can use the roleblocker (if claimed in the top list of people) to block the compulsive vigilant if we don't want to kill someone that night. We can have the compulsive vigilant target the roleblocker so if the roleblocker didn't pick the role and do what he was suppose to do, then he dies. | ||
Korynne
Canada990 Posts
That seems too complicated, scratch my last idea probably. xD | ||
Korynne
Canada990 Posts
On May 02 2010 06:21 Zona wrote: Whoa whoa whoa...I don't think there's a single part of this plan I like. Now I don't mind being a sacrifice for the town if the plan was sound - but there's a lot going against it. Let's suppose that the plan is "activated" because the person who was supposed to take copy cat wasn't able to, and thus the "lynch floridian day 1" part comes into play. Dude that's fine, I said I wanted everyone's input on this. On May 02 2010 06:21 Zona wrote: First of all, the only defense we have against mafia is our numbers - each living townie represents a bit more time we have remaining until the mafia dominates the town and wins - we shouldn't sacrifice townies so casually - ESPECIALLY BY POSSIBLY TURNING THE DAY ONE LYNCH, which is incredibly useful for information, INTO SOMETHING THAT GRANTS NO INFO AT ALL since mafia can just join with the town to lynch the Floridian. I think sacrificing day one lynch for one mafia having a useless role is pretty good. Remember there's 15 of us and 4 of them. How is day 1 lynch information useful? People are just randomly guessing all over the place. The mafia can get meta and vote for each other, I mean if I was mafia I would either vote randomly or pick arbitrary little things to pick on (like omg this guy is so inactive, omg this guy is all like, acting suspicious because he uses town instead of we). On May 02 2010 06:21 Zona wrote: Second of all, there's no need to fix in place multiple rolepicks as well as a definite day one lynch just to defend against the threat of mafia taking copy cat. Rather than possibly fixating on a particular person for the lynch, simply say that the day one lynch will be chosen from the latter half of the draft order - there probably won't be any strong roles among them. And if you're worried about the possibility that vanilla will be lynched day 1, our protective powers should be focused on the upper echelons of the draft order, so mafia will have to risk missing out on their kill if they really want to score one of the powerful roles for the copy cat. Right now if mafia isn't in the top set roles list, then they can't get those roles other than if they are copy cat. Copy cat means they can steal the vigilante and get 2KP. I think that's pretty significant. What would you consider "not strong roles"? We're going to sacrifice a doctor/investigative role instead of a floridian? On May 02 2010 06:21 Zona wrote: Thirdly, the Floridian is the wrong choice to hand to the mafia even if this plan was a good idea. While it's not a great role in town hands since its power then depends on how good that player's judgement is, it's pretty useful for mafia. Being able to place a hammer vote anonymously is actually pretty useful, especially as the game progresses and the number of players involved diminishes. Treat it the same was as role block. If you cast your second vote (the description says it will be noted as a special secret vote) then we lynch you. We just have to treat L-2 as L-1 if we know that the mafia is floridian. This is much better than having the mafia be vet, bulletproof, doctor, investigative, or whatever role they might be able to nab from the top of the list (we can't protect everyone on the list). On May 02 2010 06:21 Zona wrote: Summary: Even if copy cat ends up in mafia hands, the chances of the copy cat gaining a great power is low, and can be even made lower by taking appropriate precautions, without resorting to a plan that involves possibly giving up the information gained from the day one lynch, fixing in place a few rolepicks that might have picked something useful, AND sacrificing the eventual "Floridian". Plus even if the plan was a good idea (I don't think it is), the Floridian is the wrong role to sacrifice. The problem here is what you consider to be a "great" power. There are plenty of very useful roles that we wouldn't want the mafia having, I had a lot of problem choosing the Floridian because most of the roles are pretty damn useful. We're giving up information with day 1 lynch but mafia is losing 1 useful role. Seriously people, is that not worth it?? | ||
Korynne
Canada990 Posts
Actually nevermind I thought Jack could roleblock. >.< | ||
Korynne
Canada990 Posts
On May 02 2010 06:41 d3_crescentia wrote: Someone definitely needs to take Tracker. It's by far the most powerful detector in the game, and starting Night 2 we can essentially confirm the alignment of our Compulsive Vigilante. I can think of an exception to this copycat plan, in that two Mafia ahead of the designated can both claim copycat. Or that the two Mafia ahead of the designated can take both Copycat and Floridian, and if we lynch our designated Floridian the Mafia Copycat is unaffected. There's actually a bit of an incentive for Mafia to take Floridian as well, because the longer they're alive the better the role actually is. Now *is* there a role that would seem better than Floridian to force the Mafia to take? With fewer numbers it doesn't seem reasonable that they'd take roles to prevent the town from having them. I'm thinking over both the Veteran and the Alignment Cop right now as reasonable picks, but both have their problems. I don't get how tracker confirms our compulsive vigilante. If we are planning to lynch a townie there's no reason for the mafia not to go ahead with our plan? I don't know how tracker works exactly though... If the Floridian claims to have not gotten his role, then we don't lynch him. We decide on what to do. Then it's information as we argue whether to trust the Floridian. I guess we could go for vet? I don't really know what role is the worst but from going through them Floridian seemed the worst. I guess now that I look at it bulletproof or vet would be better? I was originally thinking they might be useful for the night vigi kills. So is the plan for claiming copy cat and [something reasonably useless] okay? | ||
Korynne
Canada990 Posts
I definitely disagree with Zona on that I think we should definitely claim the first couple roles (enough for medics to protect at least). I think it's better for us to let the mafia know who the vigilante is than for us if the mafia had an anonymous vigilante. Also claiming roles gives us a better chance of getting different roles. Mafia will definitely not clash with each other at least, so we should at least make sure we don't waste drafts on the most important roles because we don't want them to not be taken/go to mafia. Also, don't forget doctors can be paranoid, naive, or weak. (weak isn't too much of an issue, useful for us) I'm assuming paranoid means Insane where he has a 50% chance of killing his target? Can Ace write out all the details for all possible variants of cops and doctors? | ||
Korynne
Canada990 Posts
Also my bad for not reading the page 4 stuff. | ||
Korynne
Canada990 Posts
I'll be checking back on this thread if you guys want to add a 4th role for me to take. I guess Qatol will take Copy Cat then. Claim a vet/bulletproof later or no? | ||
Korynne
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Korynne
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On a side note, despite picking evens, noone picked 2, which would've made them first pick. =P | ||
Korynne
Canada990 Posts
Considering how unlikely it would be that everyone had duplicate numbers (or at least people would think) then it's rather silly to pick [1][5] if I was mafia. I picked the number randomly. Also (not to play the newb card) I am new at this (this is 3rd game) so yeah, I do miss things. If you read my first game (where I'm townie) I also make a bunch of errors (meeple does an analysis of me at some point). I just figure it's better to try and contribute than to sit around like nbt and nai.protoss and scara and play the newb card fully. At least I can bring some things to attention and you guys can fix up the plan. Bill, do you mean day vigilante (the one kill one) or the compulsive vigilante? | ||
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